Happy Fishing is a colloraboration between Flash and Unity, where the 2D world meets the 3D world. On the top, you have the Flash game, where you control a boat dumping love TNT into the ocean. Below, you have the Unity game, where you explode the TNT, drive the fish crazy with love, causing them to jump into the air. If two fish meet in the air, sparks fly, magic happens, and a new baby fish is brought into the world \o/
Be careful not to let any fish land in your boat though, otherwise they'll die from a broken heart... :(
Full points for innovation and theme. Very clever and well executed. 2 points:
1. What on earth is going on in preview pic 1?
2. Should we be concerned when the children fish jump into their parent fish and produce another fish? :O
How (and why XD) did you guys connect Unity to Flash? From a technical point of view, this is really interesting! (though, I think it's kind of "application 1 sends message to application 2", without much mystery to the actual implementation... don't know XD)
As for the game, it's quite nice. I didn't get to a point where so many baby fish were born as in the picture... but it should feel really nice!
It's a fun and cute game. :)
I never saw something like this before. jaw dropping
Sorry if that wasn't the game's intended effect...
1. What on earth is going on in preview pic 1?
2. Should we be concerned when the children fish jump into their parent fish and produce another fish? :O
Anssi@MooseflyGames
Neat experiment. And it works nicely. Good job!
As for the game, it's quite nice. I didn't get to a point where so many baby fish were born as in the picture... but it should feel really nice!
It's a fun and cute game. :)
p.s.(jump formula into my game: ya = -4.0 * Math.abs(xa)*2.0; xa - acceleration by X.)