Drowning in Problems by Notch
I started with a pretty simple idea, and kept simplifying it as I was working on it. Finished very early.
| Web | http://game.notch.net/drowning/ |
| Source | http://game.notch.net/drowning/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=398 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.20 | 532 |
| Audio | 1.29 | 1061 |
| Fun | 2.51 | 972 |
| Graphics | 1.54 | 1256 |
| Humor | 2.48 | 515 |
| Innovation | 3.72 | 147 |
| Mood | 3.60 | 153 |
| Theme | 3.23 | 588 |
The thought put into this game was great, and really paid of user end.
I love how its minimalistic, so its not in your face, and it just has an overall great goal to it. Life
Since you've finished early, and you are my personal hero, maybe you could play my game?
For my project I have been working with Twine, but I really prefer being able to see the code and manipulate everything at a smaller level. While it is possible to edit the source of the HTML file Twine outputs there is a lot of text I do not understand, seeing as the program implements various classes, variables, etc. without the user's interaction.
Long story short, seeing this, made in Dart, has made my day. I am going to learn Dart! I do not even care if I finish my game in time for the jam. I am going to give it one heck of a try, of course, but this is going to be fun!
Thank you, for the inspiration and for what is actually a really fun and minimalist game about the human condition. I have not finished it yet, after playing for a bit I had to take a look at the code to see what was making it tick, but this is beautiful so far.
Cheers!
My friends and I are currently working on a game for the jam, though we fear it might not be done by monday night, but we don't plan to quit working on it until it's done. It takes a similar approach to the theme as your game; "beneath the surface" as in a very deep game. Our game focuses more on human nature, transhumanism, and the intrinsic flaws in the idea of a utopia, while yours focuses on a human life, but the two are still similar in the respect that they are both quite deep.
At first when I started playing this, I expected something short and simple, but I quickly found out how wrong I was! This is a great game from a great developer and I'd love to see more games as creative as this.
But it's way minimalistic.
But I thought there was something too it in the end (because it's in dart?) but I couldn't keep on going.
It feels like an idle game with the automation cut out, which is the core mechanic of all idle games.
A tear almost ran down my cheek.
I will remember this.
The thought put into this game was great, and really paid of user end.
I love how its minimalistic, so its not in your face, and it just has an overall great goal to it. Life
Note: SPOILERS AHOY
I was really impressed with this entry. Since the theme of clicker games is "click more to get more stuff and accomplish goals," with the goal to minimize one's time investment on the way, your game furnishes an excellent deconstruction. Though at first memories and experiences provide a functional value (when the goal is growing), they soon stop providing a means to an end and are merely extraneous (when the goal is to decay).
I can actually remember, quite clearly, the moment when I chose to stop gathering memories and experiences, since I had learned that they were pointless and I was tired of clicking on things. I'd become disheartened in my attempts to enjoy formative experiences and gave up. I didn't really want to buy things or advance in my career anymore--I wanted to find out if more stuff would happen if I kept trying to fall in love, make projects, and play--but before too long I decided to just progress and get it over with. It's a game that makes you choose to kill yourself, because you'd rather do that than keep playing it.
But in theory, you could spend the rest of your life in the real world "solving" these "problems." It's just that the goal is to limit time investment. Right?
I found the experience of waiting to be forgotten exhausting. It seemingly took forever for the timer to run out, and I tabbed away because I didn't want to watch anymore--didn't want to assist at my own funeral.
And then, because I really had lost my hope somewhere along the lines that I could keep playing and something would be different, I closed the browser window and didn't try again.
Thanks for this experience. It's really... top notch ;]
I liked that one, good job
I cried.
Really interesting concept ^^
I too, was reminded of games like cookie clicker and candy box, but this one did feel like it had more meaning than simply clicking away.
I ended up lonely, bitter and accepting and I died! I tried to not lose friends. Life is hard.
Nice game.
Feels buddhism-inspired. Not a happy game, but we probably need more unhappy games.
(If this is in any way reflects on how you're feeling right now, hang in there!)
It was wonderful.
Good game !
I appreciate the experimental/philosophical side of the game, though.
Since you finished so early, it'd been interesting to see you make some music though!
Maybe next time :3
Got more into this time around.
More than the last.
Philosophical but with a bit of "random clicker thingy" attached to it.
Nice way to make a text-based, story game. Liked it.
Please vote for my game:http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34033
Markus,16
Interesting idea, and it certainly has a mood in its simplicity. Feels a bit like reading a novel. As a game, it's not very challenging. You can run through it quickly by pressing tab and enter repeatedly. But as an experience, I like it.
That's life, "beneath the surface"... Living it self is a problem to be solved. You try to solve it by breaking it in smalls tasks... but you'll get overwhelmed by it sooner or later. But no one tells you what to do. You choose what you need and how to get it, trying to make the most of the journey. After all, you are left with nothing by the end of it... but did you enjoy it?
I think that's what you meant...
Thank you for this amazing experience (and food for thought XD).
If it had graphics it could be even more awesome
You achieved what you were going for, but it wasn't my cup of tea. Honestly I think you should have submitted this game under a different username, because I think you would have gotten more fair/honest reviews.
I know it's not supposed to be fun, it's supposed to be "meaningful" but it just felt (and I'm sorry to say this because you seem nice and everything) it felt self-congratulatory. Like you could see in your mind what articles people would write about the subtle genius of this game.
Again, idk, maybe I'm just bitter/cynical. But I think if this was a double blind review and nobody knew it was you who made this game it would be received less well.
Which obviously isn't a knock to you as a programmer, because you achieved likely exactly what you wanted to do, but I think this game is better as an idea than a game. It's just not fun (which it's not trying to be) and not insightful (which I think it is trying to be).
Sad people are sad, hopeless people are hopeless, from my specific vantage point (and it could just be my own issues) but to highlight this point through an increasingly tedious cookie clicker type game is to trivialize it, if anything, not to elevate it.
Also the calculus of it all is bogus, you have to lose friends to get experience? You have to make love/get a broken heart to stop being a teen? And with tons of friends/sex/money/stuff you get terminally depressed because your ambitions don't work?
Life is good, Notch, so why make a game that ruminates on the premise that it is otherwise? I don't get the point of this game (and "not getting the point" is not the point, other commentators who might say this).
It's not fair to other people if this is treated as groundbreaking when it would almost assuredly be overlooked if made by an unknown person. So in summary: You are a nice guy and good game developer but I truly didn't care for what you were going for with this game. (And I did watch all of the ending too)
http://tavolaquadrada.com.br/afogando/#
We Love this game!