There Is Gold Beneath The Surface by JulianMH
You are on a mission to gather gold on a distant planet.
There is gold beneath the surface. Unfortunately, there are people living on the surface, between you and your gold.
They already sent out a small fleet to scare you off, so don't destroy their cities, or they will send an army.
Mono Version:
I added a MonoGame port of the game, for people who don't want to or can't install XNA Redist. It might not run as smoothly as the XNA version, but it works.
Controls:
ESC - Open the Menu
WASD - Move around
Mouse - Aim
Left Mouse Button - Dig below your position
Right Mouse Button - Use a bomb
To Play:
Download the zip and start the executable file. You need XNA Redist to run the XNA Version:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
About:
The game was created in C# / XNA.
There is gold beneath the surface. Unfortunately, there are people living on the surface, between you and your gold.
They already sent out a small fleet to scare you off, so don't destroy their cities, or they will send an army.
Mono Version:
I added a MonoGame port of the game, for people who don't want to or can't install XNA Redist. It might not run as smoothly as the XNA version, but it works.
Controls:
ESC - Open the Menu
WASD - Move around
Mouse - Aim
Left Mouse Button - Dig below your position
Right Mouse Button - Use a bomb
To Play:
Download the zip and start the executable file. You need XNA Redist to run the XNA Version:
http://www.microsoft.com/en-us/download/details.aspx?id=20914
About:
The game was created in C# / XNA.
Ratings
| Coolness | 71% | 3 |
| Overall | 3.13 | 614 |
| Audio | 2.70 | 592 |
| Fun | 3.41 | 256 |
| Graphics | 2.86 | 745 |
| Humor | 2.38 | 595 |
| Innovation | 2.97 | 613 |
| Mood | 3.06 | 483 |
| Theme | 2.95 | 813 |
I like the parallax effect when blowing stuff up.
Innovative.
Overall a really solid game. I love the parallax effect.
I like the way waves become stronger with time + destroying cities, you can choose to go stealthy or destroying everything and face the consequences...
I'm not sure 2 currencies really work because you first want to get full upgrades BEFORE running for a highscore. As a consequence you never look for both ressources at the same time ( firt gem, then later gold ) so why not keeping only one and count it as a highscore ? ( so getting gems when you are full build still mean something )
For the effects I think the game would get more relief if the foreground was moving faster than the underground. It would mean a level bigger than the actual screensize. Same for the screen shaking, they should affect the underground with less impact than the foreground.
I'm not sure about this, but if you want to work again on the game, you should give it a try.
For the shoot fire fx you could try to impulse them with 50-75% of the ship velocity when he fire so they wont be so static.
Using the ship graphics for making the ship explosion particle also feels a bit weird. Using some specific ship parts graphics would have been better but I guess we can't do eveything we want in just 48h :D
Thanks for the game I had a lot of fun playing it !