Drowning in Problems by Notch

[raw]
made by Notch for LD29 (COMPO)
I started with a pretty simple idea, and kept simplifying it as I was working on it. Finished very early.

Ratings

Coolness 50% 3
Overall 3.20 532
Audio 1.29 1061
Fun 2.51 972
Graphics 1.54 1256
Humor 2.48 515
Innovation 3.72 147
Mood 3.60 153
Theme 3.23 588

Feedback

mechabit
26. Apr 2014 · 14:26 UTC
It looked like it was going to be like candy box with more mechanics gradually being added but doesn't really go anywhere. It's interesting how you can decide to live your life, maybe spend all your time making money but I wanted to see what else can be unlocked and died fairly quickly.
MrTang
26. Apr 2014 · 14:33 UTC
You should've made it a little better visual looking :I
Orangejuice724
26. Apr 2014 · 14:36 UTC
This is actually really great on a metal side of things.
The thought put into this game was great, and really paid of user end.

I love how its minimalistic, so its not in your face, and it just has an overall great goal to it. Life
lorniebear
26. Apr 2014 · 15:15 UTC
I find it interesting, like a cross between the sims and sid meyer's civilisation.

Since you've finished early, and you are my personal hero, maybe you could play my game?
Setriox
26. Apr 2014 · 15:17 UTC
Wow. Just wow. This brought tears on my face. It was beautiful. And I am not sarcastic.
Patacorow
26. Apr 2014 · 15:25 UTC
Very interesting. A bit too long in the end, but it's nice.
wupto
26. Apr 2014 · 15:47 UTC
Got me that Bioshock Infinite ending feeling at the end a little... :)
shasharala
26. Apr 2014 · 15:53 UTC
Wow. This is somewhat inspiring. I have been stuck since the jam began, going over what languages I am familiar with and what I feel comfortable using to make a game. Most of my skill is in HTML and C++. Alhough, I have not done anything in C++ in years, not to mention that I never did deal with graphics and games back when I did do C++, so it has not been a option I have been considering for this jam. ( Even though I would love to strengthen that skill at a later point.)

For my project I have been working with Twine, but I really prefer being able to see the code and manipulate everything at a smaller level. While it is possible to edit the source of the HTML file Twine outputs there is a lot of text I do not understand, seeing as the program implements various classes, variables, etc. without the user's interaction.

Long story short, seeing this, made in Dart, has made my day. I am going to learn Dart! I do not even care if I finish my game in time for the jam. I am going to give it one heck of a try, of course, but this is going to be fun!

Thank you, for the inspiration and for what is actually a really fun and minimalist game about the human condition. I have not finished it yet, after playing for a bit I had to take a look at the code to see what was making it tick, but this is beautiful so far.

Cheers!
csanyk
26. Apr 2014 · 16:52 UTC
Beneath the surface, this is a deep game. On the surface, not much to see. Subtle use of theme.
emansuper
26. Apr 2014 · 18:08 UTC
Well done
jacobrb95
26. Apr 2014 · 18:59 UTC
I really like the simplicity of it, and how you can truly choose how to live your life.
zaratustra
26. Apr 2014 · 20:19 UTC
I guess Depression Quest was already taken as a title.
godshawk
26. Apr 2014 · 23:25 UTC
I love how this game works; it's a really good idea. Had fun playing it.
InnovumTechnology
27. Apr 2014 · 04:58 UTC
You make great games Notch. My six year old brother is currently addicted to Minecraft and he's always begging me to help him with it because half the time he doesn't know what he's doing. Your games are quite interesting and often appeal to people of many ages.

My friends and I are currently working on a game for the jam, though we fear it might not be done by monday night, but we don't plan to quit working on it until it's done. It takes a similar approach to the theme as your game; "beneath the surface" as in a very deep game. Our game focuses more on human nature, transhumanism, and the intrinsic flaws in the idea of a utopia, while yours focuses on a human life, but the two are still similar in the respect that they are both quite deep.

