The Gathering by oatsbarley
There are folk tales of a forest that is always overflowing with life, no matter how many foragers and hunters stalk into its depths... Well, you found it. Oh, and it turns out that it eats people to stay alive. The more you know. Now you're stuck here, and your fellow travellers are looking less than pleased with you. Might as well build that town you were planning! Put the man-eating forest somewhere near the top of the to-do list, though.
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A pretty simple city-builder (I guess?!), but with a twist! You win if you can get to a population of 100+ and then last 3 (possibly 4...?) nights without anyone dying. You lose if everyone dies.
I really could have done a better job of getting the mechanics across, so if you're stuck definitely check out the hints below.
Good luck!
THEME
There's two ways the theme plays into the game:
- The forest is the thing that allows your village to grow, but under the cover of darkness it's actually out to kill everyone.
- You're building the foundations of a new village/town on the idea of sacrificing the poorest members of your society.
I was inspired by the theme, but I didn't see the need to rigidly stick with it, so those justifications are a bit ropey.
HINTS IF YOU'RE STUCK
- There's a tooltip at the bottom left of the screen if you hover over buildings and over the buttons for the buildings in the top right.
- At the end of the day, the Hunger value (dependent on how many villagers you have) will be subtracted from your food stores and if there's more Hunger than Food, some of your villagers will die.
- Buildings are destroyed when all of their occupants die - either because of monsters or starvation.
- The monsters attack the houses nearest to the center of the forest, but they have to have been around long enough before night to have spawned villagers (hover over to see how many occupants a house has).
- The villa generates gold once a day, at the very start of the next day. It also depends on how many people are living in the villas.
A very simple strategy if you're stuck is:
DAY 1 - Build 2 houses and a forester straight away. The houses very close to the forest, and the forester far away. As soon as you have resources for it, build more houses next to the first two. You should have about 5 before you stop building them and let your food build up. When the monsters come in the night they'll take 8 villagers, so you'll be left with 3 houses.
DAY 2 - Keep building houses, build another forester. Again, stop building at about sunset and let the food build up so your villagers don't starve and die.
DAY 3 - Enough houses to make up for the ones you lost, plus a couple. Then build as many villas (far away from the forest) as you can, stopping at sunset.
DAY 4+ - From this point on, build resource buildings as you need them. Build guard towers in between the forest and your houses. Try to build houses away from the forest now, but not so far that it takes them ages to get there. After a few more days you should have enough towers that the monsters die before killing villagers, and then after a few more days you should win!
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NOTE: There's a bug that I've not been able to reproduce where some of the timings go out of sync. I'll look into it, but I'm having a hard time getting it to happen!
---
A pretty simple city-builder (I guess?!), but with a twist! You win if you can get to a population of 100+ and then last 3 (possibly 4...?) nights without anyone dying. You lose if everyone dies.
I really could have done a better job of getting the mechanics across, so if you're stuck definitely check out the hints below.
Good luck!
THEME
There's two ways the theme plays into the game:
- The forest is the thing that allows your village to grow, but under the cover of darkness it's actually out to kill everyone.
- You're building the foundations of a new village/town on the idea of sacrificing the poorest members of your society.
I was inspired by the theme, but I didn't see the need to rigidly stick with it, so those justifications are a bit ropey.
HINTS IF YOU'RE STUCK
- There's a tooltip at the bottom left of the screen if you hover over buildings and over the buttons for the buildings in the top right.
- At the end of the day, the Hunger value (dependent on how many villagers you have) will be subtracted from your food stores and if there's more Hunger than Food, some of your villagers will die.
- Buildings are destroyed when all of their occupants die - either because of monsters or starvation.
- The monsters attack the houses nearest to the center of the forest, but they have to have been around long enough before night to have spawned villagers (hover over to see how many occupants a house has).
- The villa generates gold once a day, at the very start of the next day. It also depends on how many people are living in the villas.
A very simple strategy if you're stuck is:
DAY 1 - Build 2 houses and a forester straight away. The houses very close to the forest, and the forester far away. As soon as you have resources for it, build more houses next to the first two. You should have about 5 before you stop building them and let your food build up. When the monsters come in the night they'll take 8 villagers, so you'll be left with 3 houses.
