Splitted by CodeHat
*EDIT* Made jumping slightly easier and reduced gravity a bit. But it's difficult anyway ;)
HayHo,
before you play my game
I recommend to read the description,
in "Splitted" you are a person who has lost his soul.
He was splitted into two parts.
- His body (it is on the surface)
- His soul (it is beneath the surface)
You control the body and the soul AT THE SAME TIME
and you have to try to merge with your soul.
Controls:
- Movement: Left/Right Arrowkey
- Jump: Up Arrowkey
Important:
- Stone Bricks: Can be pushed by going against them
- Spears/Spikes: Will kill you and you have to restart
- The camera only follows your body, so if your soul
is out of the screen, you have lost!
This was my third LD and was really funny. I have learned
how useful Tilemaps are ;)
The game is short but hard to play :D
Maybe I'll continue the game and port it to Android.
Tools I have used:
- Programming: Construct 2
- Art: Assprite/Paint.NET
- Sounds: SFXR
- Music:
~ Rain/Thunder background sound from http://freesound.org
~ Game music made with Figure for iOS
- Fonts: All from http://dafont.com
HayHo,
before you play my game
I recommend to read the description,
in "Splitted" you are a person who has lost his soul.
He was splitted into two parts.
- His body (it is on the surface)
- His soul (it is beneath the surface)
You control the body and the soul AT THE SAME TIME
and you have to try to merge with your soul.
Controls:
- Movement: Left/Right Arrowkey
- Jump: Up Arrowkey
Important:
- Stone Bricks: Can be pushed by going against them
- Spears/Spikes: Will kill you and you have to restart
- The camera only follows your body, so if your soul
is out of the screen, you have lost!
This was my third LD and was really funny. I have learned
how useful Tilemaps are ;)
The game is short but hard to play :D
Maybe I'll continue the game and port it to Android.
Tools I have used:
- Programming: Construct 2
- Art: Assprite/Paint.NET
- Sounds: SFXR
- Music:
~ Rain/Thunder background sound from http://freesound.org
~ Game music made with Figure for iOS
- Fonts: All from http://dafont.com
| Web (HTML5) | http://games.mc-carrot.de/LD29 |
| Source (.capx) | http://games.mc-carrot.de/sources/LD29.capx |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=25062 |
Ratings
| Coolness | 83% | 2 |
| Overall | 3.10 | 640 |
| Audio | 3.00 | 394 |
| Fun | 2.61 | 912 |
| Graphics | 3.32 | 451 |
| Humor | 2.03 | 844 |
| Innovation | 3.15 | 487 |
| Mood | 3.08 | 468 |
| Theme | 3.77 | 147 |
Pixel collision makes it a bit hard but the overall its really good.
But harder then f**king Dark Souls.
Nice job!
If you ever have the time, read through the "Sonic Physics Guide": http://info.sonicretro.org/Sonic_Physics_Guide
It's a little on the long/detailed side, but it's a great reference whenever you're implementing the jump/run controls of any platformer.
You don't have to copy the same "physics" of the Sonic series, but there's a lot of subtle tricks they use to make the run & jump -feel- a lot more "natural". I've never seen a better write-up on the subject.
Cheers!