At first when I started playing this, I expected something short and simple, but I quickly found out how wrong I was! This is a great game from a great developer and I'd love to see more games as creative as this.
trueyomic
27. Apr 2014 · 07:41 UTC
I was confused at first, but despite its simplicity it has a lot to say. Nice little introspective game. Nobody who is depressed or is having an existential crisis should play this game, however.
ViliX
27. Apr 2014 · 09:22 UTC
Wow, great concept. I agree with trueyomic.
Linus123xbb
27. Apr 2014 · 10:27 UTC
Wow, it's a very interesting game, and best of all, it is only 255 lines of code, this really motivates me to create a game of my own.
Hinds
27. Apr 2014 · 14:45 UTC
Interesting use of the theme. Deep game yet simple, great work!
matthias_zarzecki
28. Apr 2014 · 01:56 UTC
Interesting take. I like the philosophical angle!
Boodog
28. Apr 2014 · 04:16 UTC
Cool game. I didn't understand it at first, and then I started to get the hang of it. Good work!
Gap
28. Apr 2014 · 04:17 UTC
Interesting concept with lots of philosophical character.
Techblogogy
28. Apr 2014 · 06:07 UTC
Fecking the BEST! First place!
PaperBlurt
28. Apr 2014 · 07:00 UTC
Don't really get it I'm afraid.
But it's way minimalistic.
rnlf
28. Apr 2014 · 08:06 UTC
Probably not my kind of game :-( Don't like the grinding aspect of it. Made it only to "You're a Human". No idea where it leads, but I lost interest :-(
deadarius
28. Apr 2014 · 08:18 UTC
But where are my freaking shaders man?
shuanDang
28. Apr 2014 · 10:23 UTC
well paced, and thoroughly enjoyed!
anbreizh
28. Apr 2014 · 10:33 UTC
Surprising. Kind of fun, but I don't see the link with the theme.
Idkfawin32
28. Apr 2014 · 11:10 UTC
Not surprised at how awesome this turned out to be
GiveMeAllYourCats
28. Apr 2014 · 13:15 UTC
Lost interest after clicking too much.
But I thought there was something too it in the end (because it's in dart?) but I couldn't keep on going.
gre
28. Apr 2014 · 15:58 UTC
awesome take on the theme, minimalist but still interesting. also a bit creepy!
nicoper
28. Apr 2014 · 17:44 UTC
Nice game, as usually
Split82
28. Apr 2014 · 17:57 UTC
First when I saw this game I thought it's an error on the website. The game is awesome. If it has some "more" visuals I would say its really really awesome.
Kevathiel
28. Apr 2014 · 18:28 UTC
I really like the idea, but it takes way too long later.
Strandmullen
28. Apr 2014 · 19:36 UTC
This game was something new and unexpected. Great interpretation of the theme. It did what it was supposed to do perfect!
burgerdare
28. Apr 2014 · 19:59 UTC
I have to be honest and say that I didn't really enjoy this. It seems like there's something cool going on in terms of what I guess could be called story, but the gameplay is ... lacking.
It feels like an idle game with the automation cut out, which is the core mechanic of all idle games.
BruceDoh
28. Apr 2014 · 20:03 UTC
Very interesting concept.
Gins
28. Apr 2014 · 20:50 UTC
Simple but effective.
pighead10
28. Apr 2014 · 21:33 UTC
Falls under the "pretentious non game" category for me. No fun !
ENDESGA
28. Apr 2014 · 22:00 UTC
Very very deep and meaningful game.
A tear almost ran down my cheek.

I will remember this.
Kerdelos
28. Apr 2014 · 22:26 UTC
I like the idea but in my opinion the loading times are annoying.
kbm
28. Apr 2014 · 23:18 UTC
I really liked this. It's about as minimalist as it gets but with a lot of attention to detail and empathy. Interesting and rewarding experience.
DrMelon
29. Apr 2014 · 01:14 UTC
Very moody and thought provoking, but there isn't a very strong link to the theme.
Almost
29. Apr 2014 · 01:36 UTC
I didn't realize for a while that I could perform multiple tasks simultaneously.
sportsquid
29. Apr 2014 · 01:52 UTC
I really like this game. I really like the angle of the theme it is going at. Instead of going underground like most of the games, this game goes beneath the surface of life.
Orangejuice724
29. Apr 2014 · 02:48 UTC
This is actually really great on a metal side of things.
The thought put into this game was great, and really paid of user end.

