Alienaria by Moebius
Shoot & Loot game. Not completely finished though.
You are stranded on an alien planet and have to fight your way down to a precious loot.
Requires Java (I tried to bundle it for the last hour but it's simply too late at night to figure it out just now :P)
Controls:
A/D - run around
SPACE - jump
Mouse - aim
Left Mouse Button - fire
You are stranded on an alien planet and have to fight your way down to a precious loot.
Requires Java (I tried to bundle it for the last hour but it's simply too late at night to figure it out just now :P)
Controls:
A/D - run around
SPACE - jump
Mouse - aim
Left Mouse Button - fire
Ratings
| Coolness | 39% | 1718 |
| Overall | 2.75 | 961 |
| Audio | 1.86 | 939 |
| Fun | 2.50 | 976 |
| Graphics | 2.78 | 807 |
| Innovation | 2.26 | 1092 |
| Mood | 2.47 | 990 |
| Theme | 2.73 | 944 |
The game engine is nice, I like how dirt scraps and bloody chunks accumulate. It doesn't even slown down after having dug and killed for a while.
I don't really see the link with the theme. I mean, yes, you can dig and go downward, but is that enough to fit the "Beneath the Surface" theme?
Since the shots are spawned at the gun muzzle, you can't dig the squares just next to you, which is annoying.
Sadly, despite the technical quality, the gameplay becomes boring very quick. Maybe with more block types, faster digging, a lot more enemies, etc.. it could become a good game? After all, this is a Terraria skeleton, and I poured countless hours into Terraria.
A few tunings and the game would be much more fun, firstly the enemies should have less health but you should spawn more of them.