Click to move. Click yourself to stop. Object is to get as many points as you can without getting trapped. If you are trapped, the restart resets your points for that level, but not everything else you have accumulated. There are 10 levels programmed so far and all of the levels get more difficult as you progress (as in level 1 is harder when you are at the end of the game... you'll see). I hope you like it!
Thanks for the feedback. The holes are on a timer. If you try for a higher score, you might end up away from the ladder with no way back. Glad you liked it!
Personally, I love pixelart. I'm just not good/fast at doing it. Would have needed 48 hours just to animate the dude in pixels :) Thanks for the comment.
Seems like an interesting concept. I found it irritating you didnt know how many "Ding-Ding" coin/rings you had collected, and I got stuck in a room on level 1. I played again and progressed easy enough. PErhaps when you get stuck in a room detect that for the player and provide a 'game over' prompt?
I felt a bit lost and didn't fully understand the mechanics. I like the sound effects and I think the option for simple graphics (much better that the ones from my 1st LD) was probably a good one, considering it's your second game.
Tagline: Mr. Anderson decides to rid his debt by collecting golden Sonic rings from within the sink hole near his house. Will he succeed or will he find out his money mosh pit really is the pits?
Ahaha, I actually started drawing them like Mario coins. I guess I shaded the interior too much and went more for a sonic ring :)
As far as sounds, I do not know much about sound engineering. With the time constraints I just hit record and started making noises. I was most surprised at the rumble sound. Even though it was me making grumbly noises, it doesn't sound bad. :)
Alright. I finally got the time to play your game. It's pretty simple, but that's not necessarily a bad thing at all. The graphics could've been better, but they did what they were there for. They were much more professional than mine at least.
As all the others, I liked the sound effects XD
You captured the theme. One issue I'm having is that the gampelay became a bit boring after a while. It would have fun to have seen more elements and mechanics put in to play as you progressed. Still, the game was decent, and pretty enjoyable.
Thanks for the feedback. I definitely planned on having more things happening. When I finally debugged as much as I could, there were 3 hours left. Instead of trying to add new things and possibly destabilizing it, I went for submission :)
Sound and concept are really awesome! I had a bit of trouble getting the guy to go where I pointed, though. Would've liked to have a display that counts how many rings I collect, too.
Good attempt though! :)
Congrats on finishing the competition!
As far as sounds, I do not know much about sound engineering. With the time constraints I just hit record and started making noises. I was most surprised at the rumble sound. Even though it was me making grumbly noises, it doesn't sound bad. :)
As all the others, I liked the sound effects XD
You captured the theme. One issue I'm having is that the gampelay became a bit boring after a while. It would have fun to have seen more elements and mechanics put in to play as you progressed. Still, the game was decent, and pretty enjoyable.
Good job!
Jupi got greedy in the video. The ladder was right there :P