Super Miner 2000 by ezombort

[raw]
made by ezombort for LD29 (COMPO)
A small game about a nice miner who becomes a hero. Play the game at http://thomasjakobsen.com/superminer2000/.

WORKS BEST IN CHROME. NO SOUND IN INTERNET EXPLORER.

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UPDATE: BUG: I think due to not doing proper object pooling the game performance degrades over time and can cause collision to fail on slower systems. Too late to fix now, but have learned for next time :)
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RIGHT/LEFT arrows to move, UP arrow to jump, SPACEBAR or S to shoot - your choice, same function (use S to avoid scrolling in case of low resolution)

I used: TypeScript/JavaScript, Tiled, TexturePacker, BFXR, Inkscape and Visual Studio 2013 Express Web

Ratings

Coolness 61% 3
Overall 2.69 1016
Audio 2.17 843
Fun 2.91 657
Graphics 2.23 1117
Humor 2.36 613
Innovation 2.24 1107
Mood 2.31 1085
Theme 2.86 873

Feedback

oal
28. Apr 2014 路 08:34 UTC
I almost made it through. Not sure if I liked the rocket upgrade. It felt slower to use? Or maybe that was just because I missed a speed bonus block. Still a well made game. Good job!
cr2crstudios
28. Apr 2014 路 15:49 UTC
Collision detection is pretty spotty, but otherwise great!
Kragnir
28. Apr 2014 路 15:52 UTC
I like that has game has an end. There seem to be some issues with collision detection I fell through the floor many times and you can also shoot through walls.
badlydrawnrod
28. Apr 2014 路 15:55 UTC
I love how everything falls down when you die, and I think at one point I fell through a platform, but it's pretty good on the whole.
馃帳 ezombort
28. Apr 2014 路 15:56 UTC
Yeah I couldn't figure out why the collisions sometimes fails. Seems to work better in Chrome than other browsers.
bvanschooten
28. Apr 2014 路 15:58 UTC
Cute little game. The graphics have a nostalgic feel to them. There is a bug that prevents me from progressing though. I keep falling through platforms, and eventually I fall through the bottom of the level and get stuck. Maybe this is because of the low framerate (less than 10fps). Also I get no sound, is there supposed to be sound? I am running this on Linux, Firefox.
Pietro Ferrantelli
28. Apr 2014 路 15:59 UTC
A great little game ! I really enjoyed it !
馃帳 ezombort
28. Apr 2014 路 16:11 UTC
Yes there is sound but unfortunately the game seems to work best in Chrome. No sound in Internet Explorer either.
atterday
28. Apr 2014 路 16:22 UTC
I liked it, it has a real retro feel to it.
Oddly Shaped Pixels
28. Apr 2014 路 16:45 UTC
Simple concept but nice execution!
Elforama
28. Apr 2014 路 16:47 UTC
Yay, I saved the girl! The different weapons didn't seem to make a difference. Nice job though!
loxo
28. Apr 2014 路 17:03 UTC
Nice game with good progression in difficulty. It could be a bit faster though. The collision detection seems to have problems with fast moving objects. If an object moves too fast, it will be on the other side of another object in one update step, so no collision is detected. You need more and smaller update steps or slower moving objects to prevent this. And I had a problem with my small screen resolution, because the up-key scrolls the game page.
igwb
28. Apr 2014 路 17:09 UTC
I realy like the cool blue enemy graphics.
However, collision detection seems very buggy. I almost made it to the top on the second side, and the fell all the way down to the bottom... That was quite frustrating. Also, on the left side, you can pretty much bypass the whole thing by jumping down on the sides, since there is no fall damage. Also, the rocket wasn't realy the best weapon. It just a little slow after the fireball.
dsoft20
28. Apr 2014 路 17:14 UTC
I really enjoyed this little game :D, it works great on Opera 20
xevozfighter
28. Apr 2014 路 17:16 UTC
Nicely done in 48 hours. The sound for the rocket got irritating at higher reload times though.
aaronjbaptiste
28. Apr 2014 路 17:26 UTC
Haha, the boss got pwned, rapid fire rockets! Fun.
xgeovanni
28. Apr 2014 路 18:08 UTC
I opted to ignore new weapons and instead go for the machine gun of doom.
sam101
28. Apr 2014 路 18:24 UTC
The collisions are a bit weird, and it's frustrating in the second part of the game. But your game has a clear end, it's simple but efficient.
SzRaPnEL
28. Apr 2014 路 19:55 UTC
First weapon is too good compare to others.
Why all monsters drop on the floor when game is lost? :)
Classic!
馃帳 ezombort
28. Apr 2014 路 19:59 UTC
I just thought it was a fun effect to let everything fall when you die :)
okeedokeben
28. Apr 2014 路 20:35 UTC
Very fun! I kept the first weapon my second time through and with all of the speed upgrades, it was awesome. :)
Gins
30. Apr 2014 路 17:29 UTC
Seems pretty standard at first, but I like that you have to go down first and then up again. Also it's interesting that the powerups seem to actually be bad for you, because they get rid of all your speed powerups :o
I like the cooldown mechanic for the bullets, it makes the player be more careful.
ZeppelinCaptain
15. May 2014 路 18:43 UTC
Kept falling through the platforms, which made it insanely frustrating. I like how the level was split in two in order to see the last part from the beginning. It could have used more types of enemies.
PixelFeet
19. May 2014 路 23:24 UTC
i seemed to run into a lot of problems with falling through platforms. this became more of a problem when i fell through the bottom of the map and couldn't get back.