Let's go to the Mole ! by kikaz
For my first LD contest, we would like to present you a card game between moles !
The story is in the game, so, I don't want to spoil you ^^
Everything is playable with the mouse, except controlling sound, use keys : - or +.
(if music don't work, I'm new in this kind of integration, you can play it manually, it is in lib subdirectory)
You need to install the last JRE (Java Runtime Environment, http://java.com) to work properly, unzip and double-click on the LGTTM.jar
Rules :
3 types of card :
- green : movement
- blue : stuff
- red : trap
red cards give at your opponent a malus and the others, some bonus.
numbers on the cards : x/y
x : bonus/malus
y : number of turns of effect
Go to the top and win !
The game are not very balanced, time miss me ! But we worked on it !
Special thanks to :
- my wife : Sabi, for ideas, advises, motivation, ...
- my friends :
EvilPNMI (graphic artist), just subscribe to his Facebook page now ! (https://www.facebook.com/Evilpnmi)
ManZ (music artist), just subscribe to his Facebook page now ! (https://www.facebook.com/man.fischer)
Sepeii (brain), just impossible to subscribe to his FB page, he doesn't have any account !
more informations on our site : http://kikaz.hol.es
The story is in the game, so, I don't want to spoil you ^^
Everything is playable with the mouse, except controlling sound, use keys : - or +.
(if music don't work, I'm new in this kind of integration, you can play it manually, it is in lib subdirectory)
You need to install the last JRE (Java Runtime Environment, http://java.com) to work properly, unzip and double-click on the LGTTM.jar
Rules :
3 types of card :
- green : movement
- blue : stuff
- red : trap
red cards give at your opponent a malus and the others, some bonus.
numbers on the cards : x/y
x : bonus/malus
y : number of turns of effect
Go to the top and win !
The game are not very balanced, time miss me ! But we worked on it !
Special thanks to :
- my wife : Sabi, for ideas, advises, motivation, ...
- my friends :
EvilPNMI (graphic artist), just subscribe to his Facebook page now ! (https://www.facebook.com/Evilpnmi)
ManZ (music artist), just subscribe to his Facebook page now ! (https://www.facebook.com/man.fischer)
Sepeii (brain), just impossible to subscribe to his FB page, he doesn't have any account !
more informations on our site : http://kikaz.hol.es
| Web | http://kikaz.hol.es/LGTTM.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30717 |
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 3.31 | 310 |
| Audio(Jam) | 3.86 | 69 |
| Fun(Jam) | 2.69 | 530 |
| Graphics(Jam) | 4.23 | 86 |
| Humor(Jam) | 3.00 | 210 |
| Innovation(Jam) | 3.42 | 181 |
| Mood(Jam) | 3.26 | 272 |
| Theme(Jam) | 3.54 | 179 |
As in I didn't get what the bonus/malus was. Was it towards the opponent? And if the number of turns was a negative what did that mean?
I would like to make it more intuitive but time missed me...
So, when you get a trap card (red card), it gives a malus (negative value) to the opponent, for the other cards, it gives you a bonus (positive value).
These values are added to give a number. This number is added to you're actual depth. Starting depth is -100 (100 feet under), goal is 0. It's why you go up or down after a turn, when the number is positive or negative.
For the music, you're right too, it's a little buggy. It's the last time I use JMF for sound ! Impossible to stop its Player !!
Sorry for convenience and thank you for comments.
As for the gameplay, all I seemed to do was click on random cards without really knowing what was going on, and was not sure of the scoring either
Great job!
There's a couple of things that you might like to change in the future. First of all, having me choose 3/5 cards and keeping no duplicates at random got really frustrating quickly, because it seemed like I was playing a role that the computer should have been taking care of. Mathematically, what I was doing was pretty much equivalent to drawing three cards and then discarding the next two in the deck--it makes much better sense to draw three cards and then discard down to a unique hand.
Then, being unable to see the opponents' cards meant that the portion of the game when I was choosing which card would be played first was yet another randomization exercise. I didn't really have much in the way of agency as a player, especially because I never understood what the blue cards really did. I got some kind of bonus reflected on the RHS of the screen, but I couldn't see what impact that had, or lacked, on the game at all.
Finally, I really liked your gauge on the LHS of the screen to show how close my opponent and I had gotten to the top, but it seemed like there needed to be some way to distinguish the two bars--I couldn't tell which indicator was mine for quite a while, and hence how well I was doing.
It's an ambitious idea, and the only TCG I've played so far this Dare. You've done a pretty good job in general with the user interface, and it plays smoothly--with an opening vignette that got me fired up to see the game through to the end.
Thanks for the game!
But a really nice game though.