Prepare for a vision of awesomeness as the player combats exhaustion by defeating those blasted 'floaters' beneath the surface of the Iris. Musical things are... afoot in this puzzle game fun for all ages. As floaters come into the Iris' field of vision, they can be shot down (space bar) which results in progression of the background music - the ultimate aim being for the player to finish the background music loop with all tracks playing in unison. Boasting over three (count 'em!) entire pieces of music, the player is spoilt for choice as they can decide between rip roaring rock, retro or romantic styles. You can follow us on Twitter at @kuchalu. Listen to the soundtrack here: https://soundcloud.com/mattjavanshir/sets/iris Thanks for playing, tell your friends and don't forget to blink. NB: The game currently only works on 'fantastic' and full screen at the moment. Thanks! How to: Just press the space bar when the colour of your ball collides with a floater of the same colour.
I'm not sure if I misunderstood when I was supposed to press space, but it seemed a little hard to score points. Had a little success with it. Great style!
Really cool, I'm a big fan of audio and music based interaction games like this! However, the controls didn't always seem to work and thus it was hard to score which made it frustrating to play. Still great job though!
Liked this, I love audio based games. Pretty difficult though. I think I managed to get to 6 before at the most before I ended up getting back to 0. I can see how this concept could be easily developed into a ridiculously addictive game too - if instead of random floating blobs they game at you in a pattern perhaps?
Try working on your visual feedback next time! Took me some time to realize what I was doing. There also seems to be significant lag in the controls. Those two combined gave me the feeling that pressing "spacebar" wasn't doing anything at all! It thrives most in the audio part for sure.
I'm guessing your main menu is GUI-based. If so, easiest way is to scale everything to Screen.Width and Screen.Height. (For safety, I personally always use two Rect variables - a public one which contains [0..1] ratios of screen space, and a private one updated every frame to the current screen size.)
You should also only look for the closest collider when Space is pressed; sometimes two elements are hit at the same time, and it breaks the combo. Particularly harsh when after a while there's a ton of elements on-screen. (Might want to give them a limited lifetime, too.)
Overall fun game. Soundtrack is rockin'. Good job!
Great audio of course. I couldn't quite figure out what was going on though. I couldn't quite figure out what was happening when I hit the droplets. But it looked nice and sounded good.
Hm, the music and the visuals are very good. But as others already said, the gameplay was weird. I think it would have made more sense to make some kind of rhythm game out of this. But these randomly moving bubbles had no connection to the music (at least for me) . But I can see potential in this one.
I really liked it! It's minimalist, hitting the floater is fun for some reason, with some speed variations and score system, this would be a great mobile game.
I love the graphics and audio comparing to most other games but I still don't understand the purpose of the game. However it's fun to hit a couple in a row without making a mistake. Great overall.
Really crazy concept, but it turned out as an interesting and novel game mechanic even under the existing flood of color matching games we have nowdays
Although it looks and sounds good, it sometimes seemed like the balls were not registering the collision correctly. Plus, I also had problems trying to tell two colors of balls apart; maybe change the form/animation to better differentiate them ?
That being said, I liked the concept!
Thanks for making this. :)
You should also only look for the closest collider when Space is pressed; sometimes two elements are hit at the same time, and it breaks the combo. Particularly harsh when after a while there's a ton of elements on-screen. (Might want to give them a limited lifetime, too.)
Overall fun game. Soundtrack is rockin'. Good job!
That being said, I liked the concept!