Six Clouds Above by Eniimal

[raw]
made by Eniimal for LD29 (COMPO)
Six Clouds Above is a shooter in which the player control an aircraft powered by solar energy.

To fight your ennemies you will have to dive under the surface of the clouds and shoot them.
But be careful if you stay too long in the shadow, you will die.

Controls
W, A, S, D or Z, Q, S, D for movements
Space for Shooting

Thank you for playing !

Ratings

Coolness 66% 3
Overall 3.47 278
Audio 2.33 767
Fun 3.13 450
Graphics 3.62 276
Humor 2.20 729
Innovation 3.53 242
Mood 3.12 446
Theme 4.00 43

Feedback

DustyStylus
28. Apr 2014 · 07:59 UTC
WHen I hit space, I get the previous 'press space' screen flickering with the new 3D scene and don't seem to be able to control anything? :(

Unity Webplayer on OSX in Google Chrome.
kiririn51
28. Apr 2014 · 08:02 UTC
Clever mechanic! it connects the game with the theme very nicely, would rather aim with the mouse pointer though, couldn't hit other ships using WASD only.
monsterkillu
28. Apr 2014 · 08:15 UTC
Wow. Amazing game. I really liked the control scheme, which is quite easy to handle. But i wish there was a way to aim those enemy crafts precisely and a warning when the power is too low ... Excellent work..
Lars Faust
28. Apr 2014 · 09:42 UTC
Extremely clever mechanic. Really really good use of the theme.

I found it very hard to actually hit enemy planes though. Only managed to kill two after playing for 15 minutes. You can also cheat the system a bit by flying out of the world where there are no clouds or mountains anymore, and just fighting the enemies there.

Doesnt take away from the really good concept though. Plus a visually nice representation of that.
TheZiggy
28. Apr 2014 · 10:52 UTC
I have the same problem as DustyStylus
GreatBigJerk
28. Apr 2014 · 10:53 UTC
The screen just flickers and is unplayable. Unity web player on OSX.
tiffi_gaming
28. Apr 2014 · 10:53 UTC
Nice take on the theme and really awesome graphics style!
shane1090
28. Apr 2014 · 10:56 UTC
Really like the game mechanic - fits the theme very nicely! I did find it a little tricky to down enemy planes though.

Interesting concept though!
Jamcount
28. Apr 2014 · 13:02 UTC
I loved this game.
philip_sinclair
28. Apr 2014 · 13:03 UTC
nice visual style, and addictive gameplay. i got that feeling you have when you arrive in the uk from a sunny country, flying through the clouds into an overcast world. you should sell you solar technology!
LewisW
28. Apr 2014 · 13:04 UTC
Nice idea and pretty well executed.
Franklins Ghost
28. Apr 2014 · 13:09 UTC
Like the solar power aspect to keep you from staying below but found it hard to hit the enemies.
martinysa0311
28. Apr 2014 · 16:02 UTC
I like it very much. I love the art.
Skywilly
28. Apr 2014 · 16:57 UTC
A great mood, with a perfect gameplay. I enjoy this game for the beauty of freedom... And because the idea of shadows & sun to regenerate the battery is perfect !
DavidErosa
28. Apr 2014 · 21:02 UTC
A really like this game gender, so I enjoyed it very much. A pity you didn't add some kind of crashing animations or effects :)
Geckoo1337
28. Apr 2014 · 21:16 UTC
Concept is really original with a good idea.
Good controls. Thx ++
Roman Kornev
28. Apr 2014 · 22:26 UTC
Really nice use of the theme! Reminds me of Matrix.
Like the overall graphics and atmosphere.
The gameplay needs more motivation and challenge - right now there is no point in diving down.
Would have been cool to see some air-to-ground action too!
Good work :)
rylgh
29. Apr 2014 · 04:38 UTC
same exact issue as DustyStylus
BallpointPress
29. Apr 2014 · 05:56 UTC
Nice easing curves on the flight controls.
donan
29. Apr 2014 · 14:04 UTC
Awesome graphic style :D
vilya
29. Apr 2014 · 20:07 UTC
The graphics are really nice. They remind me of the indie game Race The Sun (which looks beautiful, so that's not a bad thing!). I found it impossible to hit the enemy ships. I think if you could sort that out - maybe some kind of limited auto-aim? - you'd have quite a hit on your hands!
Halbernacht
30. Apr 2014 · 23:25 UTC
Really cool take on the theme. It would be nice if there was a time limit or if above the clouds was dangerous, since right here there's no reason not to constantly pop up there for more energy.
finefin
01. May 2014 · 14:27 UTC
also got the flickering bug :(
OSX, Firefox
Waterman7
03. May 2014 · 22:42 UTC
Nice use of the theme in gameplay! I also liked the low-poly graphics.
I found it really hard to hit the enemies because I couln't really say where exactly I was shooting. A crosshair or some other indicator would have been very helpful.
Romko Pidstryhach
04. May 2014 · 09:52 UTC
Great idea!
eldog
04. May 2014 · 13:37 UTC
This looks really cool! Can't play because I'm on linux though :(
v3games
04. May 2014 · 14:05 UTC
A little too hard to aim for me. For the first few minutes I was convinced you couldn't actually hit the enemy ships. Really great use of theme though.
cageinabird
04. May 2014 · 14:33 UTC
Clever mechanic and interpretation of the theme. Would be nice if there was an explosion or something for when you die.
ninjascript
04. May 2014 · 14:35 UTC
Nice graphics! More feedback about how you died would be good.
borrismoose
04. May 2014 · 15:29 UTC
Damn that's a smart use of the theme. It was so difficult to shoot the enemies though, that could have been made easier. Great job altogether!
baykush_figtree
04. May 2014 · 15:31 UTC
You get my points for theme interpretation, but while the game was packed with great ideas, it had a few breaking issues:
- Things are too big. It's easy to hit the rocks and ground even whn you think you're away from them. Besides, there is zero death feedback. I don't know when i'm getting killed by rocks, ground or lasers.
- Really neat thing to use the solar power, but going above the clouds is a consequence-free action. I can just stay in there charging and go back to the battlefield as soon as i'm ok.
dector
04. May 2014 · 15:50 UTC
Hitting enemies is a little bit tricky. Even with smooth control.
flavio
04. May 2014 · 16:52 UTC
The concept is great and would deserve an improvement in the game play : it is quite hard to get the enemies down. Love the simple 3D design. Good job !
radmars
04. May 2014 · 19:40 UTC
Awesome concept but the controls make it hard to hit anything. Lock-on or some sort of mouse control might be good, or gamepad support.
Daiwen
08. May 2014 · 14:16 UTC
Great game! I had a lot of fun playing, it is obviously missing some things but I had a great time!
csanyk
14. May 2014 · 19:40 UTC
Pretty cool... the clouds would have been better if they could be a fog effect rather than opaque objects. Also, there's no threats above. I think you should need a reason to dive under the cloud cover and risk crashing into the mountains. Having the enemies that you have to fight be down there too, instead of above the clouds, seems backwards.