HammerHead in the Sea of Monsters by LTyrosine
Play with mouse. Mouse cursor controls submarine direction, RMB engage engines and LMB uses selected device. Use LMB on left panel to select one.
You are aboard the HammerHead research submarine.
These seas are full of giant mutated creatures and your mission is to hunt them and discover their origin.
At surface there is the Base Ship where your submarine is rearmed, repaired and upgraded with resources from killed creatures.
Sadly no sound, no music and gameplay is not complete.
Please stay tunned for post compo version.
Thanks for playing!
You are aboard the HammerHead research submarine.
These seas are full of giant mutated creatures and your mission is to hunt them and discover their origin.
At surface there is the Base Ship where your submarine is rearmed, repaired and upgraded with resources from killed creatures.
Sadly no sound, no music and gameplay is not complete.
Please stay tunned for post compo version.
Thanks for playing!
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.40 | 245 |
| Audio(Jam) | 1.31 | 681 |
| Fun(Jam) | 3.33 | 176 |
| Graphics(Jam) | 4.28 | 77 |
| Humor(Jam) | 2.23 | 506 |
| Innovation(Jam) | 3.38 | 198 |
| Mood(Jam) | 3.24 | 283 |
| Theme(Jam) | 3.76 | 89 |
It does take a little while to be able to generate significant income though.
Uninstalling items is way too easy as well. I accidentally uninstalled my second harpoon gun when fighting at the base ship. I didn't realize what had happened though, so when I went back a second time I accidentally uninstalled my other harpoon gun and had to quit.
I was really looking forward to getting the torpedo launcher too!
I had a shorter time to play this one, which sucks since it's slow but obviously thought out and involved. It looks really pretty for an alpha-level Ludum game, so there's definitely that. I really dig the idea and would love to see it worked on further!
Din't get to kill the strange pill-like creatures though, even with ten harpoons.
Also, keyboard shortcuts would be welcome. While the current interface works great for touch controls, a mouse cursor is only so fast and precise; breaks the flow of combat.
Character design and behavior are good. Simple yet realistic.
All issues are fairly superficial, so it has great potential. Good work!
I really feel like ammo should be increased, or there should be more slots for upgrades, or certain types of upgrades shouldn't take up a slot. With these limitations, I was forced to go back to the shop very often at the beginning (I played for a long time). Mostly, the ammo was a problem; there was no point in being able to go for longer, deeper dives when you can still only kill 1 or 2 things. And there was no point in going for longer dives when you don't have the ammo to back it up. I felt like the balance on upgrades wasn't quite reached.
The laboratory took up a slot on my ship for far too long I think, after I got all the upgrades, not knowing I had all of them, I let it get to 500% before I realized that nothing new was coming.
I eventually managed to reach the ocean floor. It was beautiful. Nice dark atmosphere at that depth. No new monsters or piles of carcasses from previously slain monsters waiting for me though, pity.
Some bugs; I sold all of my weapons to make the afore-mentioned journey. Obviously this rendered me incapable of making any extra money for more weapons, forcing me to have to restart the game. Also, I managed to beach myself on the land on the right side of the map, leaving me unable to move.
I thoroughly enjoyed the graphics, including the models and animations. I really liked how the crab-squid thing would try to surround and grab you with both of its claw-tentacles, and pull you down. It was very frustrating, in a mostly good kind of way. Good work there.
Some music and sound effects would definitely take this to another level.
I accidentally uninstalled important things, and I couldn't undo it, and then when I restarted the game it said I had harpoons but it wouldn't let me use them.
This one is a tricky one, because with a couple bug fixes and a tiny bit of ambient audio it could have been really great. As is, it is still fun, but you are like 1-2 hours of tweaking away from having one of my favorite LD29 games so far.