DAY 2 - Keep building houses, build another forester. Again, stop building at about sunset and let the food build up so your villagers don't starve and die.
DAY 3 - Enough houses to make up for the ones you lost, plus a couple. Then build as many villas (far away from the forest) as you can, stopping at sunset.
DAY 4+ - From this point on, build resource buildings as you need them. Build guard towers in between the forest and your houses. Try to build houses away from the forest now, but not so far that it takes them ages to get there. After a few more days you should have enough towers that the monsters die before killing villagers, and then after a few more days you should win!
---
NOTE: There's a bug that I've not been able to reproduce where some of the timings go out of sync. I'll look into it, but I'm having a hard time getting it to happen!
| Web (Unity player) | http://goo.gl/PnnVD9 |
| Windows | https://googledrive.com/host/0ByoRKlLQX72ddHJUb2laSTU1b3M/gathering_ld29_windows_x86.zip |
| Source | http://www.github.com/craigmjohnston/ld29 |
| Wallpaper (1920x1080) | http://i.imgur.com/v2kTdtO.png |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=5172 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.77 | 110 |
| Audio | 3.03 | 381 |
| Fun | 3.51 | 196 |
| Graphics | 4.26 | 57 |
| Humor | 1.99 | 885 |
| Innovation | 3.33 | 375 |
| Mood | 3.69 | 126 |
| Theme | 2.16 | 1167 |
@Slader - Probably not anytime soon ): I'm super busy with other games right now. Maybe sometime in the future, though!
@Kulomin - Thanks for the feedback! There's a tooltip in the bottom right of the screen that tells you things about stuff you hover over. I'm not super happy with the UI in general, and I can see why it'd not be obvious!
Things quickly go out of sync after a few nights, with mosters coming out of the woods in the morning instead in the night, the building menu only popping up way after noon, and the movement speeds seemingly changing as well.
Also, since it doesnt seem to matter which buildings the monsters visually attack, i always lose at least 3/4 of all my buildings in the morning, with all of my food resetting as it seems impossible to collect more in a day than gets consumed by hunger. This leads to me always building new houses late in the evening when my few remaining citizens finally come out of the woods again, only to immediately be destroyed again, leaving me with even less houses for the next day and the day actually "starting" even later than last time.
I think it would work nicely if the syncing issues were fixed and it would be a bit more predictable which houses get destroyed in the morning.
I really like the visuals and the idea, but it does seem to lack the polish. Correct me if i am doing something fundamentally wrong here, but i really couldnt figure out how to make this work.
The general strategy is: make a couple houses very close to the forest, and a lodge far away from it. For the first day, build houses next to the first two as soon as you have the resources for them, but try to keep in mind the hunger value. The second day you might want to build another lodge, and keep building houses. By the end of the second or during the third, start building villas while keeping your house level constant. Maybe build another lodge or two if the wood is too low.
Once you get over the initial night with 3 or so houses left intact, you should be good to go. Eventually you have enough resources for guard towers and then it's just a case of building a perimeter.
I haven't noticed any sync issues on my end, but the monsters do come at the end of the night and leave just after dawn. If I had a bit more time, I'd probably adjust the timing of the monsters, since having them appear and disappear with the night is more intuitive! Houses disappear when all of their occupants are dead (you can mouse over a building to see its occupants), and this includes dying from hunger at the start of the next day.
The houses nearest the forest are the ones that get chosen.
Thanks again for your feedback. Let me know if you're still having trouble!
I tried it again now and had no problems beating it. I just didnt really understand the Hunger mechanic right the first time. I always spammed as many houses as i could, leaving me with almost 0 Food at the end of the day, resulting in most of my village starving, obviously making it harder each day. I did not realize houses would disappear because of food-shortage, i just assumed the hunger would consume as much food as there is and thats it.
With your tips and strategy it went much better. Its a thing i often notice with LD-games, though. I experienced it myself last time as well. You think your game has just the right difficulty or even is very easy because you, as the developer, have no problems beating it, but in reality people will often struggle with the difficulty set by the dev.
