Beneath the 4th wall by eemmbbeerr
Instructions
Mostly in-game.
Start drawing the path from the ninja's original position.
Hold down SPACE to connect dots without clicking.
You can jump up to two units upwards.
Walls marked differently will disappear once stepped off.
Xs' mark the places of the scrolls on the map.
And sorry, we intended to put all these into the game but we ran out of time.
NOTE: We've uploaded an updated version that fixes a bunch of bugs that make levels impossible to complete occasionally. The victory screen will also always appear in the right place.
Mostly in-game.
Start drawing the path from the ninja's original position.
Hold down SPACE to connect dots without clicking.
You can jump up to two units upwards.
Walls marked differently will disappear once stepped off.
Xs' mark the places of the scrolls on the map.
And sorry, we intended to put all these into the game but we ran out of time.
NOTE: We've uploaded an updated version that fixes a bunch of bugs that make levels impossible to complete occasionally. The victory screen will also always appear in the right place.
| Web | http://www.kongregate.com/games/Halflemonstudios/beneath-the-4th-wall/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=26778 |
Ratings
| Coolness | 48% | 1359 |
| Overall(Jam) | 2.93 | 533 |
| Audio(Jam) | 2.96 | 417 |
| Fun(Jam) | 2.46 | 610 |
| Graphics(Jam) | 3.25 | 425 |
| Humor(Jam) | 3.19 | 154 |
| Innovation(Jam) | 3.39 | 193 |
| Mood(Jam) | 2.83 | 501 |
| Theme(Jam) | 2.31 | 680 |
But I guess for anything that sees this. When you get to the connect the dots area the character is in the bottom left corner and you can start drawing the path from there.
The idea is nice, but it's hard to play and I found the level too big, it was not easy to navigate.
Anyway, there is a strong basis, good job !
Music was good, and the rainbow so out of place was indeed funny.
But I have to admit I couldn't really figure out what I was meant to do in the "planning" stage, it could have been explained better I thought.
Surprising graphics but, in fact, pretty cool (some white square on the sprite of ninja to remove)
But if you have time and would continue, make a camera that follow the ninja (if we don't move the mouse) and a button to accelerate speed (it's so long that we don't test tricky move...)