Dungeon by Phaix

[raw]
made by Phaix for LD36 (JAM)
Get deep into the Dungeon and try to find whats hiding in there. Use the real Ancient Weapon Technology that exists!

Controls:
WASD - Move
Arrow Keys - Shot

If you want to have your score saved online you need to use the download version of the game.

Survivors of the Weekend (made by):
Phaix
Skyane
Alex

Feedback

tomdeal
30. Aug 2016 · 07:29 UTC
Cool entry, I like the graphics. Reminds me of Binding of Isaac. Maybe some more content (monsters, traps, items) would have been cool.
Smiley
30. Aug 2016 · 21:24 UTC
nice little game :) reminds a bit about our entry (we also have a slingshot ;) ) but yours have much better graphic.

some sound effects had been nice but overall well done! :)
Smiley
30. Aug 2016 · 21:25 UTC
oh forgot to mention.. nice move with the global high score list! :)
cushycode
31. Aug 2016 · 17:12 UTC
Adding the global leaderboard is a perfect idea. Competition is always a good motivation.

I like the graphic style of the game, but the word "ancient" in every second phrase is a bit annoying ,-)

Overall, it is very polished submission. Well done!
NikSorvari
01. Sep 2016 · 06:30 UTC
Nice binding of Isaac style game. The movement momentum was nice but a bit sluggish. I like your ammo system. I'm not sure how I feel about bats flying south when they die haha
komilll
01. Sep 2016 · 18:57 UTC
There is a bug that you can trigger animation of slime as long as you're throwing stones at him. So instead of triggering animation and dieing after 3 shots, he's starting animation over and over until you stop throwing stones at him.

The concept is very good. You should definately try to polish this game with items, bosses and more enemies because it may be really nice roguelike.
Roland M
01. Sep 2016 · 21:44 UTC
Nice little jam, but i think it needs a bit more polish, becauce its a great concept. The moving system its a bit slow but other than that cool entry!! Congrats!!
kapricornmedia
03. Sep 2016 · 06:17 UTC
Love the concept of this game! Main player reminds me a bit of Harry Potter! I think damage donde to the player should be more instant though, so you know why you're getting the hearts. Maybe a healthbar?
kapricornmedia
03. Sep 2016 · 06:18 UTC
done*
g12345
07. Sep 2016 · 00:26 UTC
Looks great! Plays cool. I can also see the monsters have pathfinding too.

The only problem with the current game is that after the first room it's all the same...

You need a bit more variety there, then it could be a winner!