Paranoia by WetDesertRock

[raw]
made by WetDesertRock for LD29 (COMPO)
Paranoia is a Puzzle/Story game. You are beneath the surface of the narrators mind controlling his choices in the story.

You play by clicking and dragging between circles to create connections. Some circles have a limited number of connections it can take. Normal ones can have 3, emitters can have 2, and the goal can have 1. To delete a connection, it has to be unused - cannot have been used as a pathway. To reset the level, press R. To mute the music, press M.

Ratings

Coolness 74% 3
Overall 3.43 323
Audio 4.00 29
Fun 2.80 749
Graphics 3.83 177
Humor 2.52 498
Innovation 3.60 204
Mood 4.05 35
Theme 3.34 490

Feedback

kunzbe
28. Apr 2014 · 03:22 UTC
Beautifully colourful!
Sim00n
28. Apr 2014 · 03:29 UTC
I absolutely love the graphics and the sound. The game is very responsive, feels cool to hear the sounds and see the visuals when a "blob" goes through one of the circles. I just think it's too easy. If there were some kind of puzzle aspect to it it would have been a perfect 5 in every category for me. Great job!
parDal
28. Apr 2014 · 03:55 UTC
Well, I took a while to beat this one, but I managed to make it.

For starters, the game is really well polished, good graphics, nice music and couldn't find any bugs, and we're talking about LOVE programming here and not some kind of construct drag 'n' drop stuff, so yes, pretty amazing.

About the game itself, the gameplay is pretty simple, but effective, your major error was not developing it much, I didn't have any big difficulties until the last level, that really made me stop to think. With some effort can be worked in a pretty decent puzzle smartphone game (if you remove the story, oh, and talking about story.)

The idea was not bad, but your implementation in-game is pretty shallow and uninteresting, couldn't relate to any character and the ending was pretty disappointing.

Hope I wasn't too bold, my game is not all that good either, 48 hours of hard work isn't easy to anyone.

Congratulations for participating.

pr0tip: Next time, if possible, include the instructions in-game.
saiato
28. Apr 2014 · 04:07 UTC
Beautiful background and nice interface. I like the way you tied a story in. I really didn't understand what the difference between the red and blue was though. Were they affecting the outcome of the story at all?
Taugeshtu
28. Apr 2014 · 04:16 UTC
Good job on game's mood :) You tricked me :)
Taugeshtu
28. Apr 2014 · 04:22 UTC
Also, I found a bug: http://prntscr.com/3e5qnx
🎤 WetDesertRock
28. Apr 2014 · 04:35 UTC
parDal, thank you for your review. No worries about being bold, that is what makes a good review.

Alas, I am not a creative writer, so the story isn't the best. I tried though! Pushed my limits.

I was at a dead end with the gameplay, I had a hard time figuring out new things to do. In terms of difficulty, same. I couldn't figure out how to make a difficult level, the last was very stumbled upon.

About instructions, they are in game. They are under each block of text.

Taugeshtu, oh bugger. I know why that bug exists, but it might require some hacks to fix, and its really rare. Restart and play agin?
nhmllr
28. Apr 2014 · 04:36 UTC
I really liked the story that you had. I managed to get past all the levels up to "October" by sort of blindly connecting the dots but that level stumped me. The geometric color background is gorgeous! Overall, I really liked the game and the usage of connecting dots to symbolize connecting with other people is a nice touch.
Nition
28. Apr 2014 · 04:43 UTC
Nicely presented, and the story really helps to motivate you to keep playing. Like someone else said though, it's not really a challenge until the last level.
Recursiveanomaly
28. Apr 2014 · 05:04 UTC
The game didn't move past October. But up to that it was compelling and interesting. Good job!
gikdew
28. Apr 2014 · 06:54 UTC
Nice graphics, love it!
VictorDoval
28. Apr 2014 · 19:02 UTC
Inspiring work, thanks!
crocantidepollo
28. Apr 2014 · 19:08 UTC
Really nice music, sets the mood lovely.
rxi
28. Apr 2014 · 20:07 UTC
As you know: this is the first game I have played this Ludum Dare, and I think its definitely set a high standard of what to expect.

