{"author_link":"\/author\/peejaygee\/","author_name":"peejaygee","author_uid":"35368","comments":[{"author_name":"StephenJacob","author_uid":"5806","time":"Apr 27, 2014 @ 5:54am","epoch":1398577740,"text":"The soundtrack is really great and the gameplay is pretty fun.\r<br\/>Sadly the controls are a little choppy, it's hard to take turns and sometime when encountering an obstacle the diver's position is reset to the center of the tile.\r<br\/>It would be cool if there were multiple levels too.\r<br\/>All in all it's a pretty good game =)!"},{"author_name":"CrackedP0t","author_uid":"33088","time":"Apr 28, 2014 @ 2:19am","epoch":1398651240,"text":"I kept getting stuck in the walls... it could do with some debugging."},{"author_name":"friken","author_uid":"35030","time":"Apr 28, 2014 @ 10:46pm","epoch":1398724860,"text":"the start and highscore remind me of BBS ansi stuff :)"},{"author_name":"hexabeast","author_uid":"36717","time":"Apr 28, 2014 @ 10:46pm","epoch":1398724860,"text":"Hard controls but great sounds!"},{"author_name":"MetanoKid","author_uid":"34016","time":"Apr 28, 2014 @ 10:49pm","epoch":1398725040,"text":"Enjoyed the music, and also liked the character's movement. However, I think a bit more room between walls would give it more fluent gameplay."},{"author_name":"skymen","author_uid":"33923","time":"Apr 28, 2014 @ 10:51pm","epoch":1398725160,"text":"Pretty cool, but too bad you didn't developed it a bit more. You can do awesome things with CF2.5, even in 48h.\r<br\/>Still cool though"},{"author_name":"colludium","author_uid":"28437","time":"Apr 28, 2014 @ 10:51pm","epoch":1398725160,"text":"Great music, the controls\/movement was hard - it seemed like I kelp getting stuck or jumping to the side when I wanted to go up\/down."},{"author_name":"RARoadkill","author_uid":"13308","time":"Apr 29, 2014 @ 12:48am","epoch":1398732180,"text":"Nice simple game, I had issues getting caught in the walls."},{"author_name":"eerongal","author_uid":"2978","time":"Apr 29, 2014 @ 1:14am","epoch":1398733740,"text":"As everyone else said, I kept getting stuck on the walls. :-\/"},{"author_name":"Neonlare","author_uid":"1913","time":"Apr 29, 2014 @ 1:16am","epoch":1398733860,"text":"Kept getting stuck on walls here but the music was nice, if there was a wee bit more room it'd help a lot for moving about."},{"author_name":"WBojangles","author_uid":"6011","time":"Apr 29, 2014 @ 1:22am","epoch":1398734220,"text":"Wow, you DESTROYED those default midi samples, really great musical work"},{"author_name":"Anny","author_uid":"31472","time":"Apr 29, 2014 @ 1:44am","epoch":1398735540,"text":"Gets stuck between the walls a little bit but loved the music, it was fantastic."},{"author_name":"Crazi456","author_uid":"20961","time":"Apr 29, 2014 @ 1:56am","epoch":1398736260,"text":"Nice music! Walls are evil, kept getting latched on them!"},{"author_name":"kyyrma","author_uid":"8424","time":"Apr 29, 2014 @ 8:58am","epoch":1398761580,"text":"Congrats on finishing your entry! Very easy to get stuck."},{"author_name":"Solifuge","author_uid":"22357","time":"Apr 30, 2014 @ 6:31am","epoch":1398839160,"text":"Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account) \r<br\/>\r<br\/>Unlike the others, I somehow had no trouble with getting stuck on the walls. I like this concept--seems like I could get addicted to it pretty easily as a flash game, for example--but I found the level design a bit too samey, and the difficulty didn't really seem to increase too much. Sure, there were more bubbles on later levels, but the number and placement of kelp remained about the same, and I didn't have to go out of my way to get the pearls--it was really a &quot;dodge the bubbles as you try to get to the end of the level&quot; game, more than a collection game. I got to level 4 without losing any lives or even really worrying about it.