There Is Gold Beneath The Surface by JulianMH

[raw]
made by JulianMH for LD29 (COMPO)
You are on a mission to gather gold on a distant planet.
There is gold beneath the surface. Unfortunately, there are people living on the surface, between you and your gold.
They already sent out a small fleet to scare you off, so don't destroy their cities, or they will send an army.

Mono Version:
I added a MonoGame port of the game, for people who don't want to or can't install XNA Redist. It might not run as smoothly as the XNA version, but it works.

Controls:
ESC - Open the Menu
WASD - Move around
Mouse - Aim
Left Mouse Button - Dig below your position
Right Mouse Button - Use a bomb

To Play:
Download the zip and start the executable file. You need XNA Redist to run the XNA Version:
http://www.microsoft.com/en-us/download/details.aspx?id=20914

About:
The game was created in C# / XNA.

Ratings

Coolness 71% 3
Overall 3.13 614
Audio 2.70 592
Fun 3.41 256
Graphics 2.86 745
Humor 2.38 595
Innovation 2.97 613
Mood 3.06 483
Theme 2.95 813

Feedback

JALgames
28. Apr 2014 · 12:00 UTC
Could you please add a monogame version for Windows 8 players? If ou do so, please put a comment below my entry (and rate it, it your like it) so I can come back and play your game.
ccglp
28. Apr 2014 · 12:16 UTC
Caotic! But quite fun!
elfeck
28. Apr 2014 · 12:17 UTC
I am missing depedencies. Please somehow include them with your game if possible.
Lrnk
28. Apr 2014 · 12:20 UTC
Really really fun. Couldn't stop playing! Felt like such a bad ass when I unlocked all the guns. Fantastic work.
Zer0XoL
28. Apr 2014 · 12:23 UTC
Found myself playing this longer than initially planned!
I like the parallax effect when blowing stuff up.
Innovative.
lantto
28. Apr 2014 · 13:50 UTC
Out of all the games I've played in this LD this is probably the one I've spent most time with. After a while I stopped caring about not destroying cities and eventually managed to upgrade everything.

Overall a really solid game. I love the parallax effect.
Guillaume_Cazelles
28. Apr 2014 · 14:02 UTC
Great game ! I like the amelioration system, it keeps the player's motivation awake for a long time !
JALgames
28. Apr 2014 · 14:22 UTC
Nice idea combining a mining game with a top-down shooter! I also like the upgrading possibilities that make the game entertaining for a longer time.
rojo
30. Apr 2014 · 07:46 UTC
The upgrades were pretty fun. I killed soooo many people.
metjm
30. Apr 2014 · 15:39 UTC
Cool Game. so many effects, so juicy. i like that
Kragnir
30. Apr 2014 · 15:42 UTC
Doesn't seem to be much direction in this game. Gameplay is severely lacking, I think you focused too much on effects and forgot the game.
Benjamin
02. May 2014 · 00:32 UTC
@kragnir imho that's quite the opposite : the gameplay is nicely done but the effects could get some polish :)

I like the way waves become stronger with time + destroying cities, you can choose to go stealthy or destroying everything and face the consequences...

I'm not sure 2 currencies really work because you first want to get full upgrades BEFORE running for a highscore. As a consequence you never look for both ressources at the same time ( firt gem, then later gold ) so why not keeping only one and count it as a highscore ? ( so getting gems when you are full build still mean something )

For the effects I think the game would get more relief if the foreground was moving faster than the underground. It would mean a level bigger than the actual screensize. Same for the screen shaking, they should affect the underground with less impact than the foreground.
I'm not sure about this, but if you want to work again on the game, you should give it a try.
For the shoot fire fx you could try to impulse them with 50-75% of the ship velocity when he fire so they wont be so static.
Using the ship graphics for making the ship explosion particle also feels a bit weird. Using some specific ship parts graphics would have been better but I guess we can't do eveything we want in just 48h :D

Thanks for the game I had a lot of fun playing it !
CiderPunk
17. May 2014 · 16:21 UTC
incredibly satisfying being the bad guy! excellent job!