The music was immediately apparent, it asserted itself and set the mood the moment the game started. Every part of the game seemed to work well together in a wonderful harmony. The story, gameplay and music were evidently made to be with one another.

I was a bit fuzzy on exactly what I was doing, how my actions effected the world, but with such an excellent mood set I was happy to sit and be confused for a while.

I hope you feel proud for making this, I have no doubt that you should.
drnick
28. Apr 2014 · 23:08 UTC
Very beautiful! The story is interestingly written, the sounds, specially the ones the nodes do as the little circles pass, have a beautiful melody, and the background is very nice to look at (even though it may be the source of the bug I told you about).
Therrato
29. Apr 2014 · 19:47 UTC
The game gives a great mood, it would be amazing if you would have someone with a Morgan Freeman voice to narrate the story
josefnpat
30. Apr 2014 · 00:23 UTC
Very nice!

I wish the game mechanics were a little more clearly explained, even after I won, I still had issues understanding why I did. Great game!
Ragzouken
30. Apr 2014 · 15:55 UTC
couldn't really work out what the colours meant, or the particular mechanics of why i couldn't link everything together

however the game looks and sounds great :D
Cireon
30. Apr 2014 · 18:14 UTC
It took me a while to understand the mechanics (I admit, I might have skipped the text a bit >.>). I didn't know what the rules are. After I figured it out,t it was actually quite easy, except the last level (which took me a while).

The graphics and the music are great though, and the story was presented in a good way as well.
JangoBrick
30. Apr 2014 · 19:28 UTC
I am very impressed. The graphics are beautiful, and the music fits perfectly. You are getting a high voting from me, that's for sure!
AnnaGavaldaKedavra
30. Apr 2014 · 19:31 UTC
I really didn't get the puzzle mecanic, i just connected the dots to the big one and it worked everytime. Is there a mecanic? Maybe i have been extremely lucky? I don't get the story if it isn't true why write it? Is it a trick? Like a reward to make us want to finish the game?
commanderstitch
02. May 2014 · 02:04 UTC
Sweet. I finally figured out at the end and i was so excited that i figured out what was going on i played through all the levels again. 80% of the time you only needed one side to boost the bar to advance to the next level. The number of connections per circle was a nice mechanic that can be very elaborated on. different colored connections etc could be a nice addition. The sounds of the dots moving through and hitting the bar went directly with the nice music to give it a decent flair. game was a bit short, but the potential is hidden inside the puzzles that could be created with the setup that you've based this on. :-) gj.
PriorBlue
02. May 2014 · 05:41 UTC
Very great atmosphere.
matt_j
02. May 2014 · 18:25 UTC
Very clean and polished!
trueyomic
02. May 2014 · 18:36 UTC
The atmosphere (music + soft art) was the best aspect of the game. I didn't quite get what I was doing to make the different paths work, but I did make it to the end (blue end).
ActionRemix
04. May 2014 · 02:58 UTC
I had a feeling you were pulling a Cohen ;)
oranebeast
04. May 2014 · 03:00 UTC
I loved the audio and the way movement seemed to add more musical presence. The narration and stroyline was cryworthy, Whilst the gamepaly itselft was fun addictive and original.


A beautiful game.
mrjohnson22
04. May 2014 · 21:03 UTC
This is a really good idea for a puzzle game. It seems easy enough at first, but it utilizes its mechanics for some fun puzzles. With that said, the game never really got too difficult, which is a shame since there could have been some really devilish puzzles here if the mechanics were explored a bit further.

Also, other than the story (which didn't have much to do with the game), there wasn't really any utilization of the theme. (Now that I know it's a fictional story, I can say these things without feeling too bad about it. ;)) And I'll add myself to the growing list of people who couldn't tell the difference between red & blue points.

Despite those issues, I enjoyed this game. I hope you consider revisiting it some time down the line for bigger & better levels, because there's certainly potential for that.
rincewind_cz
19. May 2014 · 23:42 UTC
Pretty solid entry actually. I liked both -- the puzzle part (which was kinda easy) and the story part (which was wonderful). Nice graphics too, good job!