Underwall by sickmentalnerd

[raw]
made by sickmentalnerd for LD29 (JAM)
Our history:
This is our first game development event that we participate. We are students of Jogos Digitais (Digital Games) at Facisa in Campina Grande, Brazil and we're on our first year on this course.
We can say from the bottom of our hearts that we learned a lot with this experience and it was very profitable.
Hope you like this work we made with love.

History of the game:
The game is a 2D side-scrolling adventure game that tells the story of a little girl that fell on a hole and his brother that always was a selfish guy. For a matter of time he fell on the hole too and he has the objective to save her sister and himself from there.

Controls:
Arrows Keys - Move
Q - Shoot Stones

Credits:
Arthur Cesar (Art, Screenplay)
Caio Marcio (Art, Sound)
Dayvid Mendes (Art)
Lucas Freitas (Animation)
Rubens Salvador (Programmer)
Tacitto Adamis (Programmer, Screenplay)
Victor Santiago (Animation, Sound)

Ratings

Coolness 45% 1547
Overall(Jam) 2.72 629
Audio(Jam) 2.84 467
Fun(Jam) 2.35 645
Graphics(Jam) 3.64 269
Innovation(Jam) 2.09 726
Mood(Jam) 2.65 594
Theme(Jam) 3.21 344

Feedback

mrhill
29. Apr 2014 · 16:28 UTC
wonderful
jotson
29. Apr 2014 · 19:11 UTC
Nice work. Just needs some polish and a few bug fixes (I was able to jump out of the right side of the world).
Dreii
30. Apr 2014 · 07:00 UTC
Hey Its beautiful how much passion you guys have for this :) Really nice artwork and take on the theme.
petrih
01. May 2014 · 22:24 UTC
Not bad! The collision boxes seems a bit too large maybe?
HybridMind
03. May 2014 · 16:46 UTC
The artwork looked nice. I wasn't able to really understand the goal though. I explored around a few times but the level design wasn't very clear as to where I should go. I just kept hitting dead ends. One time I even stepped right out of the right side of the map and fell to the bottom and got stuck. Some of the wood platform hitboxes don't work either.
kikaz
18. May 2014 · 22:01 UTC
Nice animations for the guy, very precise controls, important for this kind of game, good job !
Ace
18. May 2014 · 22:35 UTC
The controls feel a bit off somehow, maybe something to do with the look of the animations. The slightly broken platform collisions feels rather unpolished too.

Overall a really well made game though.
Lukbebalduke
18. May 2014 · 22:40 UTC
Nice graphics and sounds, but the tiles does not "connect". And the game has a bug, the guy fell out of the world.
ChuiGum
18. May 2014 · 23:01 UTC
Great graphics, music, and game!
eskivor
18. May 2014 · 23:06 UTC
The head of the guy is smaller when he jumps.
vigrid
19. May 2014 · 00:34 UTC
I liked both the graphics, and the music. It was nice to see these little animations. The game itself is a bit tricky and hard, at least for me.
CommanderJ
19. May 2014 · 00:46 UTC
nice animations, game seemed pretty polished. would like to have more of a feel for when I hit something with the rocks. Right now, they just fade away.
wschorn
19. May 2014 · 01:45 UTC
i fell through the world. wish I could throw rocks while jumping. not a big fan of the music, it lacks a pleasing hook. but very nice visuals!
Crowbeak
19. May 2014 · 02:07 UTC
This is really good for a first attempt. I have two problems with the game. One is that you can't throw rocks when moving. There was one spot where I had to rely on the rock going through the wall to hit a skeleton high above me, which is counter-intuitive.

The second problem has to do with level design. There are multiple places where there are spikes at the bottom of a fall, and you can't see them before you fall. There's no way for the player to anticipate that, and it feels unfair rather than difficult. The player should be able to see all dangers coming so they can react, especially in a game where one hit means death.
pikkpoiss
19. May 2014 · 04:46 UTC
Nice first attempt! I really liked the art style for the player and skeletons, and the music brought me into the world well. I do wish the controls were tightened up a bit, and throwing rocks felt a bit off since I would throw the rock over the head of any enemy I was on the same level of.