Beneath: the unfinished game by Kuhmaus

[raw]
made by Kuhmaus for LD29 (COMPO)
gameplay 100%
Levels and art 5%

Ratings

Coolness 28% 1895
Overall 2.37 1188
Fun 1.72 1242
Graphics 2.28 1098
Humor 1.93 914
Innovation 2.78 766
Mood 2.28 1100
Theme 3.11 693

Feedback

Lrnk
28. Apr 2014 · 13:22 UTC
Did I get to the end? I opened the second door onto the dark room, then when I went in the credits showed. Seems like the start of something good!
archaeometrician
29. Apr 2014 · 14:21 UTC
Interesting mechanic ;) I like the idea. Good work ! The title screen made me laugh, the productivity graph :P
BoTreats
29. Apr 2014 · 14:26 UTC
I like the mechanic, but I didn't like being told what to do at each step. Also, it made references to things that didn't exist and action I hadn't performed.
carrier_signal
30. Apr 2014 · 15:30 UTC
Great concept, but couldn't find the red cube. I found it kinda hard to read the red text in the first room as well.
perfect victim
30. Apr 2014 · 22:13 UTC
a bit short , but a good start!
mcburrobit
01. May 2014 · 12:06 UTC
some of the text is hard to read, but an interesting concept, kudos!
Nichii
01. May 2014 · 12:29 UTC
Wow, really unfinished :P
paps
01. May 2014 · 12:34 UTC
good idea on the body warm, and health thing. to bad it's a bit short too. maybe it miss some puzzle or maze. very strange, it feels like a tutorial of a larger game.
mustaine
06. May 2014 · 22:10 UTC
Interesting concept. I like the distance from lightsource as a gameplay core. Way too short and the wall texture is painful!
Moosefly
10. May 2014 · 19:30 UTC
You only managed to make the tutorial part :P? Would've just liked to learn the controls and then be off to explore on my terms like BoTreats already mentioned. The textures were indeed quite horrible, felt like looking at static. Managed to pick the "red box" up without ever seeing it, and I didn't see any particles at the firewood either.

Anssi@MooseflyGames