Behind The Smile Face by Aomeas

[raw]
made by Aomeas for LD29 (COMPO)
Gameplay :

Arrow keys or wsad to move,
Espace or enter to validate.

You have to keep your fake smile mask on your face, but it's not that easy. Discussing with this guy isn't good for your nerves. Prevent yourself from swearing while you follow the conversation!

Ratings

Coolness 54% 3
Overall 3.82 96
Audio 3.06 361
Fun 3.24 376
Graphics 3.48 350
Humor 3.64 70
Innovation 4.03 58
Mood 3.53 179
Theme 4.06 35

Feedback

diemer
28. Apr 2014 · 07:54 UTC
Really cool idea, and well executed! The dialog lines were pretty great!
furriKira
28. Apr 2014 · 07:54 UTC
Wow. This is actually quite good!
The lines are also nice.
eldog
28. Apr 2014 · 08:00 UTC
This is a brilliant interpretation of the theme and a lovely game too.

I think this is how conversation systems should be in RPGs, where you get to become more and more irritated by the person you are talking to.

Really well done, a great little song in the background and some funny dialogue. Played it for 10 minutes.
goerp
28. Apr 2014 · 13:40 UTC
I worked on a game about keeping the right expression, but I abandonned it after day one, because I couldn't find a way to make it fun.
You managed to do that, so I applaud you!
Original game mechanic, that combination of arcade and conversation choices.

It's a bit easy, but for a Ludum Dare that's a good thing (we all have another 100 games to play, right?).
JangoBrick
28. Apr 2014 · 13:41 UTC
A really great game! I have nothing bad to say about it. The graphics are great, so is the music, and I just love the gameplay.
darkflamejam
28. Apr 2014 · 13:42 UTC
Great concept, I know how you feel!
Lucio
28. Apr 2014 · 13:43 UTC
Nice visuals, and a great approach of the theme.
Doubstract
28. Apr 2014 · 13:49 UTC
Wow, very innovative! I enjoyed it, but it was too easy
TheMorfeus
28. Apr 2014 · 14:15 UTC
Reaaly hard to control, but a good idea. Not fitting the theme too much though :c
IAmSpencer
29. Apr 2014 · 05:20 UTC
that was a pretty creative idea, well done! :)
KirbiKaka
29. Apr 2014 · 09:35 UTC
Wow awesome! I definitely love your interpretation of the theme! The whole neuron + dialog thing is a really cool idea :D! It was a little easy though, even if you have a full swear bar you can pick out the good answer. It took me a while to figure out what was going on (at least I hope I know what's going on now) but once I got it, I could enjoy the entertaining lines! Awesome :]
Recon
29. Apr 2014 · 14:30 UTC
Awesome game good, good graphics, good philosophical interpretation.
fullmontis
29. Apr 2014 · 14:31 UTC
The controls are very hard to master, the cursor moves around too fast. The concept is interesting and well executed though.
josefnpat
30. Apr 2014 · 03:49 UTC
Cool game! I like the game-play, rather original.
zkenshin
30. Apr 2014 · 20:58 UTC
Great take on the theme!
tomvert
01. May 2014 · 09:49 UTC
Very interesting concept, matches the theme perfectly. Some advice, the pushing was not very pleasant nor fun, it was ok but it felt not responsive, lacks feedback and fx I guess. Also in the dialog I didn't know who was talking to who, but maybe it's just me. Anyway great job, great idea ! Keep up the good work !
SoupWithBits
01. May 2014 · 11:23 UTC
I like the concept of the brain. I see there was someone else also had a similar interpretation of the theme. Good job
timtipgames
01. May 2014 · 11:37 UTC
I found the dialoge options very amusing and also liked the two layers that you have in the game. One being the well implemented "bump the words" and the other handling the dialog. Well done!
mrfriedfish
01. May 2014 · 11:38 UTC
pretty much I put 5 stars. A good polished 48 hour game. You can continue developing it and put some progression mechanics into it and a little bit more gameplay. the conversations are entertaining though.
rnlf
01. May 2014 · 17:55 UTC
Cool idea. The controls are a bit difficult, but I guess that's part of the game ;-)

Nice interpretation of the theme and looks good!
trueyomic
03. May 2014 · 21:00 UTC
Neat arcade style game with unique dialogue entries. It got pretty tough towards the end!
csanyk
13. May 2014 · 03:21 UTC
Unique concept, decent humor. The music was soothing. I think every game should have a swearmeter.
Moosefly
13. May 2014 · 14:31 UTC
Got a tad boring in the end, but I managed to have a nice conversation (even though it ended with a few "F*CK YOU"s :D).

Nice simple visuals and good background track. Well done.

Anssi@MooseflyGames
🎤 Aomeas
23. May 2014 · 10:01 UTC
Thanxs to everyone who played it ! I know it's not that good, but my first LD entry reached the top 100 thanks to you.