Forgotten Sea by Incredible Ape

[raw]
made by Incredible Ape for LD29 (JAM)
It's not finished, but it has a nice vibe. Try playing in cinematic mode and checking out the atmosphere.

Levels are procedurally generated, and they are endless.

Josh Schonstal / Ian Brock / Guerin McMurry

Controls:
WSAD - Move
Space - Dash
Mouse - Aim/Shoot
0 - Mute
+/- - Volume

Ratings

Coolness 49% 1314
Overall(Jam) 3.36 273
Audio(Jam) 4.00 40
Fun(Jam) 2.75 505
Graphics(Jam) 4.53 28
Humor(Jam) 2.33 464
Innovation(Jam) 2.46 615
Mood(Jam) 3.88 69
Theme(Jam) 2.63 605

Feedback

tanner101010
29. Apr 2014 · 01:51 UTC
The little guy is super cute. Nice dungeons, a little more instruction would be nice and some additional interactions.
mechabit
29. Apr 2014 · 02:37 UTC
Wow, very pretty
VDOgamez
29. Apr 2014 · 02:52 UTC
The graphics and sound are perfect. I'm very impressed. The only issue I have is that the game seems to be sorely lacking in mechanics beyond the one present. I kept hoping to at least see torches being placed across a gap from where the player can access, or some place to reflect shots off of. Still, the polish wins over my vote.
baboum
29. Apr 2014 · 12:04 UTC
So the game never ends, does it? I really like the mood, it plays very smoothly (but I struggled with my azerty keyboard), and music&graphics are perfect. Like the comments above me, it would have been nice to see game mechanics evolve through time, but what you did is already pretty impressive! Good job!
KeyMaster
29. Apr 2014 · 18:23 UTC
Incredible sound, graphics and atmosphere! Really nice and calming :)
stvr
29. Apr 2014 · 18:37 UTC
Not sure how it fits in the theme (especially since you're above the sea), but the art is top notch and the effects are great (the water looks great). Would be a great exploration-focused game if there was more to see and do. The dash mechanic stopping your momentum is a pain, it would have made movement more fluid if it didn't do that.
🎤 Incredible Ape
29. Apr 2014 · 18:50 UTC
@stvr: You're supposed to be in ruins inside deep oceanic cave, descending. It is not easy to convey that when you have a perspective that doesn't show the ceiling, but we tried our best with other clues.
InfectionTeam
29. Apr 2014 · 18:53 UTC
Awesome graphics and audio :D
Thorig
29. Apr 2014 · 18:58 UTC
The music and graphics are great. Good use of screen shake too. Great entry,
🎤 Incredible Ape
29. Apr 2014 · 19:12 UTC
@VDOgames: Nice suggestion. Incorporating puzzle elements into the procedural level generation algorithm would be a fun challenge.
TijmenTio
29. Apr 2014 · 21:47 UTC
Great atmosphere/mood. Visually fantastic and that big ball feels real heavy 'cause of the effects. Which is nice. Good job, wonder what this will grow up to be.
mimic
29. Apr 2014 · 22:43 UTC
Aw, wish you guys had finished this cause it looks/sounds/feels really cool.
Jonochrome
30. Apr 2014 · 03:27 UTC
There's not enough variety for the game to remain interesting beyond one or two levels, but saying it has a nice vibe is an understatement. So serene.
savethejets1
30. Apr 2014 · 04:59 UTC
Graphics/Controls/Music are really great.
Would have liked to have seen a bit more progression in the mechanics, but otherwise it's perfect.
angelk
30. Apr 2014 · 05:12 UTC
Excellent mood, graphics and audio from Incredible Ape as usual :)
GertJohnny
30. Apr 2014 · 21:18 UTC
It feels nice an polished - solid art and sound. Seems like it could be a good game if it was expanded further.
01010111
30. Apr 2014 · 23:10 UTC
Phenomenal atmosphere! VERY cool camera and game play, wish there was a bit more to do, but otherwise, super cool entry!
mrexcessive
01. May 2014 · 18:11 UTC
Hi. love the visuals, shame not more content. Enjoyed running round lighting, er, something, with my, er blobby plasma gun (nice effect that gunfire)
Rad Star
03. May 2014 · 14:22 UTC
Cool ambience, nice art, peaceful atmosphere, i like it, feal like a "that game company" game.
dector
03. May 2014 · 15:09 UTC
Very cute graphics, smooth control and calm ambient music. So lovely. Hope, you'll finish it. You need to do this for the goodness!

It'll be great if you'll take a look at those proposals:
1) Player is moving little bit slow.
2) I missed progress information somewhere.

I'll follow.
ThingoStudios
03. May 2014 · 21:14 UTC
It seems like it could be a great Zelda-type game if there were actual enemies. GREAT vibe, though, with good graphics and beautiful music.

Also not sure how this fits the theme, but it's still cool.
Candyhandy
05. May 2014 · 18:39 UTC
Really pretty graphics and smooth animations.
Raiyumi
11. May 2014 · 04:19 UTC
I really love the atmosphere and ambient music. The graphics are lovely too. I just wish there was more variety in gameplay and an improved dash without that "lock" at the end.
kiririn51
16. May 2014 · 01:11 UTC
I'm actually quite jealous because this is what my game would've been if I had more than a day to complete it ><

Sometimes, games are better when they involve simplistic goals and are just about the experience and atmosphere, this one nails perfectly that, one of my favourites right here!