I love how its minimalistic, so its not in your face, and it just has an overall great goal to it. Life
Lacaranian
29. Apr 2014 · 05:52 UTC
Pretty nihilistic there, Notch. Nice presentation though.
Solifuge
29. Apr 2014 · 07:26 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

Note: SPOILERS AHOY

I was really impressed with this entry. Since the theme of clicker games is "click more to get more stuff and accomplish goals," with the goal to minimize one's time investment on the way, your game furnishes an excellent deconstruction. Though at first memories and experiences provide a functional value (when the goal is growing), they soon stop providing a means to an end and are merely extraneous (when the goal is to decay).

I can actually remember, quite clearly, the moment when I chose to stop gathering memories and experiences, since I had learned that they were pointless and I was tired of clicking on things. I'd become disheartened in my attempts to enjoy formative experiences and gave up. I didn't really want to buy things or advance in my career anymore--I wanted to find out if more stuff would happen if I kept trying to fall in love, make projects, and play--but before too long I decided to just progress and get it over with. It's a game that makes you choose to kill yourself, because you'd rather do that than keep playing it.

But in theory, you could spend the rest of your life in the real world "solving" these "problems." It's just that the goal is to limit time investment. Right?

I found the experience of waiting to be forgotten exhausting. It seemingly took forever for the timer to run out, and I tabbed away because I didn't want to watch anymore--didn't want to assist at my own funeral.

And then, because I really had lost my hope somewhere along the lines that I could keep playing and something would be different, I closed the browser window and didn't try again.

Thanks for this experience. It's really... top notch ;]
Clavus
29. Apr 2014 · 08:59 UTC
Slightly depressing, but a great piece of personal work. :)
01101101
29. Apr 2014 · 10:22 UTC
This was a cool experience, it really touched me. Nice work.
cinnamonmelonpig
29. Apr 2014 · 12:10 UTC
I love how you captured different stages in life
Jared Sartin
29. Apr 2014 · 12:30 UTC
Wow. Life is complicated. Great way to show the human condition.
PapyGaragos
29. Apr 2014 · 12:50 UTC
I love how you have to aim for bad experiences to be "more human". poetic in a sense.

I liked that one, good job
mat1er
29. Apr 2014 · 14:39 UTC
Great and innexpexted
TobiasW
29. Apr 2014 · 15:14 UTC
As a game, this one is not very interesting to me, but it works well as a persiflage of our metrics-driven world. I like the "ending" a lot!
furriKira
29. Apr 2014 · 15:23 UTC
You are forgotten. [100%]
I cried.
sharpcoder
29. Apr 2014 · 17:55 UTC
This was amazingly introspective. Possibly the most unique take on the theme this go-round. Very impressive. I think I spent more time with this entry than I did with any other.
Moebius
29. Apr 2014 · 18:26 UTC
Interesting. And brilliant. Kudos!
icereci
29. Apr 2014 · 19:31 UTC
But I don't want to move on :(
DazKins
29. Apr 2014 · 19:42 UTC
Really interesting innovation, not sure how this fits in with the theme to much though. Still, great job!
donan
29. Apr 2014 · 21:06 UTC
Good work :D
Really interesting concept ^^
Korwegian
29. Apr 2014 · 21:51 UTC
My toddler was so smart he turned into the starchild from 2001.
Secret_Tunnel
29. Apr 2014 · 23:18 UTC
Very neat idea. It didn't resonate too much with me personally, but I can definitely appreciate it. Wasn't sure whether to give you a high score or a low score for Theme; opted to give you a high one because it was an interesting take on the theme.
HybridMind
30. Apr 2014 · 02:08 UTC
I enjoyed playing this a good bit. It is like a lot of those "clicking" games (like Candy Box or Cookie Clicker) but a nice twist on those genres. I find it interesting how compelling it is to wait to see "what's next?". I like how the text evolves in this. Cool premise for sure.
GertJohnny
30. Apr 2014 · 04:05 UTC
Excellent usage of Dart :)

I too, was reminded of games like cookie clicker and candy box, but this one did feel like it had more meaning than simply clicking away.
x1212
30. Apr 2014 · 07:30 UTC
Is there a way to get some kind of "good ending"?
Keehan12
30. Apr 2014 · 07:57 UTC
was a weird game but had a cool concept actually! I agree that you could have made it look nicer as it's only basic text but other than that, it could be a good start to a game
voidqk
30. Apr 2014 · 09:01 UTC
very bittersweet :-) evoked emotion just through text and percentages... good impact for such simplicity
GeorgeBroussard
30. Apr 2014 · 11:20 UTC
And now I'm sad. :)

I ended up lonely, bitter and accepting and I died! I tried to not lose friends. Life is hard.

