A Mole's Life by Gins
In this game, you live the life of a female mole. You have to dig a system of tunnels to trap worms, mate and defend your offspring from incoming hazards like heavy rain or nasty rats! There is no winning condition, so just play as long as you enjoy it or die, and then move on :) May contain a couple of bugs. Does not contain sound effects or music due to time constraints. Also no guarantee for biological correctness of anything that happens in the game ;) My first time entering LD and my first time actually making a game in HTML5/JS, I really enjoyed the process of getting here. I feel that next time I'll come better prepared :D
Ratings
| Coolness |
82% |
2 |
| Overall |
3.19 |
544 |
| Fun |
3.04 |
535 |
| Graphics |
2.94 |
700 |
| Humor |
2.55 |
469 |
| Innovation |
3.67 |
175 |
| Mood |
3.02 |
526 |
| Theme |
4.10 |
26 |
Feedback
Also, gameplay is annoying as you have to repeatedly hit space to dig.
@bvanshooten: It's a bit cryptic I guess (although the game should tell you what to do in the text box): In order to eat you need to first catch a worm (space) and then press E to eat it (while you hold it). I forgot to add the inventory status to the HUD so that is not as clear as I'd have liked it to be ^-^
The baby moles just creep around and eat worms that get close to them. As their mom, you're supposed to catch worms and bring them to your babies. Initially I wanted to add a scoring system based on how long your babies survive etc., but all it is now is a sandbox (almost literally) without any defined goals besides not dying yourself. But maybe you feel a bit bad about letting the babies die, then it's something at least ;)
@anbreizh: the slow pace of digging is intended, as the plan was to make the player prefer already existing tunnels over digging new ones, with the hope that it will lead to more of the player's thought put behind the tunnel layout.
I'm aware though, that this slow pace isn't for everyone, and you're right, repeatedly tapping the space bar isn't the most ideal way to do such a slow paced task for the player, instead it was the easiest way to do it for me as the programmer :(
But as others have said, it feels a bit monotous as a game as it is right now.
@Oddly Shaped Pixels: Thanks, and yes, for me too once you dug a nice tunnel system there's not much left to do besides catching worms and eating them.
Regarding the simulation aspect: I actually watched an episode of a children's documentation about moles before I started programming to familiarize myself with the animal, so the things you see in the game are at least trying to be realistic, with a bit of creative freedom.
@Anny: That would be beyond all levels of cuteness :3 unfortunately I didn't think of doing that. I had different plans for them that I couldn't do because of the time constraints.
@dalbinblue: That's a good idea. I added 3 lines displaying the controls on the game's page. I hope that doesn't violate any rules..
Pressing Space to dig is annoying. Could be a bit faster. The water physics is a nice little gimmick. I wanted to have that in my game too but dropped it being too complicated ;-)
As already mentioned a goal for the game would increase motivation of the player.
@longshorts: Yes, balance is a bit of a shortcoming here. For the record though, the propability of a worm appearing rises with horizontal tunnels though, because worms drop from tunnel ceilings. That's kind of what a real mole needs its tunnels for, too, to increase the chance of a worm unexpectedly dropping into a tunnel, which the mole will hear and then dash there to collect it.
@eskivor: It was planned, but I couldn't add it in time :(
It's a bit slow & without a win/loss condition it felt a little pointless. That said, it's a nice concept & I could see it turning into something quite fun given a bit more time.
I don't get one either. It seems I need to switch to a different webhost for next time, if it puts pop-up ads there. That is a big no. Thanks for informing me of this.
I suggest you to make a full game based on this with added features :)
I understand the time constraints, but this would've been absolutely lovely if it had seasons that changed the game around a bit (amount of food, how easy it is to dig, amount of rainwater etc). Would've added to the mood had I struggled trough some harsh winters before eventually perishing.
Loved the controls and navigating in the tunnels too, since you needed something to grab onto to be able to climb. The water physics were a bit buggy, but were indeed nice when they worked!
Got totally sucked in. Fresh idea and nice execution considering the time limit. I found it awesome that you actually looked a bit into the subject before starting, now that's devotion!
Anssi@MooseflyGames
Seasons and a day-night cycle would be a cool addition indeed, thank you for that suggestion :)
And I can imagine that song like the one you described to work well with my game. In case you ever drop by again, could you give me a link to it, so I can try to experience it myself with that? :)
I can imagine it fits well with an animal's life.
Thank you for coming back and linking it!