The Statement of Randolph Carter by Eirikir
The statement of Randolph Carter is a 2D short point and click videogame - interactive story inspired by the small tale of the same name by HP Lovecraft ( READ IT! ). The game follows the journey that Harley Warren makes to an underground mausoleum where he finds unimaginable things while he communicates them to Randolph Carter by telephone.
Use Headphones and try to be in a dark place.
Just in case:
Left Click to move.
Right Click to interact with BOOK STANDS and Marked Stones.
Thank you for playing !.
Creators:
Daniela Coyotzi --- @dunia_50
Jose Dorado ---- @jdv_null
Sound from opengameart.org
Use Headphones and try to be in a dark place.
Just in case:
Left Click to move.
Right Click to interact with BOOK STANDS and Marked Stones.
Thank you for playing !.
Creators:
Daniela Coyotzi --- @dunia_50
Jose Dorado ---- @jdv_null
Sound from opengameart.org
Ratings
| Coolness | 37% | 1746 |
| Overall(Jam) | 3.70 | 92 |
| Audio(Jam) | 4.00 | 40 |
| Fun(Jam) | 3.15 | 282 |
| Graphics(Jam) | 4.56 | 22 |
| Humor(Jam) | 2.20 | 513 |
| Innovation(Jam) | 2.96 | 395 |
| Mood(Jam) | 4.22 | 21 |
| Theme(Jam) | 3.78 | 81 |
Good atmosphere!
As someone largely unfamiliar with Lovecraft's works, I had a really hard time following the story at all, let alone figuring out who was who, and what was happening. It seemed like it was pretty grim and dark (and at the end, it turned out that someone on the phone was dead?), but otherwise I could not figure out the gist of what the actual *action* was. I am not sure how to fix this--again, being unfamiliar with the source material--but it might be something to keep in mind.
I'd also, of course, like to see more interactivity--it's a game, after all ;] It's especially important for a property that's already based on something entirely linear and choice-free!