Beneath The Surface Integral by SlamBlasta

[raw]
made by SlamBlasta for LD29 (COMPO)
For the Ludum Dare 29, 'Beneath The Surface'

This game takes you into the Gaussian Surface where the evil Dr. Spoink has planted field disruption devices which are ruining science experiments everywhere! Can you defeat Dr. Spoink in time for the expirements to complete?

Note: All downloads contain the 1600X900 AND the 1280X720 versions (that's why they are so big, sorry!) except the first Windows one (labeled appropriately).

Note 2:Mac/Linux versions are not tested and my not work (sorry again if they don't!)

Ratings

Coolness 81% 2
Overall 3.14 603
Audio 3.12 329
Fun 3.33 312
Graphics 3.02 648
Humor 2.30 653
Innovation 2.72 805
Mood 2.90 639
Theme 2.55 1023

Feedback

Zathalos
28. Apr 2014 · 02:40 UTC
Cool game. I liked the ability to upgrade my ship. Once I got the damage upgrade, things went a little more smoothly. The game doesn't have too much else to do though. Good job.
Deity
28. Apr 2014 · 02:42 UTC
Very asteroids-y. I didn't quite understand what the goal was though (something about experiments) so just shot everything.
nerdybirdy346
28. Apr 2014 · 03:01 UTC
Goal was a bit vague but I loved the feel of the game. Very Asteroids feeling. And the upgrade was pretty snazzy :)
ultramailman
28. Apr 2014 · 03:16 UTC
I don't understand the math, but that's an interesting interpretation of the theme
Suese
28. Apr 2014 · 03:36 UTC
It was really smooth and had great colours. There didn't seem to be a win or loss condition, though.
atomic_swerve
28. Apr 2014 · 03:42 UTC
I thought the story premise was pretty fun, but the blaster shot sfx got old REALLY fast. I liked the effects of the scrolling textures. Oh, and your Web link is just to the .jar
alvarop
28. Apr 2014 · 05:25 UTC
Loved the music. I'm a sucker for games where there's a grid, so I liked this one. Good job!
Taugeshtu
28. Apr 2014 · 05:25 UTC
Liked it :) Though balance is a little bit too harsh to my taste... I didn't got the surface twist at first, but then it felt really neat. It's a bit of a shame that surface's impact on gameplay isn't that big :(
BruceDoh
28. Apr 2014 · 05:28 UTC
Graphics are simple but aesthetically pleasing. Game is a lot of fun. Great audio.
NTR
28. Apr 2014 · 05:30 UTC
Even though there's no endgame, it's still fun to mess around in.
OhFiddleDiddle
28. Apr 2014 · 05:30 UTC
Seems to be a very hard game, but quite cool.
My main suggestion would be to have a little thing in the corner saying "Press Escape for Upgrades" or something along those lines.
Because many people (like me) will completely overlook the help document on their first play. :)
Naouak
28. Apr 2014 · 05:31 UTC
I don' t understand what is the goal of the game. I was able to move a ship and change its angle with the mouse but I didn' t found how to shoot. Mouse click did not do the trick.
Garris
28. Apr 2014 · 05:34 UTC
There's a bit of a lack of guidance. I wasn't quite sure what I was meant to be doing, but the graphics are beautiful, and it handles nicely. Good job.
mtinkerhess
28. Apr 2014 · 05:41 UTC
I really like the textures, that's such a cool effect! Nice music too, it fit the graphical style well.

I wasn't totally sure how the rules worked but I shot some things, got some upgrades, my bullets got bigger, it was a good time!
terraco
28. Apr 2014 · 06:39 UTC
That was a lot of fun.
RARoadkill
30. Apr 2014 · 02:41 UTC
Nice game, simple and I didn't run across any bugs
cr2crstudios
30. Apr 2014 · 02:49 UTC
Yeaaaaaah! I LIKE it! :D
Loneshark
30. Apr 2014 · 06:13 UTC
I lasted 600 seconds once I figured out I could try to group the purple things using re-spawns.
pighead10
30. Apr 2014 · 21:02 UTC
Nice game, good polish on the gameplay. The combat mechanic could have been more interesting than just click and shoot everything.
pumpkin
30. Apr 2014 · 21:10 UTC
C'mon! I'm on AZERTY keyboard and my WinXP can't change keyboard's layout without reboot. Please, if you don't want to lose time with key bindig (like me), at least bind movment on the arrow keys!
LemmingSurvivor
06. May 2014 · 01:10 UTC
T'was fun. And I hadn't even noticed the upgrade stuff.

Clean and pleasing audio and visuals. And I'm both curious and scared as to how the theme led you to this idea.