Helevenium by alvivar
Helevenium
by @matnesis
Ludum Dare 29
Beneath the surface, at the Helevenium, there is nothing but death.
Instructions:
R retry
WASD move
MOUSE + LEFT CLICK attack
Special thanks to: fins, qubodup, Qat, dav0r, Jaylew1987, symphoid, Trebblofang, Andy_Gardner, iampagan & blaukreuz from FreeSounds.org.
by @matnesis
Ludum Dare 29
Beneath the surface, at the Helevenium, there is nothing but death.
Instructions:
R retry
WASD move
MOUSE + LEFT CLICK attack
Special thanks to: fins, qubodup, Qat, dav0r, Jaylew1987, symphoid, Trebblofang, Andy_Gardner, iampagan & blaukreuz from FreeSounds.org.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.66 | 107 |
| Audio(Jam) | 3.21 | 301 |
| Fun(Jam) | 3.79 | 43 |
| Graphics(Jam) | 3.59 | 286 |
| Humor(Jam) | 2.27 | 490 |
| Innovation(Jam) | 3.26 | 267 |
| Mood(Jam) | 3.56 | 158 |
| Theme(Jam) | 2.58 | 620 |
Great graphics, great atmosphere :) I love it
https://i.imgur.com/ZXhGsgx.jpg
Okay, negative sides first:
- Your game is really hard.
- Your game is really, really, really hard!
- The "sword ready again" sound effect doesn't communicate "sword is ready again" to me. I know that it's probably a sword being drawn, but to me it sounds more like an attack.
- The sword attack feels slightly delayed. (I wish you had uploaded the source, I would've loved to check.)
- The enemy movements are hard to predict.
- Your main screenshot up there looks really boring. Make a screenshot with trails and action, your game looks MUCH better ingame.
Now for the positive!
- Restart is really fast.
- Your enemies are interesting to fight.
- The sounds except "sword ready again" feel really satisfying.
- Chain-killing enemies is awesome!
- The minimalistic graphics work extremely well.
- ...as does the atmospheric ambiance.
It might seem like there's more negative up there than positive, but I've just played your game for 45 minutes, so - it was super hard, yeah, but it was also fun!
PS: But seriously, as a penance for making such a hard game, you have to beat the 4th level in mine. No buts!
I feel like the rate of attack was a bit slower than it should've been. But I like the audio feedback you give whenever you're able to attack again.
And I just love the graphical style! The way you've used colours is really cool :)
I think some kind of dodge roll would have been really useful.
All in all, this is a really great game! Congrats! :)
Cool effects
I liked it ;)
I love the fact that you're able to send enemy projectiles back at them, though the blue flash on hit can get very distracting at times. Likely better than having no feedback at all, though.
Really enjoyed this, though! Boss could have used a few "tells", but otherwise superb work.
The different types of enemies and the endboss were great and worked very well. The only thing I would want to see improved would be the third level, maybe by putting less enemies and placing them more tactical^^
Also in this level the strike-wave is a bit annoying as it is destroyed when even scratching a wall, so you have to aim very precise near walls...
And I'm a bit disappointed by the hero sprite, every enemy has some cool graphics and I am a square with a sword...
Anyhow, this game has a very good vibe - in a dark-souls-way - and is great fun! Very good job :D
Audio is ok. Gameplay is great, I like the pause moment at the beginning and then you have to do your moves like a ninja.
Very good atmosphere and cool ennemies.
It was really laggy for me which is a problem. Also incredibly hard, and not /entirely/ in a good way. Learning you could launch enemies into others to kill them helped a lot, that was a nice touch, made it much more challenging.
More open areas or smarter enemies would probably be better, it basically turned into shoot and scoot once you killed a few enemies.
Solid entry
It felt really satisfying to block an incoming enemy with an attack, and even more so when they then ricocheted into another enemy or two.
Would've been nice to know right off the bat that you needed to kill every enemy in the room to advance, but eh, not that big a deal. Maybe just put a door or something that opens when they all die just so you don't think you can go through.