The fight beneath the surface by Caridorc
You're underground and someone asks your help... What will you do?
--Play with your speakers turned on--
--Play with your speakers turned on--
Ratings
| Coolness | 73% | 3 |
| Overall | 2.08 | 1247 |
| Audio | 2.87 | 497 |
| Fun | 2.13 | 1172 |
| Graphics | 1.45 | 1259 |
| Humor | 3.04 | 230 |
| Innovation | 2.16 | 1150 |
| Mood | 1.88 | 1186 |
| Theme | 1.86 | 1231 |
I ABSOLUTELLY LOVED the narration!
(even though it took quite a time to load the game here)
It was a bit hard to understand sometimes with your accent and since I'm not a native speaker either. Subtitles would have been nice. And also I though it was... way... too... slow, with a lot of repeated/useless dialogue. You could cut a lot of it.
I was a bit disappointed that there weren't more plot twists in the story. I started by going right because it was sooo obvious that I was actually supposed to go left that I thought it must be a double bluff. I guess I was overthinking it!
FYI your game was featured on this blog post:
(9 Gems from Ludum Dare 29)
http://alexdantas.net/stuff/posts/9-gems-from-ludum-dare-29/
Thanks a lot for making this awesome entry :)
The only problem that I had with it is that sometimes you were rambling on a *bit* too long.
PS: I'm content with my role in fire and destruction and war.
I'm not saying you should feel terrible or give up, just that this entry showed a genuine lack of effort and celebrating it as some people here are is to insult games in which people applied themselves and cared about what they were making.
Again, it's not to make you feel bad, I just think it's kinder to you to be honest that you've got a ways to go as a game developer and whatever this was it wasn't a "good game". I'm sorry to have to be the one to tell you this, stay positive and dedicate yourself more next time and you could do well, certainly don't give up because of what I've said, just learn from this experience and move forward.
I know I've said nothing really positive, and apologies if that's disheartening to read. But I don't think this was an entry with loads of effort, so it probably isn't representative of you as a game designer.
You managed to make a game in 48 hours, and it can just about be played all the way through, so please don't give up. It's just there's so much to improve upon -- and if you're aware of what that is it's much more likely that your next entry will be better, I think. As the last guy said, "just learn from this experience and move forward."