What Lies Beneath by Ariake81
Instructions:
You Pilot the Experimental Submersible USU Maru on its maiden voyage to the depths of the Marianna Trench.
Navigate the trench and document the strange and exotic species you see. Each photo increases your funding giving you more air and power to explore deeper.
What lies Beneath the Surface?
Game Controls: Keyboard [ Joypad controls in brackets ]
--------------------------------------------------------
Left, Right Cursor Keys [ Left, Right Analog Stick] Move Craft
Up Cursor Key [ A Button ] Thrust
Space Bar [ X Button ] Take Photo (Take a Photo of species within the ships light aura)
Enter Key [ B Button ] Flood light (Warning: Use sparingly as it devours your power resources)
We highly recommend you see the game through to its conclusion!!!!....
Created using: Construct2, Photoshop, Reaper Audio, Caustic 3.
Team Powered by a combination of: Tesco Cheese Balls, Leffe Beer, Fultons Kebab meat, Galaxy Cookie Crumble, Wrestlemania 30 and John Carpenter's 'They Live'.
You Pilot the Experimental Submersible USU Maru on its maiden voyage to the depths of the Marianna Trench.
Navigate the trench and document the strange and exotic species you see. Each photo increases your funding giving you more air and power to explore deeper.
What lies Beneath the Surface?
Game Controls: Keyboard [ Joypad controls in brackets ]
--------------------------------------------------------
Left, Right Cursor Keys [ Left, Right Analog Stick] Move Craft
Up Cursor Key [ A Button ] Thrust
Space Bar [ X Button ] Take Photo (Take a Photo of species within the ships light aura)
Enter Key [ B Button ] Flood light (Warning: Use sparingly as it devours your power resources)
We highly recommend you see the game through to its conclusion!!!!....
Created using: Construct2, Photoshop, Reaper Audio, Caustic 3.
Team Powered by a combination of: Tesco Cheese Balls, Leffe Beer, Fultons Kebab meat, Galaxy Cookie Crumble, Wrestlemania 30 and John Carpenter's 'They Live'.
Ratings
| Coolness | 45% | 1547 |
| Overall(Jam) | 3.69 | 99 |
| Audio(Jam) | 3.93 | 58 |
| Fun(Jam) | 3.18 | 264 |
| Graphics(Jam) | 4.17 | 102 |
| Humor(Jam) | 2.06 | 567 |
| Innovation(Jam) | 3.41 | 187 |
| Mood(Jam) | 4.10 | 40 |
| Theme(Jam) | 4.21 | 7 |
Feedback
drnick
28. Apr 2014 · 23:22 UTC
Your game has an immersive atmosphere. It's well executed. The shaders (or whatever ways you used to implement illumination) fit well. It's nice that you had the time to write different types of AIs (that one that makes the screen go red then goes away is pretty scary). However, collision with scenario is pretty annoying and difficult, and resets the game, impeding progress.
kmakai
28. Apr 2014 · 23:43 UTC
Great audio, and good job with the theme and the motif, very nice feel. I could stand with a slightly smaller hitbox, but it was fun!
eteeski
28. Apr 2014 · 23:44 UTC
Awesome! Great visuals! I love the spooky fish and how they light up. The water ripple effect was great too. Very cool :)
AnnaGavaldaKedavra
28. Apr 2014 · 23:45 UTC
I agree totally with previous comment by drnick.
DannyG59
28. Apr 2014 · 23:46 UTC
Not too bad ! great use of theme and brilliant audio
ruerob
30. Apr 2014 · 10:26 UTC
Very nice game. I love that photo mechanic. The visuals and the sounds build an atmosphere which is fitting very well together. Good work and thank you for this beautiful entry.
Jacques_le_lezard
30. Apr 2014 · 21:30 UTC
Nice graphic and audio that produce a great mood! (but difficult...)
DeathCamel57
02. May 2014 · 00:23 UTC
I love it!
evilDan
02. May 2014 · 02:18 UTC
Rad
ethankennerly
02. May 2014 · 04:50 UTC
Exploring the perilous cave and photographing luminous creatures to the haunting melody and mechanical pulses enchanted me. If you continue to develop this, I was surprised that the vessel was colliding and restarting, almost without warning.
eastes
02. May 2014 · 09:39 UTC
You made me lick the screen
zeal
02. May 2014 · 12:36 UTC
Great idea and even better execution! It has a wonderful atmosphere with the sub going down towards an unknown with not much light surrounding it while a great music is playing. I also like the idea that you do a research using a camera. It's a unique and deep experience. It's sure a keeper (keeping the desktop version)!
gabbsson
02. May 2014 · 19:42 UTC
Interesting concept and well presented on all fronts. I think checkpoints of some kind might help to keep the motivation to explore up, it got too time consuming after a while :)
DonovanWu
10. May 2014 · 02:26 UTC
The audio is impressive! The radar sound makes me really feel like being at deep sea.
GrooveMan
17. May 2014 · 13:49 UTC
Nice. Very good atmosphere and fun to play. Starting over every time I crashed was a bit frustrating though.
binasa
21. Jul 2017 · 15:53 UTC
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