Five Ancient Keys by Cody Hansen

[raw]
made by Cody Hansen for LD36 (COMPO)
Books tell of a small, ancient civilization that lived underground and kept all of their treasure behind a door labelled with a star.
You read those books.
You want that treasure.

A, D to move.
Space to interact.
Enter to cancel.

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This is a short puzzle/adventure game that doesn't take itself too seriously.

This is my first Ludum Dare submission and I am eager to read your comments.
Thank you!

Feedback

Nichii
30. Aug 2016 · 04:20 UTC
The puzzles are really unclear in this. The dialogue would be better if exiting uses space instead of enter. Nice art
olkeencole
30. Aug 2016 · 04:22 UTC
Slick. I like your little character animations. Having the hair bounce is really cool.
Diptoman
30. Aug 2016 · 04:38 UTC
Well that ending was... anti-climatic (but totally accurate). Interesting and pretty game though, I was expecting some puzzles however from the looks of it. :P Would have preferred Down or Space to be the Message forwarding key instead of Enter (since it's further away on the keyboard). But yeah, solid compo entry!
Redream
30. Aug 2016 · 05:13 UTC
What an ending! I enjoyed running around, but some of the puzzles were a little bit confusing. I also think it would be better if the floors/rooms were more varied - each floor looked kind of similar. The art and music worked well. Overall, nice job and a solid compo entry.
iMer
30. Aug 2016 · 06:33 UTC
I'm probably missing something completely obvious but I couldnt figure out what to do after starting - I picked up a skeleton and thats about it, theres water & some weak dirt.. no idea what to do or where to go
Recursiveanomaly
30. Aug 2016 · 07:11 UTC
Neat Game! I was able to beat it more through trying everything rather than thinking things through. I felt the controls were frustrating since I had to use one button to interact and another to close. I also kept wanting W to interact as well.
steph88
30. Aug 2016 · 07:54 UTC
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
DUDSS
30. Aug 2016 · 11:55 UTC
I have to say that the start is kinda unclear. But that's the challenge I guess. The game is very well done and tilesets are nice as well. Good work :)
negativegeforce
30. Aug 2016 · 12:50 UTC
As others have mentioned...the puzzles were rather unclear. I ended up just hitting space on everything to get through some of them. I was also not sure what level I was on besides looking in the side rooms. Might have helped if the camera moved up or down as you took the stairs. The art and music was very good though. You really built me up to get into that treasure room.
silkworm_sweatshop
31. Aug 2016 · 10:36 UTC
Nice little adventure game. First I was stuck at the start since I didn't realize I could pick up the first key since if you're standing to close to the machine it just gives you the machine prompt. I also had some trouble understanding what I did to solve some puzzles and which items were used. It would be nice with some text explaining what happened and also an inventory or something to see what items you have picked up.
TheMonsterFromTheDeep
11. Sep 2016 · 08:13 UTC
This is a cool little game. It isn't really all that difficult but it's still nice to play.

The graphics are some of the best I've seen - completely consistent, well animated, very unique style.

The music is okay but gets repetitive. It seems to fit the atmosphere pretty well though.

The ending was fitting with the rest of the storytelling. The sarcastic nature of the dialogue is entertaining.