Rosa Neurosa by Wertle
Rosa Neurosa is a digging/mad libs/improv game. Help the patient discover the true cause of their phobia by digging around for memories and explaining how they are related.
If you come up with a funny (and safe for work) story, share the link in the comments!
Controls:
AD - move
Space - jump
E - pick up memory (sometimes the memory spawn in rocks and you can't pick them up, sorry!)
Mouse - aim drill
Credits:
Lisa Brown (@Wertle) - Design, programming, sound
Will White (@Willmandagames) - Design, art, animation, music
Special thanks to:
Nick Weihs - math consultation
Amanda White - came up with the name. QA management
Everyone who stopped by during the dev stream to help playtest and offer ideas for phobia objects!
Known Bugs:
- this works best in Chrome. There are some crazy bugs in Firefox that I hope to address post-jam.
- Sometimes memories spawn under rocks and you can't pick them up
- Occasionally on the final screens, clicking through will reset the game instead of advancing the story (so copy your link as soon as it comes up!)
Second Note: If you played an earlier release of this, you might have to clear your cache for the final version to show up. If the title screen still says "this is a video game," then you need to clear :)
(edit: fixed a progression stopper)
If you come up with a funny (and safe for work) story, share the link in the comments!
Controls:
AD - move
Space - jump
E - pick up memory (sometimes the memory spawn in rocks and you can't pick them up, sorry!)
Mouse - aim drill
Credits:
Lisa Brown (@Wertle) - Design, programming, sound
Will White (@Willmandagames) - Design, art, animation, music
Special thanks to:
Nick Weihs - math consultation
Amanda White - came up with the name. QA management
Everyone who stopped by during the dev stream to help playtest and offer ideas for phobia objects!
Known Bugs:
- this works best in Chrome. There are some crazy bugs in Firefox that I hope to address post-jam.
- Sometimes memories spawn under rocks and you can't pick them up
- Occasionally on the final screens, clicking through will reset the game instead of advancing the story (so copy your link as soon as it comes up!)
Second Note: If you played an earlier release of this, you might have to clear your cache for the final version to show up. If the title screen still says "this is a video game," then you need to clear :)
(edit: fixed a progression stopper)
| Web (Chrome preferred) | http://www.rosaneurosa.com/index.html?v=final |
| Video | https://www.youtube.com/watch?v=q08aoAU4LiE |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=22452 |
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 3.76 | 68 |
| Audio(Jam) | 3.60 | 141 |
| Fun(Jam) | 3.39 | 156 |
| Graphics(Jam) | 4.05 | 138 |
| Humor(Jam) | 4.09 | 20 |
| Innovation(Jam) | 3.95 | 30 |
| Mood(Jam) | 3.50 | 178 |
| Theme(Jam) | 4.08 | 18 |
It's a great idea! It would be nice if the text box could give me a hint about the apropriate verbs to use, my ending turned out quite messy because of that haha
I'm sharing it:
http://tinyurl.com/o2qlvfb
Good work!
Oh, and awesome animation too
I used my last 10 minutes of submission time to clarify the text box, hopefully it helps (it now also says "use complete sentences as though you are speaking to the patient," you'll have to force clear the cache to see the update)
You asked me to share my story and.. well I'm drunk, so I won't because it's not a nice story. But I laughed a lot!
The platformer/drilling part isn't really satisfying in my opinion. At first, I thought the light bulbs were the memories I was supposed to interact with.
That's only after having discovered one in the tiles that I understood I was supposed to avoid the light bulbs and randomly dig in the surface.
This ended up that the very first item I saw, I made a story with.
On the first play, I was tempted to not write true sentences because I found it kind of boring.
Though when put together at the end it made for a silly story that made me laugh. (I prefer not to share it, it's pretty silly/not nice)
So, to me, perhaps you could cut out the drilling part, or change it with something less random and without "psychopath lighting bulbs" that would be more efficient to bring the fun of the ending.
Nevertheless, good graphics and sounds, I liked the doctor's blabbering sound. And once again, interesting take on the theme and nice effort of adding psychology in the mix.
It's not fully a success yet imo, but it's a nice first step.
Congratulations on making a game in a week-end and submitting it !
~AlucardX60
Here is my clean, safe but totally bizarre ending:
http://tinyurl.com/qbn9my6
- That title screen. "A digging psycho-analytical improv game." What? Haha :D
- The sounds are great! The only thing that's a little bit off for me is the jumping sound, but everything else, great! My favourite: Drilling on stone.
- I love how she casually strolls through the memories, wielding this ridiculous drill.
- At first I thought that those lamp enemies weren't a good idea because they don't contribute to the core idea, but after a few minutes I changed my mind: They are fun to outsmart and add a sense of urgency.
- I thought that at the end I'd just get a text of the things I wrote, but I actually get a link for the whole ending to share? Awesome!
- The art is really great all around! The minimal animations in the opening add to the feel, and everything ingame looks really pleasent.
- Visual effects are nice! The screen shake, the dirt particles and the lights - yeah, polish!
- I liked the music a lot too. It underlined everything well.
I'm most impressed with how you pulled of a digital one player improv game though! It was a very fun experience. Here, have ALL my stars!
My endings:
- http://tinyurl.com/kfmmhnb
- http://tinyurl.com/kr4759q (This was hard. I clicked accidentally on the telephone, haha. Also this patient must've really enjoyed his experience with me, a doctor.)
The drilling and finding of items worked well and the graphics were excellent. Has potential to be a full game.
The one complaint I can think of is the mixing and the repeat rate on the digging sound.
I must be getting old because I found it too hard! Those lightbulb ghosts seem to drop on my head every time I start digging! Got 1 memory, clicked "not related" then got 'bulbed again! 8 play-throughs and I'd had enough. Still since that's probably me, I still think it's good work :-)
Here is my story: http://tinyurl.com/mlrwgyb
Here are a few thoughts on how I might refine the entire experience. Take these as purely subjective.
I completely missed the first text box. Overall, UI-wise it wasn't very clear which item I was writing about. Because the circled items were previous items, and the current item was sort of visually buried in the level I was offset in my story.
The "challenge" of avoiding the light-bulbs was really more an annoyance and not exciting, nor was it intrinsically about the game's main focus. Either flesh that out or cut it completely. Personally I'd have liked to see a deeper challenge involved in finding the memories if the game was suppose to be about challenge, but honestly I don't think that is the real focus either. Maybe delving to secret places allows for longer stories?
Does this game need traditional mechanical challenge? I'm not so sure.
Great job guys!
Really fun to play, great job!
I liked the game play of running from the bulbs, but what do they represent? Bad ideas? I'm not really sure I understood that. Trapping them was pretty easy, but you did a nice job of giving them AI to get free.
I think my only other complaint - and this is minor - is that because I know that I'm making up whatever I want, I'm not really inclined to keep searching once I find an object. If you took the game further, I'd make the objects collectible. That way you're looking for the one that you haven't used yet and not just taking the first thing that comes your way.
The graphics were great. Love the talking sound effect. I think you can drop the bass a little on the found object sound. It's REALLY heavy compared to everything else.
Love that you used the theme in two different ways! Nice!
Overall it was a good time and I'm excited to see what's next. Thanks for sharing and taking the time to play/rate/Twitch my game! :D
My, bit silly, diagnosis: mb54aht