Infinite Dig Dug by jotson
Dig for your life but watch out for magma pockets and subterranean beasties. The world is 1000 tiles deep. The difficulty increases the deeper you go (more monsters and magma).
HTML5, made with Phaser.
HTML5, made with Phaser.
| Web (HTML5) | http://jotson.itch.io/ld29 |
| Source | https://github.com/jotson/ld29 |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20128 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.47 | 278 |
| Audio | 1.42 | 1038 |
| Fun | 3.36 | 297 |
| Graphics | 3.49 | 347 |
| Humor | 2.30 | 653 |
| Innovation | 2.58 | 917 |
| Mood | 2.97 | 570 |
| Theme | 3.69 | 190 |
Reminds me of Supaplex.
Simple style, yet good looking.
> 1000 tiles.
You commented about the animation of my game character not bending his knees. Those are just left/right keyframes I would defintely have his knee bending between those two frames. Just to be clear!
P.s. thanks for the game mechanics website, helped make my game (then I went and added some bugs on top).
Love the art style, love the way the difficulty/failure works. Lava flows interestingly to make it fun.