Max Manus by SuperChihuahua

[raw]
made by SuperChihuahua for LD29 (JAM)
The occupation of Norway started with the German invasion on 9 April, 1940. Within a few months, the unprepared Norwegians accepted the inevitable surrender. But beneath the surface, a few Norwegians weren't defeated. One of them was Max Manus.

(Made with Unity)

Ratings

Coolness 79% 2
Overall(Jam) 2.60 659
Audio(Jam) 2.47 562
Fun(Jam) 2.40 629
Graphics(Jam) 2.81 582
Humor(Jam) 1.44 653
Innovation(Jam) 2.26 680
Mood(Jam) 2.90 465
Theme(Jam) 2.53 633

Feedback

pixelpig
27. Apr 2014 · 20:13 UTC
Nice! I spent a while wondering what to do though, and the enemies are hard to kill, but nice still :D
fserb
28. Apr 2014 · 11:13 UTC
I liked the idea. It took me a while to find the enemies but I think with a bit polish it could be a great game. :)
gikdew
28. Apr 2014 · 11:51 UTC
I love that 2D-3D pixel style, is really good, but the gameplay is a little weird! Love to played it anyways!
Mincemeat
28. Apr 2014 · 11:54 UTC
Pretty cool, I liked the artillery at the start. Never knew Russians were so partial to green hats =p
cageinabird
28. Apr 2014 · 12:18 UTC
I like the visual style and setting. Shooting/getting shot was fun, but it felt too easy to use the bayonet and attack from above/below.
thomz12
28. Apr 2014 · 12:23 UTC
graphics look okay, love that it's based on a true story.
ovenchips
28. Apr 2014 · 12:27 UTC
You've found an intriguing visual style here and it's not something I recall seeing before, so congratulations on the originality. I think you could definitely make the gameplay more challenging. A great job though - well done!
gwa
28. Apr 2014 · 19:09 UTC
Liked it but was some how depressive
suurin
29. Apr 2014 · 12:21 UTC
Great! It's not really obvious for the player where to go in the beginning, but I really liked the gameplay, especially because it's so hard to aim.
SoupWithBits
29. Apr 2014 · 12:45 UTC
I like the depth in the environment
DarkMeatGames
29. Apr 2014 · 19:56 UTC
Simple and fun. I liked the graphics and the back story. I didn't like movement, I could sort of see that there were hills there, but moving around still felt buggy.
StencylTuo
30. Apr 2014 · 03:54 UTC
To anyone having troubles, just hold down the bayonet the entire time. That kills enemies all around you, not just to the side, making things much easier...

As for the game, it was an interesting concept, but the flow was rather off. The snow was so slow to move in, and shooting paper-thin targets is very difficult (especially those bookcases :P). However, it was overall halfway decent.
Crooksister
30. Apr 2014 · 19:43 UTC
Ok so. BAYONET O.P! gaddamn broke the combat, which is all that this game is. Weird mashup of art styles. movement felt so heavy and was just frustrating. Coulda been a great serious game, but the story was lost in the simplicity.
deathray
01. May 2014 · 06:04 UTC
Nice graphics and polish. It seems a little easy with the bayonet!
MyrddinsOwl
01. May 2014 · 06:06 UTC
I grappled with tons of invisible walls here, since it felt mostly like a flat area, and definitely exploited the bayonet. Otherwise, it was nice to see some history covered here. Well done. It felt like there was some ambient sfx at the beginning, but then the game feels pretty silent afterwards.
xdegtyarev
02. May 2014 · 15:16 UTC
Like that style.
BlazingFanfish
02. May 2014 · 23:19 UTC
I like the song in the beginning.
Well done. :)
randoman
09. May 2014 · 08:46 UTC
There is no visual clues if an enemy was hit by a shoot (and the player too, I had to keep checking my health points), it would be nice to have some feedback on it. It is a nice game besides that. I too noticed some weird collisions and invisible walls but that didn't ruin the experience.