Underwall by sickmentalnerd
Our history:
This is our first game development event that we participate. We are students of Jogos Digitais (Digital Games) at Facisa in Campina Grande, Brazil and we're on our first year on this course.
We can say from the bottom of our hearts that we learned a lot with this experience and it was very profitable.
Hope you like this work we made with love.
History of the game:
The game is a 2D side-scrolling adventure game that tells the story of a little girl that fell on a hole and his brother that always was a selfish guy. For a matter of time he fell on the hole too and he has the objective to save her sister and himself from there.
Controls:
Arrows Keys - Move
Q - Shoot Stones
Credits:
Arthur Cesar (Art, Screenplay)
Caio Marcio (Art, Sound)
Dayvid Mendes (Art)
Lucas Freitas (Animation)
Rubens Salvador (Programmer)
Tacitto Adamis (Programmer, Screenplay)
Victor Santiago (Animation, Sound)
This is our first game development event that we participate. We are students of Jogos Digitais (Digital Games) at Facisa in Campina Grande, Brazil and we're on our first year on this course.
We can say from the bottom of our hearts that we learned a lot with this experience and it was very profitable.
Hope you like this work we made with love.
History of the game:
The game is a 2D side-scrolling adventure game that tells the story of a little girl that fell on a hole and his brother that always was a selfish guy. For a matter of time he fell on the hole too and he has the objective to save her sister and himself from there.
Controls:
Arrows Keys - Move
Q - Shoot Stones
Credits:
Arthur Cesar (Art, Screenplay)
Caio Marcio (Art, Sound)
Dayvid Mendes (Art)
Lucas Freitas (Animation)
Rubens Salvador (Programmer)
Tacitto Adamis (Programmer, Screenplay)
Victor Santiago (Animation, Sound)
| Web | https://dl.dropboxusercontent.com/u/80263326/Underwall_/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36875 |
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 2.72 | 629 |
| Audio(Jam) | 2.84 | 467 |
| Fun(Jam) | 2.35 | 645 |
| Graphics(Jam) | 3.64 | 269 |
| Innovation(Jam) | 2.09 | 726 |
| Mood(Jam) | 2.65 | 594 |
| Theme(Jam) | 3.21 | 344 |
Overall a really well made game though.
The second problem has to do with level design. There are multiple places where there are spikes at the bottom of a fall, and you can't see them before you fall. There's no way for the player to anticipate that, and it feels unfair rather than difficult. The player should be able to see all dangers coming so they can react, especially in a game where one hit means death.