\r<br\/>\r<br\/>However, I think that the basic concept, applied to some more careful (perhaps non-procedural) level design, could really be a lot of fun."},{"author_name":"BlazeCell","author_uid":"21827","time":"May 1, 2014 @ 3:14am","epoch":1398913740,"text":"Why do bubbles suck your air away? It feels very counter intuitive."},{"author_name":"Dietrich Epp","author_uid":"7606","time":"May 1, 2014 @ 3:53am","epoch":1398916080,"text":"Nice, but I don't much see the point of continuing after you beat the first level or two."},{"author_name":"dertom","author_uid":"479","time":"May 4, 2014 @ 10:29pm","epoch":1399242240,"text":"Nice game. Others wrote about sound, but I sadly didn't had it (using wine on linux) I wonder if there is an end. I played until the forth level but had the feeling to be stuck in a loop!? :D All in all good job!"},{"author_name":"davidB","author_uid":"20693","time":"May 7, 2014 @ 7:32am","epoch":1399447620,"text":"I first thought bubble help to fill air.\r<br\/>Avatar hard to control, I didn't understand the gravity rules.\r<br\/>Nice background music."},{"author_name":"Muciojad","author_uid":"21095","time":"May 16, 2014 @ 6:28am","epoch":1400221380,"text":"Quite good gameplay and great soundtrack, but limp controls are headache of game ;)"},{"author_name":"aelita1992","author_uid":"35892","time":"May 16, 2014 @ 6:50am","epoch":1400222700,"text":"Good, old fashioned game :) And great soundtrack, really liked it.n"},{"author_name":"Blanky","author_uid":"8419","time":"May 16, 2014 @ 5:51pm","epoch":1400262360,"text":"Nice game man. The music was great as well."},{"author_name":"CiderPunk","author_uid":"7534","time":"May 16, 2014 @ 6:07pm","epoch":1400263320,"text":"nice tune! needed a bit of variety."},{"author_name":"MokuJin","author_uid":"34210","time":"May 16, 2014 @ 7:48pm","epoch":1400269380,"text":"The music is really good.\r<br\/>Some different board and the game will be better."},{"author_name":"Jason Lay","author_uid":"18254","time":"May 17, 2014 @ 2:35am","epoch":1400293800,"text":"With a little more time this would have been awesome!  Keep working on it!"},{"author_name":"aeveis","author_uid":"8854","time":"May 19, 2014 @ 6:44am","epoch":1400481540,"text":"The music was nice, but all the levels were the same, and the oxygen just ran out quicker, so there wasn't a big sense of progression. The bubbles feel like they would give you oxygen instead of take away, maybe if they were something else like fish. Controls felt like I was under water but it was hard to control."}],"images":["ld29\/35368-2ef5832f97abf90aab3a5e6c31ecbc2f.jpg","ld29\/35368-401d748e45638df63f63dca99dc52288.jpg","ld29\/35368-c3c6dab07f1bf9f8dace433a71d83a55.jpg","ld29\/35368-b404d047a043c9af9be28e37e494960f.jpg"],"links":[{"url":"http:\/\/pjg-developments.com\/ludumdare\/Diver.exe","text":"Windows EXE"},{"url":"http:\/\/pjg-developments.com\/ludumdare\/diver.mfa","text":"Source"}],"metadata":{"g_key":"18328","g_author":"35368","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"18357","g_title":"Diver","g_status":"UCHK1","g_place":"1181","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35368-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35368-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35368-shot2.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/35368-shot3.jpg-eq-900-500.jpg"],"text":"So, I chucked this together in about 14 hours, first time entering one of these things.\r\n\r\nMove around with W.A.S.D, for up, left, down and right, and try to collect the pearls before you loose your air, or your loose a life, and it's game over.\r\n\r\n\"Diver\" was created for the April 2014 Ludum Dare. The theme for the competition was \"Beneath the Surface.\" \r\n\r\nPer rules of the competition, all code, art and sounds were created within 48 hours. Source code (Clickteam Fusion 2.5 file) is included, also per the rules. \r\n\r\nThough the code is included, this is not open source.","title":"Diver"}