Subterranean Extermination by Fritzendugan
Press "h" or 'back' on the controller for controls and tips. (read the tips!) Play with a USB controller or keyboard+mouse.
NOTE: to those saying breaking blocks takes too long: run up to a wall and rapidly attack the wall to break it faster. Yes, this is intentional, just poorly explained/implemented.
Clear all enemies to progress to the next stage! Launch your weapon to latch onto enemies and then pump them up until they explode. See how far you can progress through the rounds until you run out of life.
All content was created by me in 72 hours. Most of the music and sounds were made with VSTs that emulate Gameboy hardware.
-- Troubleshooting --
- Refresh the page (should say "Version_LD29_Jam_v1b" at the bottom if you're up to date)
- Press random buttons on your controller if it's not detected right away
- Supported browsers should be the newest versions of Chrome, Firefox, and IE on Mac, Linux, and Windows.
- Mobile browsers are not supported at this time
NOTE: to those saying breaking blocks takes too long: run up to a wall and rapidly attack the wall to break it faster. Yes, this is intentional, just poorly explained/implemented.
Clear all enemies to progress to the next stage! Launch your weapon to latch onto enemies and then pump them up until they explode. See how far you can progress through the rounds until you run out of life.
All content was created by me in 72 hours. Most of the music and sounds were made with VSTs that emulate Gameboy hardware.
-- Troubleshooting --
- Refresh the page (should say "Version_LD29_Jam_v1b" at the bottom if you're up to date)
- Press random buttons on your controller if it's not detected right away
- Supported browsers should be the newest versions of Chrome, Firefox, and IE on Mac, Linux, and Windows.
- Mobile browsers are not supported at this time
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.11 | 435 |
| Audio(Jam) | 3.47 | 188 |
| Fun(Jam) | 3.09 | 313 |
| Graphics(Jam) | 3.26 | 419 |
| Humor(Jam) | 3.09 | 189 |
| Innovation(Jam) | 2.49 | 608 |
| Mood(Jam) | 3.00 | 398 |
| Theme(Jam) | 3.48 | 210 |
Possibly just me, but just not a fan of the mechanic of having to hold down each shot - it just felt like it slowed the pace of the game down, and it was already pretty slow to begin with since you had to break through the blocks. Speaking of which, I think it probably takes too long to break the blocks.
But, pretty good tech anyway - good job!
I dig the pixel art and music. Dig Dug is obviously your inspiration for this, which is cool because I love that game, but it would have been nice to see some kind of mechanic that switched things up from the original. I always thought power-ups would be fun of this type of game.
john_conder9 was saying breaking blocks took kind of long but I found that repetitively attacking walls was a faster way to dig (not sure if that was intended or not).
The only glitch I noticed was the tube/link/whatever for the pump projectile not rendering after you die for the first time. Refreshing the page fixes it for me. Other than that it seem well implemented.
Good job!
A good entry. Good job!
Thanks for your feedback! I wrote a reply , if you want to check it.
Also letting you know that my game now has a windows build available (You commented saying you could help me compile for Windows, but I worked it out myself. Thanks for the offer though) if you would like to try it.
Sorry about plugging it here, but this was really the only reliable way to contact you.
At first, I found the orientation of the game slightly confusing. The graphics led me to believe there would be gravity, but then when there wasn't I was a bit unsure what was going on. It took me a few playthroughs to get it.
I found the idea of 'blowing enemies up' quite amusing, while not causing any negative effect to the rest of the game. Well done on that.
The additional method of crushing enemies with rocks was quite a nice feature, and perhaps more rocks on the level would allow it to be better used.
Maybe it's just my mouse, but sometimes while I was blowing up the enemies it would release them.
The slowness of breaking the blocks was quite annoying, but it looks like you realised that.
My speakers are dead atm so I couldn't judge the sound.
Apart from the fact that the game was underground, I'm not sure how much this relates to beneath the surface. It felt like the same game could be put in any environment and still feel the same. (I know I didn't do this well either)
This feels a lot like a game which I know I played when I was younger, but I can't remember, so you get a bit of a bonus for nostalgia. ;)
If there was one thing I think would make the game better, it would be more variety in enemies. I noticed that new enemies were being added after a few levels, but it felt too slow for the pace of the game.