{"author_link":"\/author\/iamacoconut\/","author_name":"IamAcoconut","author_uid":"25337","comments":[{"author_name":"philip_sinclair","author_uid":"37109","time":"Apr 28, 2014 @ 12:18pm","epoch":1398687180,"text":"There wasn't too much to play, but it was very atmospheric and the darkness added to the tension."},{"author_name":"Baknik","author_uid":"22088","time":"Apr 29, 2014 @ 11:37pm","epoch":1398814320,"text":"Cool lighting added to the mood."},{"author_name":"hoqjed","author_uid":"26775","time":"Apr 29, 2014 @ 11:37pm","epoch":1398814320,"text":"Indeed moody."},{"author_name":"MetanoKid","author_uid":"34016","time":"Apr 29, 2014 @ 11:40pm","epoch":1398814500,"text":"It's got the mood, the atmosphere is creepy and I started being afraid of moving after reading some board, turning around and being caught.\r<br\/>It needs some kind of scream when it finds you!"},{"author_name":"LandoSystems","author_uid":"18212","time":"Apr 29, 2014 @ 11:41pm","epoch":1398814560,"text":"Decent concept, but I would have liked a bit more direction.  I found the gun pretty quickly, but didn't know how to use it.  The world was large and spooky, but too dark to explore fully.  Is there ammo somewhere?\r<br\/>\r<br\/>Thanks for taking the time to enter!"},{"author_name":"Marcellus","author_uid":"26515","time":"Apr 29, 2014 @ 11:43pm","epoch":1398814680,"text":"It's a bit scary the first time and reminds me of slender.\r<br\/>Some feedback would be nice to know if you are actually firing anything with the gun, killing the collector can be a bit surprising.\r<br\/>\r<br\/>Also you need to add an invert mouse function."},{"author_name":"Boltz Game Studios","author_uid":"34413","time":"Apr 29, 2014 @ 11:47pm","epoch":1398814920,"text":"Definitely could feel the tension from the dim lighting and strange sounds.  Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time."},{"author_name":"IamAcoconut","author_uid":"25337","time":"Apr 30, 2014 @ 10:26pm","epoch":1398896460,"text":"Thanks for all the awesome suggestions! I wish I added them in before the competition finished."},{"author_name":"GamerTaters","author_uid":"35352","time":"May 2, 2014 @ 7:20am","epoch":1399014900,"text":"Good mood. Got turned around quite a bit in the maze."},{"author_name":"malmazuke","author_uid":"4959","time":"May 2, 2014 @ 11:40pm","epoch":1399073700,"text":"Great mood"},{"author_name":"Nezzhil","author_uid":"21727","time":"May 3, 2014 @ 4:13pm","epoch":1399133280,"text":"I spent almost all my playtime in dark rooms without anything, no sound, no sfx, empty. When i got tired return to the place where the monster should be and click, maybe some puzzle to obtain the gun, or someone chasing you from the beggining would give a nice mechanic for the game. Btw, in 48h, nice overall job"},{"author_name":"Naouak","author_uid":"8476","time":"May 3, 2014 @ 4:14pm","epoch":1399133340,"text":"My chrome tab is freezing when I load the page. couldn't test it."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 5, 2014 @ 3:52am","epoch":1399261620,"text":"good mood to the game but no idea what to do so I was left kind of empty - nice effort"},{"author_name":"joe40001","author_uid":"22192","time":"May 7, 2014 @ 6:31am","epoch":1399443960,"text":"I disagree about needing a scream when he finds you, IMO jump scares are lazy design in both games and tv\/film. But maybe I'm not your target audience."},{"author_name":"pjchardt","author_uid":"13158","time":"May 9, 2014 @ 1:59am","epoch":1399600440,"text":"I like the mood.  Definitely suggest you do mouse lock in the future though.  Really distracting to have the mouse visible and moving around in and out of the window: https:\/\/docs.unity3d.com\/Documentation\/ScriptReference\/Screen-lockCursor.html"},{"author_name":"wschorn","author_uid":"36225","time":"May 19, 2014 @ 2:14am","epoch":1400465340,"text":"the descriptive text carries it. just needs more indication around the danger?, I was walking towards it :P"},{"author_name":"danialhyatt","author_uid":"34578","time":"May 19, 2014 @ 6:18pm","epoch":1400523180,"text":"This had me on edge. Loved the text.. good stuff"}],"images":["ld29\/25337-64f84da56f19fbfa6c61b25e75f7bf2e.jpg"],"links":[{"url":"http:\/\/codecreated.org\/Build.html","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/hc1cnm6k6x29j2f\/16XzbAn-we","text":"Source"}],"metadata":{"g_key":"18459","g_author":"25337","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"18488","g_title":"The Collector","g_status":"UCHK1","g_place":"1181","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/25337-shot0.png-eq-900-500.jpg"],"text":"The Collector a supernatural being that collects the souls of dead sinners. In the game you are dead. You were a sinner in the life you had lead so know you owe the Collector you soul. You like your soul. You don't want to give it up. The goal of the game is to shoot the Collector before he takes your soul, in the underground maze under you grave.   Click on stuff to pick it up. Click to shoot.","title":"The Collector"}