Emotion Lord: Within The Heart by RyotaRaven55
~Please read the instructions in game, Best used with a mouse touch pad input doesn't always work~
~Credits~
Art: Rachael Metcalf
Programming: Rachael Metcalf
Music: Icomputech.com
Fountain Model: Archive3D.net
You play as an emotion lord and use people's emotions to unlock a pathway out of the village
This was my first Ludam Dare and my first 3D game. So for what it is i think it came out pretty good :)
If you mess up you can retry from the pause menu (ESC)
~Credits~
Art: Rachael Metcalf
Programming: Rachael Metcalf
Music: Icomputech.com
Fountain Model: Archive3D.net
You play as an emotion lord and use people's emotions to unlock a pathway out of the village
This was my first Ludam Dare and my first 3D game. So for what it is i think it came out pretty good :)
If you mess up you can retry from the pause menu (ESC)
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 2.68 | 644 |
| Audio(Jam) | 3.20 | 304 |
| Fun(Jam) | 2.16 | 702 |
| Graphics(Jam) | 2.33 | 693 |
| Innovation(Jam) | 3.19 | 289 |
| Mood(Jam) | 2.75 | 549 |
| Theme(Jam) | 3.10 | 401 |
The mouse sensitivity (firefox) is really high. An option to adjust that might be nice.
Interesting idea, but there didn't seem to be any downside to emotion vision (or upside to having it off).
The bigest problem I found was after I picked up a pink heart 2 or 3 rooms in, the only way to move forwards was with a blue heart, and I couldn't get rid of the pink heart. I tried putting the pink heart back, and trying to grab a blue heart, but neither approach seemed to get rid of the emotion.
Looked nice though and I enjoyed the music!
I also think that you might want to add some way of giving an emotion back to the person you took it from or trading emotions. I don't think it would be very hard to program and would allow you to make simple mistakes that you can fix.
For instance: I made it all the way to the gate, but I thought the orange was red. I took a red emotion and when I went back and realized my mistake, I couldn't do anything about it. That seemed a little unfair and if I'm truly a "Lord of Emotions" I should be able to at least put the emotion back where I found it, right? As it was I couldn't put down the wrong emotion or get rid of it so I would've had to restart and getting to the gate just wasn't compelling enough to make that happen.
In short: Create a stronger end goal, simplify your graphical style so that you can focus on the awesome game mechanic, and let the player put down emotions/destroy them/trade them.
Thanks for making this! :D