UNDER by baldwinthree
In a subterranean complex filled with bloodthirsty monsters, ONE PERSON (that's you) must get the THE GREEN ROOM ON THE MAP.
Inspiration drawn from Teleglitch and Hotline Miami, mostly unsuccessfully.
Whoo-eee, this is a tough one.
Finally got something out, however.
Originally imagined as a mystery / action game where you discover a complex underneath the city's sewers, then fight your way through hordes of mutated creatures to whatever. Zombies were easier.
Inspiration drawn from Teleglitch and Hotline Miami, mostly unsuccessfully.
Whoo-eee, this is a tough one.
Finally got something out, however.
Originally imagined as a mystery / action game where you discover a complex underneath the city's sewers, then fight your way through hordes of mutated creatures to whatever. Zombies were easier.
| Desktop (Java .jar) | http://kenhoff.net/ld29.jar |
| Source | https://github.com/baldwinthree/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11948 |
Ratings
| Coolness | 48% | 1359 |
| Overall | 3.29 | 447 |
| Audio | 2.40 | 742 |
| Fun | 3.26 | 365 |
| Graphics | 3.00 | 654 |
| Humor | 2.47 | 523 |
| Innovation | 2.56 | 933 |
| Mood | 3.45 | 225 |
| Theme | 2.68 | 967 |
Feedback
Empyrealhell
29. Apr 2014 · 01:59 UTC
Not bad, a bit short though. I also didn't realize that I had to be aiming to fire, so I was all melee for the first bit.
paps
29. Apr 2014 · 02:02 UTC
fun to play. loved the shadows
ajfischer
29. Apr 2014 · 02:34 UTC
I liked the lightning effects and sound a lot. Good atmosphere. It got pretty hard when I ran out of bullets/energy quite fast though. The controls are real solid.
Zephyr
29. Apr 2014 · 03:04 UTC
The lighting effects and the atmosphere were great. I like how it took a few seconds for your eyes to adjust to darkness after you turned off your flashlight or shot the gun. Well done!
TTFTCUTS
29. Apr 2014 · 03:10 UTC
I liked the lighting - and especially that you become accustomed to the dark with the torch turned off.
pichifino
30. Apr 2014 · 00:55 UTC
Like it
conormn
30. Apr 2014 · 01:24 UTC
Very creepy. These types of games always freak me out :)
Baknik
30. Apr 2014 · 01:38 UTC
Great lighting effects!
hbocao
02. May 2014 · 02:48 UTC
I loved the effect of "eyes adjusting to the dark now" after I turn off the flashlight. I don't think that was short OR I got totally lost ahaha You did a splendid job in 48h. Great entry!
Chaoseed
05. May 2014 · 11:51 UTC
Man, this is tough! I think you did a great job on implementing all the mechanics, though. The (I think?) randomly generated levels are cool. It has a good mix of suspense and then frantic action. The instructions are a little terse; it took me a while to realize that "attack" alone is melee, but "attack + aim" is shoot. The flashlight is interesting...I suppose the reason the flashlight batteries run out is to keep the player frantically searching for more? The funny thing is, when my flashlight ran out I almost felt like it was better because I could see around myself instead of just a narrow cone in front. Anyway, good work!