Paranoia by WetDesertRock
Paranoia is a Puzzle/Story game. You are beneath the surface of the narrators mind controlling his choices in the story.
You play by clicking and dragging between circles to create connections. Some circles have a limited number of connections it can take. Normal ones can have 3, emitters can have 2, and the goal can have 1. To delete a connection, it has to be unused - cannot have been used as a pathway. To reset the level, press R. To mute the music, press M.
You play by clicking and dragging between circles to create connections. Some circles have a limited number of connections it can take. Normal ones can have 3, emitters can have 2, and the goal can have 1. To delete a connection, it has to be unused - cannot have been used as a pathway. To reset the level, press R. To mute the music, press M.
Ratings
| Coolness | 74% | 3 |
| Overall | 3.43 | 323 |
| Audio | 4.00 | 29 |
| Fun | 2.80 | 749 |
| Graphics | 3.83 | 177 |
| Humor | 2.52 | 498 |
| Innovation | 3.60 | 204 |
| Mood | 4.05 | 35 |
| Theme | 3.34 | 490 |
For starters, the game is really well polished, good graphics, nice music and couldn't find any bugs, and we're talking about LOVE programming here and not some kind of construct drag 'n' drop stuff, so yes, pretty amazing.
About the game itself, the gameplay is pretty simple, but effective, your major error was not developing it much, I didn't have any big difficulties until the last level, that really made me stop to think. With some effort can be worked in a pretty decent puzzle smartphone game (if you remove the story, oh, and talking about story.)
The idea was not bad, but your implementation in-game is pretty shallow and uninteresting, couldn't relate to any character and the ending was pretty disappointing.
Hope I wasn't too bold, my game is not all that good either, 48 hours of hard work isn't easy to anyone.
Congratulations for participating.
pr0tip: Next time, if possible, include the instructions in-game.
Alas, I am not a creative writer, so the story isn't the best. I tried though! Pushed my limits.
I was at a dead end with the gameplay, I had a hard time figuring out new things to do. In terms of difficulty, same. I couldn't figure out how to make a difficult level, the last was very stumbled upon.
About instructions, they are in game. They are under each block of text.
Taugeshtu, oh bugger. I know why that bug exists, but it might require some hacks to fix, and its really rare. Restart and play agin?
The music was immediately apparent, it asserted itself and set the mood the moment the game started. Every part of the game seemed to work well together in a wonderful harmony. The story, gameplay and music were evidently made to be with one another.
I was a bit fuzzy on exactly what I was doing, how my actions effected the world, but with such an excellent mood set I was happy to sit and be confused for a while.
I hope you feel proud for making this, I have no doubt that you should.
I wish the game mechanics were a little more clearly explained, even after I won, I still had issues understanding why I did. Great game!
however the game looks and sounds great :D
The graphics and the music are great though, and the story was presented in a good way as well.
A beautiful game.
Also, other than the story (which didn't have much to do with the game), there wasn't really any utilization of the theme. (Now that I know it's a fictional story, I can say these things without feeling too bad about it. ;)) And I'll add myself to the growing list of people who couldn't tell the difference between red & blue points.
Despite those issues, I enjoyed this game. I hope you consider revisiting it some time down the line for bigger & better levels, because there's certainly potential for that.