Nice game.
Franklins Ghost
30. Apr 2014 · 11:21 UTC
Interesting take on the theme and was good to see how the different steps of life appeared with their own traits.
fullmontis
30. Apr 2014 · 11:23 UTC
This is very profound under its minimalistic aspect. I really enjoyed it. 5 stars for mood.
PriorBlue
30. Apr 2014 · 20:01 UTC
Wow, this game is really sad at the end. [spoiler]Especially the "last" click + waiting time[/spoiler]. You really know, how to make interesting games ;)
hyouko
30. Apr 2014 · 21:22 UTC
Spoilers!

Feels buddhism-inspired. Not a happy game, but we probably need more unhappy games.

(If this is in any way reflects on how you're feeling right now, hang in there!)
quill18
30. Apr 2014 · 21:34 UTC
This game made me very happysad.

It was wonderful.
KunoNoOni
30. Apr 2014 · 21:49 UTC
That was an amazing experience. great interpretation of the theme.
Crazi456
30. Apr 2014 · 22:17 UTC
Very interesting stuff!
Newt_
30. Apr 2014 · 22:34 UTC
Very interesting!
eugman
30. Apr 2014 · 23:17 UTC
I really enjoyed this. It felt like playing a poem.
TheExGenesis
30. Apr 2014 · 23:30 UTC
Ran it all the way through. It was a nice text based approach, but could've had more depth
ElStevo
01. May 2014 · 03:03 UTC
Greate variation on the theme. I like the way you simplified the life of an human being. Being forgotten is taking so long.

Good game !
Tipyx
01. May 2014 · 06:31 UTC
Wow... Well played Notch...
shatley123
01. May 2014 · 06:40 UTC
To be honest I don't really get it :P
Muciojad
01. May 2014 · 07:46 UTC
Originally and simple, but a little boring over time ;)
nesis
01. May 2014 · 08:39 UTC
I love the idea, and the time waiting just gets you thinking and contemplating it all. Pretty cool. I'm just wanting to see a Driver's Licence [0%] somewhere... :p
jellymann
01. May 2014 · 09:53 UTC
Beautiful, sad, simple, powerful.
jtpup0
01. May 2014 · 12:56 UTC
The need to constantly solve our problems one by one made into a simple incrementor text game, I like how as you play you become more and more overwhelmed by the variables that are added, such is life I guess.. Nice game
Anoarith
01. May 2014 · 13:17 UTC
Really sad :(
Garris
01. May 2014 · 17:20 UTC
This is a really interesting core concept. I'm not really much of a fan of being this heavily text-based, but it really made me take a look at life in a different way. It's as if a computer is running life.exe, and I'm watching the console log. Very thought-provoking, and very unique.
Oye Beto
01. May 2014 · 17:38 UTC
I just kept spamming "solve". I love candy box so I was expecting more gameplay from this.

I appreciate the experimental/philosophical side of the game, though.
cageinabird
01. May 2014 · 17:55 UTC
Clever. Others may have found it depressing, but I laughed at the end. :D
tomvert
01. May 2014 · 18:14 UTC
That's... deep.
matt_j
01. May 2014 · 18:25 UTC
Cool. :)
Lucariatias
01. May 2014 · 18:26 UTC
Quite an interesting entry, and nothing if not innovative. There is beauty in it's simplicity, though it also restricts it in terms of scope, as it's very short and dragged out by time delays.
SecondDimension
01. May 2014 · 18:49 UTC
Sitting here while I wait to be forgotten... it was kind of hard to play as you went through it, slowly realising what you are simulating and what you are heading towards. Definitely moving in its own way
loxo
01. May 2014 · 19:08 UTC
This game is very deep and makes you think about life, what's important and what's not. Only some music is missing and could enhance the mood, I think.
SK16Games
01. May 2014 · 20:01 UTC
so deep and sad :'( many feels :') Great game! This really shows how you can make a very good game, without any graphics, but with a deep story :D
Wertle
02. May 2014 · 04:29 UTC
Introspective and a little depressing -_- I'm going to go think about my life now.
ezombort
02. May 2014 · 11:24 UTC
Cool concept :)
Shadow Dreamer
02. May 2014 · 14:36 UTC
I enjoyed this little game more than I thought was possible. Well done, once again ;)
Since you finished so early, it'd been interesting to see you make some music though!
Maybe next time :3
louiscarl
02. May 2014 · 15:37 UTC
Great take on the theme! Taking the mechanics that made games like candy box so popular to make a deeper game was a great idea.
ArcturusDeluxe
02. May 2014 · 16:03 UTC
I'm not really sure what to think about this? I played to the end to see where you were going with it, but I didn't really find it "fun" as such. I'm just kind of depressed now. I guess that's the point. Next time please make another game about wearing lots of hats and you have a gun that shoots tiny men, to cheer me up, thanks.
DeathBread
02. May 2014 · 16:39 UTC
Very interesting piece of work! :)
shane1090
02. May 2014 · 23:07 UTC
Interesting concept - very thought provoking!
Jupiter_Hadley
03. May 2014 · 05:08 UTC
Cool game, great concept! I included it in part 10 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/vjBlRj2wHy8
jhrrsn
03. May 2014 · 07:33 UTC
This is a really interesting little game. Made me think.
xk
03. May 2014 · 09:44 UTC
Too deep for me sorry.
PaperBlurt
03. May 2014 · 10:56 UTC
Ok so I played it again.
Got more into this time around.
More than the last.

