Playbuck by Ithildin
Playbuck is a 2D platformer, with additional digging and eeer...mating mechanics. I'm not sure if it should be considered NSFW because of this -_-U.
You're the only buck in the burrow, so your life is pretty busy trying to procreate with all the does in the herd and, if possible, making it a snake-free area. Mating is exhausting, so you can expect some reward at the end ;D
Controls:
=========================
* Left-right arrows: Movement
* Space: Jump
* D: Dig
* F: If next to a doe, mate with her.
* M: Toggle music on/off
* R: Restart game.
Known issues:
=========================
* There's an annoying bug where the jump height at times gets capped, making it impossible to continue on the level. If you stumble upon it, you'll have to restart the stage (sorry about that D:). I haven't been able to determine when it's reproduced yet, but I'll resubmit a fixed version if I manage to do it (or if anyone less tired can help me detect the conditions under which it happens).
* Some collision problems.
* Digging works, but it's not particularly polished. My bad :S
* On the windows executable, for some reason the HUD texts appear at 0 regardless the starting Y position. I haven't been able to fix it so far.
* Repetitive, grating music (I would have liked to add at least some victory/defeat/main menu tunes, but well...time)
Tools
=========================
* Language: Haxe
* Libraries: Openfl, Haxeflixel
* IDE: FlashDevelop
* Music: Famitracker
* Sound: Bfxr, Audacity
* Level Editor: Tiled
* Graphics: Photoshop, Aseprite
Stay tuned for the postmortem!
[EDIT 6/11/2016] Updated web link.
You're the only buck in the burrow, so your life is pretty busy trying to procreate with all the does in the herd and, if possible, making it a snake-free area. Mating is exhausting, so you can expect some reward at the end ;D
Controls:
=========================
* Left-right arrows: Movement
* Space: Jump
* D: Dig
* F: If next to a doe, mate with her.
* M: Toggle music on/off
* R: Restart game.
Known issues:
=========================
* There's an annoying bug where the jump height at times gets capped, making it impossible to continue on the level. If you stumble upon it, you'll have to restart the stage (sorry about that D:). I haven't been able to determine when it's reproduced yet, but I'll resubmit a fixed version if I manage to do it (or if anyone less tired can help me detect the conditions under which it happens).
* Some collision problems.
* Digging works, but it's not particularly polished. My bad :S
* On the windows executable, for some reason the HUD texts appear at 0 regardless the starting Y position. I haven't been able to fix it so far.
* Repetitive, grating music (I would have liked to add at least some victory/defeat/main menu tunes, but well...time)
Tools
=========================
* Language: Haxe
* Libraries: Openfl, Haxeflixel
* IDE: FlashDevelop
* Music: Famitracker
* Sound: Bfxr, Audacity
* Level Editor: Tiled
* Graphics: Photoshop, Aseprite
Stay tuned for the postmortem!
[EDIT 6/11/2016] Updated web link.
| Web | http://wildrabbit.github.io/ld29 |
| Binaries (Swf) | https://db.tt/5zKgYL67 |
| Binaries (Exe) | https://db.tt/Ozx0dPQm |
| Source | https://db.tt/dMoSFmbA |
| Postmortem | http://www.ludumdare.com/compo/2014/05/04/playbuck-the-postmortem-nobody-was-expecting/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15664 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.93 | 798 |
| Audio | 2.58 | 656 |
| Fun | 2.97 | 596 |
| Graphics | 2.91 | 718 |
| Humor | 3.62 | 77 |
| Innovation | 2.64 | 872 |
| Mood | 2.71 | 801 |
| Theme | 2.89 | 855 |
Very fun idea, the rabbits graphics and animations are awesome and the music is lovely ^_^
The only suggestion I have is to make clearer that you dig by holding D (took me a while to figure it out, i was tapping D instead >_<)
Great job overall! ^_^
The jumping and falling is a little floaty for my taste, but otherwise I think it probably captures the life of a bunny pretty well.
@Algerator yeah, digging could be improved quite a bit. You need to keep the key pressed for a bit while bumping against the tile so that the "dig" action is registered, but that shouldn't be necessary :S
@stvr Ouch, you're right. It seems that there's an additional check missing from the goal condition test. D'oh!
Could it be that the app lost focus? Try to click on the window just to be sure. Other than that, if it happens ingame the only thing that comes to mind right now is that the rabbit's got stuck somewhere :S
The only problem is that my ladies bynnies vanished after I "F" them!!!