Crabathon by colludium

[raw]
made by colludium for LD29 (COMPO)
"Fantastic luck - I've escaped from the bucket of oppression. The only challenge now is to make it to the open ocean - should be a breeze....!"

Crabathon is a one-crab adventure to escape to freedom. But, things aren't that simple - keep out of the damaging sunlight and watch out for some unusual wildlife on the way.

Good luck and I hope you enjoy this - my first Ludum Dare entry. It's been a bit of a slog and I've done my best - I hope you have fun!

Ratings

Coolness 79% 2
Overall 3.02 714
Audio 2.85 507
Fun 2.90 661
Graphics 3.33 440
Humor 3.00 241
Innovation 2.39 1037
Mood 2.65 852
Theme 2.63 991

Feedback

Kyatric
28. Apr 2014 · 07:51 UTC
The concept is a bit confusing.
"Find a throwing star(fish)", I'd rather have been given it right away to defend myself.

Also, even though I'll be in the shade of a platform, I'm still getting "sunburn" ?
I think there is a confusing representation of what's dangerous and what's not.
The map seems pretty big, nevertheless, I don't really get the time or enjoyment to explore it.

The graphics and audio are really nice and work pretty well.

Good job overall making a LD game and releasing it.
Pietro Ferrantelli
28. Apr 2014 · 15:45 UTC
Good job ! I really enjoyed your game. I like graphics and audio !
pawegio
28. Apr 2014 · 15:56 UTC
Very nice graphics. Only sometimes it's slowing.
Figglewatts
28. Apr 2014 · 21:24 UTC
Really smooth, and the controls are pretty slick. Nice work!
thinkster
28. Apr 2014 · 21:49 UTC
It was hard to find the starfish, and without it the game is really hard. Though when I did find it the game was really good fun!
vilya
28. Apr 2014 · 21:50 UTC
I love the idea of oysters spitting deadly pearls at you!
🎤 colludium
28. Apr 2014 · 22:22 UTC
I hear the point about the starfish. I think if I was to do it again I would put some signs up or something.
Kyatric
29. Apr 2014 · 01:17 UTC
Or maybe randomize its position each run, but put it visible on the map, this way the player can have a goal right from the start.
ZQMony
29. Apr 2014 · 01:20 UTC
The graphics are very nice.
🎤 colludium
29. Apr 2014 · 02:58 UTC
Thanks - all graphics were done using Inkscape. @Kyatric - good idea - I think the map is underutilized in this version of the game (it's there to help you navigate but it doesn't lead you where to go). I had aspirations to do so much more but time was the winner...
tomvert
29. Apr 2014 · 11:45 UTC
I didn't really like the controls, but otherwise your game is enjoyable :)
cr2crstudios
30. Apr 2014 · 02:44 UTC
Really cool! The music is, like, jive!
TyrusPeace
30. Apr 2014 · 02:54 UTC
The overflowing injuryometer was very motivating for me. Nice UI touch!

The starfish is definitely too dang hard to get ahold of, and I wish it was easier to play with the map open so it wasn't so easy to get stranded in the sun and croak. Nice work though!
Wertle
30. Apr 2014 · 03:41 UTC
Cute theming. I think this game could clean up well with a lot of feedback tweaks (things like camera work and jump/speed tuning on projectiles/etc). Great job for your first Ludum Dare!
pancakecity
30. Apr 2014 · 18:05 UTC
Neat little game, like the smooth movement of the crab. A little confusing too!
SecondDimension
01. May 2014 · 11:25 UTC
Pretty solid entry, I liked it. I managed to find the starfish, which helps a lot. I agree that it wasn't entirely clear when the sun was hitting you. I liked the graphics, especially that the little crab raised his eyebrows when walking
Lucariatias
01. May 2014 · 19:52 UTC
Pretty classic platformer - physics are how they are expected to be, which is always nice. Graphics are decent, though kind of blocky. Music & sounds are pretty good.
A solid entry.
MintArcade
05. May 2014 · 07:56 UTC
Bit slow and confusing, nice, fun game.
garygreen
06. May 2014 · 19:59 UTC
Great idea, graphics and fun too. :-)