Philosophical but with a bit of "random clicker thingy" attached to it.
whilefun
03. May 2014 · 14:44 UTC
Very interesting entry, nice job.
Gamepopper
03. May 2014 · 20:44 UTC
This is fun on a technical level, as well as how it's true to real life in how you can try to accomplish all goals but they all come at costs and challenges. Shame it's not as eye catching as previous submissions.
BuriTeam
04. May 2014 · 00:42 UTC
Pretty cool. So Hope is really the last one that dies huh.
Nice way to make a text-based, story game. Liked it.
RikardKarlsen
04. May 2014 · 00:49 UTC
Very nice! I thought before I played it that it would be hard to rate one of your games (you're my idol, and you brought me into the world of indie games, which I now love so much). Thankfully your game was super, so I didn't have to think too too much.
Balloonsfor600
04. May 2014 · 02:40 UTC
Simple, but effective. Good use of the theme and a great way to tell the story of life and how it feels to try and balance the challenges of life.
bob_fish
04. May 2014 · 04:01 UTC
Wow, that was intense. Pretty Awesome!
Ditto
04. May 2014 · 04:59 UTC
Really interesting, but I don't see how it fits to the theme at all! Seeing the different choices that comes up feels like getting a glimpse into your own experiences! Thanks for that! :)
Maek
04. May 2014 · 08:39 UTC
Chip, a german Computer magazine, reported about this game: http://www.chip.de/news/Drowning-in-Problems-Neues-vom-Minecraft-Macher_69509186.html

Please vote for my game:http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34033

Markus,16
Teesquared
04. May 2014 · 22:18 UTC
I've never had a craving for a fortune cookie until I played your game... Hurry up percent counter, you're making me hungry.
ZYXer
06. May 2014 · 00:05 UTC
I rarely feel sad after playing a Ludum Dare game. But I think that's good. We need games to feel sad sometimes.
Clément Duquesne
06. May 2014 · 11:28 UTC
An art game which meaning and form are very connected, and managed to make me think about life, well done !
Catman
06. May 2014 · 18:24 UTC
Interesting concept and subtle implementation. Nice.
Pietro Ferrantelli
07. May 2014 · 17:17 UTC
Nice game :) It reminds me Candy Box
Martin Vilcans
08. May 2014 · 08:20 UTC
So many needs but never the need to go to the bathroom?

Interesting idea, and it certainly has a mood in its simplicity. Feels a bit like reading a novel. As a game, it's not very challenging. You can run through it quickly by pressing tab and enter repeatedly. But as an experience, I like it.
GFM
08. May 2014 · 23:38 UTC
I really liked this... and it really amazed me.

That's life, "beneath the surface"... Living it self is a problem to be solved. You try to solve it by breaking it in smalls tasks... but you'll get overwhelmed by it sooner or later. But no one tells you what to do. You choose what you need and how to get it, trying to make the most of the journey. After all, you are left with nothing by the end of it... but did you enjoy it?
I think that's what you meant...