As for the syncing-issues: I still do think they happen. At least the monsters spawn in the middle at the night at the beginning, and then a bit later every time. Because i was building all of my houses very far away from the forest the first time, that was very noticeable as they didnt even get to reach my houses before disappearing. Following your strategy one hardly notices anymore though.
Anyway, upped my ratings since it was mostly because of me being bad, and not the game being as buggy as i first thought. Really love the concept and visuals. Cheers.
I'll stick a bit of info about the hunger mechanic into the description, since that's something I completely forgot to explain anywhere!
I totally agree about the balancing. It's hard to tell whether it's balanced when you're really good at the game. It's very easy to make it too difficult!
Thanks for your comments, this sort of feedback is very useful.
A very respectable loss, I say. For the greater good!
That said, I think it is balanced way too hard with bears spawning very quickly and not responding to how far the houses are. Still, it's a gorgeous building game :)
@elefantopia - I'm glad you had a good time with it. I'm working on Cloudface right now (http://www.cloudfacegame.com) in a small team and a little puzzle game on my own!
@philip_sinclair - Haha, the ambient bird noises is from outside my window. I forgot I was recording, so when I processed the audio I had to go through and remove all the keyboard clacking and exasperated cries.
@Tifu - Hmm, I moved some stuff around in the folder on Google Drive and it might have screwed something up. It should be fixed now, though!
Graphics are nice, just wish there was more in game (the walkthrough you posted basically beat the game for me)indications of what everything does.
Gameplay feels a bit mundane and there's nothing which really feels fresh or new to me. Overall I'd say this is mostly about the looks, gameplay is just too shallow for my taste.
@Maschinen - The link with the theme is sort of explained in the description at the top of the page. The forest is an endless source of food, but beneath the surface it's a murderous man-eating entity.
There's also a link in the gameplay, in that you're building a town and at the same time sacrificing the poorer villagers to the forest to save everybody else.
had fun! thx for making the game
@Diptoman - there's a tooltip at the bottom left of the screen, but I have a feeling it's getting cut off for people who have shorter screens.
@dkkarate - that's weird. The houses disappearing was probably due to starvation (the hunger value was higher than the food value) but people shouldn't have been appearing. Thanks for the heads up!
@mjrevel - the guard doesn't come out of the guard tower! He shoots from the windows. I probably should have made that clearer, as every other building spawns a visible villager.
@mrexcessive - the camera is pointing north and the sun is going from east to west. I'm fairly certain that's how it goes everywhere! ;)
Thanks again, guys.
Loved the graphics and mood :)
@joe40001 - the win condition triggers at the start of the next day. It _should_ be 3 nights, but I might have accidentally made it 4! There is a win screen.
- The forest is the thing that allows your village to grow, but under the cover of darkness it's actually out to kill everyone.
- You're building the foundations of a new village/town on the idea of sacrificing the poorest members of your society.
I don't think I did too bad, especially considering my 2nd villa was built just to the right of the center of the forest (misclick) and somehow managed never to fall (although it did drop to 1 occupant a couple times).
The biggest problem I had was waiting for tents near the mouth of the forest to get completely removed to make room for turrets, since I failed to leave spaces for turrets when I initially started building.
@SnoringFrog - there must be a collisions bug if it let you put a building in the forest, whoops! And I think some sort of building removal would be a good idea, to help out in situations like you described with the tents and the guard towers.
Thanks for your comments!
I created a "minigame" to push the game to its limits. I've gotten a couple of wins on the 600+ man range. With a little work I think someone can hit 700+. But around there feels like the limit - just running out of room in all categories because the villagers can't serve the last couple of rows of houses.
But the engine still sorta worked with 600 items, so that's impressive for a Ludum Dare.
It's Occupy Wall Street except you are the 1%!
Enjoyed the graphics especially the sunrise and sunset. The little monsters are cute. I felt like there should have been a cursor to mark build spots but it's a minor detail.
I love the build and defend mechanic. I felt a little bad sacrificing the villagers with the small houses early on, but it was fun to build more fancy stuff later.
Hope you do more with this.
I love the geometric graphics! And the ambient sounds are perfect!
Nice game! :)