Trapped by spacechase0

[raw]
made by spacechase0 for LD29 (COMPO)
Feel free to increase the screen size.

Controls are in-game.

Ratings

Coolness 30% 1877
Overall 3.11 632
Audio 1.80 958
Fun 2.95 618
Graphics 2.58 932
Humor 2.06 820
Innovation 2.58 917
Mood 2.67 836
Theme 3.11 693

Feedback

jacobrb95
29. Apr 2014 · 00:16 UTC
Pretty good concept. Some bugs though. Like I could never really get attacking to work.
Secret_Tunnel
29. Apr 2014 · 00:25 UTC
Cool game-- could use a bit of stat balancing. For example, you totally nailed the initial running speed, so the player isn't going to want to make it even faster. And upgrading defense and vitality isn't too helpful, since the health regenerates pretty quickly anyway.

But yeah, a bit of polish to the gameplay and visuals/audio, and you could have something really great!
pighead10
29. Apr 2014 · 20:44 UTC
Bit easy but very fun. Could have done with some music and particles.
mimic
29. Apr 2014 · 23:11 UTC
Neat game! Programmer art A++++++.

Nitpick: maybe I picked the wrong stats but sometimes it felt like the monsters sometimes took too long to kill.
nonentheless
30. Apr 2014 · 08:58 UTC
Could be harder I was putting almost everything in strength and didn't have any trouble. Nevertheless fun game
LemmingSurvivor
02. May 2014 · 01:35 UTC
Easy but fun. As mentionned, overall balance is a bit iffy. I actually think reducing enemy HP and dropping the stats system altogether would have improved the experience.

Still, good job!
Cake&Code
02. May 2014 · 23:36 UTC
Neat looking game! It had a nice dark look to it, and I had a pretty good time playing. Like others said, the balancing could use a bit of work and tweaking. I was able to stack most of my points into strength with a bit into agility (just so I could get around faster) and had no trouble going through the game. But it's a nice little game and was straight forward to control. Sort of Hotline Miami-ish! :)