You Don't Want That by Dark Arts and Sciences

[raw]
made by Dark Arts and Sciences for LD29 (COMPO)
I made a game for Ludum Dare 29 about cheating at making a game for Ludum Dare 29. I don't think I survived.



Requirements: A web browser. Should work on Windows, Mac OS/X, Linux, iOS/iPad/iPhone, etc.

If the game seems completely broken or you want to start over, clear your browser cookies (or just the one from beneath-the-surface.herokuapp.com), but be aware that it's supposed to look broken at several points. Don't give up too soon!

Hint: if you haven't tried to cheat, you aren't done. The end is clearly labeled.

Ratings

Coolness 100% 1
Overall 2.71 999
Audio 1.32 1056
Fun 2.22 1135
Graphics 1.67 1244
Humor 2.86 305
Innovation 3.37 354
Mood 3.02 526
Theme 2.65 980

Feedback

ShivanHunter
28. Apr 2014 · 04:45 UTC
Great writing, and very unorthodox. Nice one!
mrexcessive
28. Apr 2014 · 04:46 UTC
Hi. Not entirely nice to have no choice, well one... I enjoyed your writing.
aelita1992
29. Apr 2014 · 06:32 UTC
The writing was nice, but there should be more of user control.
Lizzip
29. Apr 2014 · 07:38 UTC
I regret cheat code DIE!
robert_steiner
29. Apr 2014 · 07:44 UTC
I'm still not sure if there are any codes or not...
Boltz Game Studios
29. Apr 2014 · 08:35 UTC
Very unique approach. Something really different.
jeffz
29. Apr 2014 · 22:16 UTC
Short and sweet. I felt I was transported there if only for an instant.
TomCooper3D
30. Apr 2014 · 01:34 UTC
you want dont that
cr2crstudios
30. Apr 2014 · 01:40 UTC
I was really confused until I figured out what was going on. . . then I was like "ohhhh, that's neat! :D"
elefantopia
01. May 2014 · 04:19 UTC
Compelling writing.
TobiasW
02. May 2014 · 01:08 UTC
A Ludum Dare creepypasta as a game? Neat - and pretty well written on top of it! Sadly it's a bit hard to me: I found out the first cheat code by reading the comments here, and I found out why death is useful, but now I just feel like a failure. And I don't want that.

I also found out how to restart the game without deleting my cookies, but I don't want that.
Cosmologicon
03. May 2014 · 16:10 UTC
I loved the mood, it was good and compelling, but eventually I gave up after 30 minutes of not figuring it out. I wish the intro text were not so long, it makes me feel like I have to reread the whole thing to make sure I didn't miss anything.
Chaoseed
05. May 2014 · 11:57 UTC
I love the idea and the fact that you went through and implemented it. (I do rather enjoy creepypasta...) Unfortunately it seemed like after a while I got stuck, or I didn't know what to do, or something. It felt like I was at a dead end and, though I wanted to know how it turned out, I wasn't able to. (Yes, I checked the source code on some of the pages at least.) Still, good work!
ViKing Games
17. May 2014 · 14:01 UTC
Great concept, it was very fun and especially enjoyable because I love creepypasta. However, it was hard to find the codes so I was constantly looking back at the walkthrough (the real one, obviously).

Also, I can't get to your author page. If that doesn't make the game even spookier, I don't know what does.
Dietrich Epp
17. May 2014 · 21:33 UTC
A bit... obtuse. Thanks for writing a walkthrough, I needed it.