Thank you for this amazing experience (and food for thought XD).
lekochen
09. May 2014 · 03:19 UTC
I like it. Thank you.
romandtom
09. May 2014 · 06:46 UTC
Notch so pro :0
If it had graphics it could be even more awesome
Striwx
09. May 2014 · 13:27 UTC
Love the story
Thorig
10. May 2014 · 07:17 UTC
Too bed sex doesn't gives "-Stress" too, but I do like this core state game.
pixelpig
10. May 2014 · 12:40 UTC
Pretty pointless, to be honest, I had no fun playing it, it was just me clicking solve over again. Its a nice idea but it wasn't particularly enjoyable and doesnt relate to the theme much.
Scam
11. May 2014 · 11:48 UTC
The concept was good but the game itself turned quite fast to be nothing more than pointless clicking.
howieV (binarygirl)
11. May 2014 · 14:32 UTC
kind of got it .. i think .. good effort :)
f7f5
11. May 2014 · 14:39 UTC
Interesting for the take on the theme and the poetic content. The gameplay was like constantly hitting "solve" without really thinking.
rujo
12. May 2014 · 15:31 UTC
kinda got hooked to it without a real reason :D
joe40001
13. May 2014 · 08:05 UTC
If you wanted to make a depressing cookie clicker type game you did alright.

You achieved what you were going for, but it wasn't my cup of tea. Honestly I think you should have submitted this game under a different username, because I think you would have gotten more fair/honest reviews.

I know it's not supposed to be fun, it's supposed to be "meaningful" but it just felt (and I'm sorry to say this because you seem nice and everything) it felt self-congratulatory. Like you could see in your mind what articles people would write about the subtle genius of this game.

Again, idk, maybe I'm just bitter/cynical. But I think if this was a double blind review and nobody knew it was you who made this game it would be received less well.

Which obviously isn't a knock to you as a programmer, because you achieved likely exactly what you wanted to do, but I think this game is better as an idea than a game. It's just not fun (which it's not trying to be) and not insightful (which I think it is trying to be).

Sad people are sad, hopeless people are hopeless, from my specific vantage point (and it could just be my own issues) but to highlight this point through an increasingly tedious cookie clicker type game is to trivialize it, if anything, not to elevate it.

Also the calculus of it all is bogus, you have to lose friends to get experience? You have to make love/get a broken heart to stop being a teen? And with tons of friends/sex/money/stuff you get terminally depressed because your ambitions don't work?

Life is good, Notch, so why make a game that ruminates on the premise that it is otherwise? I don't get the point of this game (and "not getting the point" is not the point, other commentators who might say this).

It's not fair to other people if this is treated as groundbreaking when it would almost assuredly be overlooked if made by an unknown person. So in summary: You are a nice guy and good game developer but I truly didn't care for what you were going for with this game. (And I did watch all of the ending too)
Eniko
14. May 2014 · 20:55 UTC
Interesting concept, decent execution, can't help but wonder if it's autobiographical. I think I understand where you were going with this, but I'm not sure I 100% like the idea of creating leads to failure leads to bitterness leads to death and being forgotten.
voxel
15. May 2014 · 09:38 UTC
I feel a little silly waiting out the last phase, but i guess i hadn't actually lost my hope after all.
Nanolotl
19. May 2014 · 03:29 UTC
Was interesting, but the end really just seemed like it was wasting time. 15 minutes of waiting doesn't really add anything to the experience.
iambored2006
19. May 2014 · 05:02 UTC
Hey! I mentioned your game in this post- http://www.ludumdare.com/compo/2014/05/18/10-games-that-resonated-with-me/ , along with some feedback. I'd love to hear what you have to say!
conormn
19. May 2014 · 22:18 UTC
Lovely idea and entry, very much enjoyed it :)
Tosic
28. Jun 2014 · 19:13 UTC
The best text game ever, you are the man Notch!!!
Aden Manson
15. Sep 2014 · 19:22 UTC
I think that this game really helps people to understand themselves, this game should be used in a inspectional speech, to be visually and mentally observed throughout time. :) Nice work Markus Persson.
AlmightyCookie
15. Nov 2014 · 08:09 UTC
how do jou play
Not Even Lion
22. Nov 2014 · 23:41 UTC
Wow! Such a beautiful concept.
hoyt hoy
07. Apr 2015 · 19:15 UTC
A friend of my, made a translation of this game to Pt-BR
http://tavolaquadrada.com.br/afogando/#
We Love this game!