Leak by ashdnazg

[raw]
made by ashdnazg for LD29 (COMPO)
(fixed version is without a bug that might prevent the game from running)

You play the captain of a submarine. (the soldier with the red bit).
As you have no idea what to do, you behave like every other officer would:
1) Shout orders!
2) See what happens.
3) Repeat.

Right click to move, numbers to shout, space to pause!
Orders can only be heard by soldiers in the same room as you are.

There is no end goal other than to stay alive, but try to:
1) Sink a ship (it should say "The enemy ship is sinking!")
2) Make the damn whale leave you.

Spoilers if you're lazy: https://dl.dropboxusercontent.com/u/204076271/spoilers.txt

You can tweak difficulty by changing the number of soldiers in the ini file.
===============================================================
If you post feedback (please post feedback) try your best to find points for improvement.
===============================================================
Thanks for playing the game!

Ratings

Coolness 40% 1692
Overall 3.20 532
Audio 3.32 223
Fun 3.08 505
Graphics 2.70 848
Humor 2.94 271
Innovation 3.70 157
Mood 2.89 655
Theme 3.35 473

Feedback

Katamori
28. Apr 2014 · 11:08 UTC
Pleasant background music, interesting concept, independent actors you can control only indirectly, and simple graphics. I love it!
morganbengtsson
29. Apr 2014 · 19:23 UTC
At first I did not understand anything. Though after a while I got it. Then it became really fun! Good music, audio and stylish graphics.
Daylon
29. Apr 2014 · 19:25 UTC
It's a neat idea! I like the indirect controls.
zkenshin
29. Apr 2014 · 21:31 UTC
Cute entry. I felt quite bad for my little guys when the submarine was flooding and they were trying to stay alive for as long as possible. :P
Mental Atrophy
30. Apr 2014 · 00:45 UTC
I am so bad at this. I'm going to try a few more times, though. I have no meaningful feedback--sorry--except that maybe the rooms could be labeled by function.
ahnt
30. Apr 2014 · 11:11 UTC
looks cool, I would love to play it, does it run on the OSX console?
🎤 ashdnazg
30. Apr 2014 · 21:02 UTC
If I understood you correctly, It's not a console game, it requires SDL2, so it should be compilable on OSX.
kivifreak
01. May 2014 · 15:48 UTC
Doesn't run out of the box on mac :/
JavadocMD
02. May 2014 · 06:40 UTC
I really like the concept here! With some development this could be a really cool game. As is, it's difficult to tell what your crew is doing, and there doesn't seem to be a lot of control over the simulation. I like the "ASCII" art style, though.
Cake&Code
03. May 2014 · 02:02 UTC
Really interesting game. I like the idea of it, and I enjoyed running around shouting commands. It took me a few times to get the hang of keeping track of all the text feedback. I would consider working the interface more so that the rooms are labeled, or workers give feedback on if they're following your orders or not. While the text/ascii aspect is neat, it sort of overwhelmed me on what I'm doing. It has really great potential though, and the audio was so pleasant hahaha.
Sparrow
03. May 2014 · 04:06 UTC
I'm sorry Ashdnazg, I can't keep the promise I made in IRC. I like your game but if you want honesty here it is:

The music gets repetitive over time. I feel no sense of purpose in the game, there is only a random enemy sub and a humping whale. You should add a mission of some sorts, because submarines don't just terrorize other submarines infront of harbours. (or do they :X)

I'm impressed that you made this in 48 hours and salute you commander.
rxi
03. May 2014 · 20:47 UTC
http://i.imgur.com/uqcPYN1.png
jujule
03. May 2014 · 22:14 UTC
I died miserably the 3 games I played but I loved it. I really like this kind of simplistic graphis serving a complex gameplay. Sound was good too but I wish the shouting had a stronger impact (not on the gameplay, but on the player). I want to feel like I'm roaring at my men.
Also add some more content and it'll be brilliant, I'm sure.
cardboard
11. May 2014 · 07:29 UTC
Very hectic! It took me a bit to get used to commanding my little dudes in order to make the text appear on my screen. I sank the enemy ship, but never encountered any whale, unless I did but didn't notice my encounter. I too would love some sort way to distinguish what each room does. You have made an interesting game that could be interesting with more polish. The voice work was top notch.
🎤 ashdnazg
16. May 2014 · 23:23 UTC
Thanks for playing and giving feedback, it seems I have made a complicated game with too little help for the player to understand what's going on. Well, you learn from your mistakes!
Jason Lay
17. May 2014 · 02:15 UTC
Cool, I never controlled something I couldn't control before. Good idea.