Holy Diver by stephan_h
"One Grail is not enough."
Dive for all the grails and bring them back to Camelot. Don't let yourself get bitten by any shark. And don't listen to the old man.
WASD or Arrow Keys for Movement.
Space Key for Jumping.
Or use a Gamepad with Left Control Stick and 'A'.
The game is pretty hard and has only this one level. But that's part of the design.
We were a team of three and hope that you have as much fun playing this as we had building this.
Please post your points in the comments.
***** UPDATE *****
There is now a version of the game with improvements made after the Jam. http://www.craftinglegends.com/games/holy-diver/
Dive for all the grails and bring them back to Camelot. Don't let yourself get bitten by any shark. And don't listen to the old man.
WASD or Arrow Keys for Movement.
Space Key for Jumping.
Or use a Gamepad with Left Control Stick and 'A'.
The game is pretty hard and has only this one level. But that's part of the design.
We were a team of three and hope that you have as much fun playing this as we had building this.
Please post your points in the comments.
***** UPDATE *****
There is now a version of the game with improvements made after the Jam. http://www.craftinglegends.com/games/holy-diver/
Ratings
| Coolness | 48% | 1359 |
| Overall(Jam) | 3.19 | 381 |
| Audio(Jam) | 3.35 | 240 |
| Fun(Jam) | 3.08 | 321 |
| Graphics(Jam) | 3.58 | 291 |
| Humor(Jam) | 3.50 | 95 |
| Innovation(Jam) | 2.72 | 494 |
| Mood(Jam) | 2.95 | 442 |
| Theme(Jam) | 3.38 | 260 |
The diving mechanic was first. Then one of us had the song "Holy Diver" from DIO in mind. When I painted the treasure graphic and it looked like a grail, it somehow came together as a stranded Parzival character diving for holy grails.
There were of course many more treasures, enemies etc. planned initially.
Your asking score of 5k's quite hard ;)
Sounds are great, lovely little death-riff.
The old man instantly gave this game 10% higher score ;P
I found the Sharks to be a little too random in behaviour; as a player you couldn't manipulate them at all (for example, I'd want the sharks to follow me around just a little so I can play a chase kind of game with them :P
I like the way as your score increases the grails get deeper and thus harder to reach, nice little touch!
The mechanics are simple but utilized very well and the assets look and sound great. This is a really good entry!
Your sound samples were also quite nice, but the death SFX seemed both inappropriately loud and a strange choice of instrumentation.
Nice graphics and the unusually clean underwater movement makes this a solid entry overall.