Le Ver by GamerTaters
*** OVERVIEW ***
You are Remi. A depressed existentialist earthworm contemplating his life.
*** KEY DETAILS ***
- There is NO RESTART! Please refresh browser to play again!
- Use headphones for best experience!!!
- This game is BIG, so please be patient. We've created a cool experience for you to play through. (A very big file for a very small worm)
*** FEATURES ***
- Eat the truffles.
- Contemplate existence.
- Be a worm.
*** CONTROLS ***
W - To move forward
Space - To illuminate
Mouse - Look around
*** THE TEAM ***
Maria Diment - Texture Artist
Diego Henriquez - 3D Artist
Christian Potvin (@GamerTaters) - Code, Sound
Sean Toomey (@Hip2Me) - Code, Idea-haver
*** ASSET CREDITS ***
Font - La Belle Aurore (dafont.com)
Font - Type-Ra (dafont.com)
Music - "Raining" by Kai Engel (freemusicarchive.org)
Music - "Pompas de jabon" by Circus Marcus (freemusicarchive.org)
Sound - Various sourced from freesound.org
Music Links:
http://freemusicarchive.org/music/Kai_Engel/Calls_and_Echoes/04_-_Raining
http://freemusicarchive.org/music/CIRCUSMARCUS/In_Orbitas/Circus_Marcus_-_In_Orbitas_-_12_-_Pompas_de_jabon
*** TECHNICAL STUFF ***
- World is procedurally generated.
- Audio voice over queues are randomly generated.
*** BUILDS ***
- Web (Runs with some difficulty on slower machines)
- Windows
- Mac OS/X (Recommend not running full screen)
- Linux
*** BUG FIXES ***
- Fixed a minor bug involving truffle generation.
- Fixed a crash issue if game ran too long.
- Fixed a transition issue for one of the endings.
You are Remi. A depressed existentialist earthworm contemplating his life.
*** KEY DETAILS ***
- There is NO RESTART! Please refresh browser to play again!
- Use headphones for best experience!!!
- This game is BIG, so please be patient. We've created a cool experience for you to play through. (A very big file for a very small worm)
*** FEATURES ***
- Eat the truffles.
- Contemplate existence.
- Be a worm.
*** CONTROLS ***
W - To move forward
Space - To illuminate
Mouse - Look around
*** THE TEAM ***
Maria Diment - Texture Artist
Diego Henriquez - 3D Artist
Christian Potvin (@GamerTaters) - Code, Sound
Sean Toomey (@Hip2Me) - Code, Idea-haver
*** ASSET CREDITS ***
Font - La Belle Aurore (dafont.com)
Font - Type-Ra (dafont.com)
Music - "Raining" by Kai Engel (freemusicarchive.org)
Music - "Pompas de jabon" by Circus Marcus (freemusicarchive.org)
Sound - Various sourced from freesound.org
Music Links:
http://freemusicarchive.org/music/Kai_Engel/Calls_and_Echoes/04_-_Raining
http://freemusicarchive.org/music/CIRCUSMARCUS/In_Orbitas/Circus_Marcus_-_In_Orbitas_-_12_-_Pompas_de_jabon
*** TECHNICAL STUFF ***
- World is procedurally generated.
- Audio voice over queues are randomly generated.
*** BUILDS ***
- Web (Runs with some difficulty on slower machines)
- Windows
- Mac OS/X (Recommend not running full screen)
- Linux
*** BUG FIXES ***
- Fixed a minor bug involving truffle generation.
- Fixed a crash issue if game ran too long.
- Fixed a transition issue for one of the endings.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.70 | 92 |
| Audio(Jam) | 4.20 | 18 |
| Fun(Jam) | 2.79 | 480 |
| Graphics(Jam) | 4.00 | 143 |
| Humor(Jam) | 3.04 | 200 |
| Innovation(Jam) | 3.80 | 62 |
| Mood(Jam) | 4.19 | 25 |
| Theme(Jam) | 4.23 | 5 |
Why do I listen to my thoughts for an eternity and not recognize that I can already crawl? Why does this feel awkward when all I have to do is push forward? Does this ever end? What are those shiny drops that I swallow?
Why does this look so beautiful? Why do I feel so content and at peace?
All this added up to me stopping reading the subtitles early on, and by the time I realized that, I had already missed so much that there was no point in continuing the game.
@Crowbeak: Sorry for the trouble with the mac version. I can only recommend playing it windowed to avoid mac toolbar issues. Providing an inverted mouse control option is a great idea. Thank you!
@Kaoin: Striking that balance between too much and too little light is tough. We'll definitely keep it in mind. We like it dark, but it might be a little too dark.
@Everyone: Thanks for playing our game!!! :)
Amazing graphics, the level design creates a goos mood and the narration also.
My only complain is about the way the player moves
Beside that, incredible entry
I got a "Fin" message before I feel I was at the end? The worm was still speaking, and I was about two movements away from another collectible pink blob, I never reached it and the screen faded out.
This is more artistic than a game and so I will grade it on that kind of premise.
The graphics were good, but the bump-mapping (I assume that's what's used) gives all the mud a very wet look. The textures didn't nicely wrap around the mud, but rather have some texture alignment issues that you'd expect to see on older games; however I know this isn't an easy task and to fiddle with finer details like this in the time constraints would have been difficult.
The music, if originally composed, we perfect for the cause. It had a French feel to it, and was very moody, setting the intended depressed feel to the game. The vocal work, I say the same. Depressing. Which makes the mood go straight up.
The thought of being a worm to fit the theme Beneath the surface is undeniably simple, yet, perfect!
Right, I'm gonna go cheer myself up now. :P
The melodiousness of French worked great in combination with the subtitles! :)
All in all an artsy game with a great mood about deep thoughts.
I think by its very nature existentialism is a little bit of a hard sell. You wanted to convey a feeling of loneliness and pointlessness and you did, but I don't know if I can say that was fun. Innovative, absolutely, but I don't know about fun.
I think this was a very solid entry for 72 hours and you obviously put a ton of hard work into this. Very nicely done and thanks for sharing and playing/rating my game.
Take care! :D
Besides these complaints, you managed to make a very good entry!
Funny thing I've thought of. I don't think it would be so immersive for me if I could understand French.