Descent by niculistana
Descent is a 5 minute infinite vertical jumper made under 48 hours for Ludum Dare 29. You can read about our progress on making this game over here:
http://www.ludumdare.com/compo/?p=346986
http://www.ludumdare.com/compo/?p=349489
Programmer/Art: Nicu Listana (@apebeast)
Art: John Funtanilla (@iJohnF)
Music: SFXR and Scoreoid Mega Assets Pack
http://www.ludumdare.com/compo/?p=346986
http://www.ludumdare.com/compo/?p=349489
Programmer/Art: Nicu Listana (@apebeast)
Art: John Funtanilla (@iJohnF)
Music: SFXR and Scoreoid Mega Assets Pack
| Web | http://dcoyeinteractive.itch.io/descent |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35234 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 3.26 | 344 |
| Audio(Jam) | 3.38 | 228 |
| Fun(Jam) | 3.46 | 128 |
| Graphics(Jam) | 2.75 | 601 |
| Humor(Jam) | 2.61 | 355 |
| Innovation(Jam) | 2.92 | 412 |
| Mood(Jam) | 2.77 | 539 |
| Theme(Jam) | 2.98 | 463 |
Good job on your game.
That said there were some blatantly impossible jumps in there and that irked me because there's hard and then there's simply broken.
- Gameplay feels stiff, character jumps like a rock. While it seems "hardcore" to some, it could cripple the game experience for others. I think you could make an "easy" and "hard" modes, where the player density is lighter on the first.
- It's simple and addictive.
- I find it great that you placed a barrier on top before the game starts. It gives the user a chance to learn the controls and space to make mistakes.
- Song is great, but since you didn't created it, take as an inspiration for the next games.
You should seriously consider making a mobile version; it's addictive, simple and the gameplay fits nicely with phones and tablets!
Pretty cool! The jumping mechanic could use some more work (it's more "falling" than actually jumping atm), but the concept is certainly great!
The random placement of block should not be totally random I think. I had several instances of completly unsolvable situations
FYI your game was featured on this blog post:
(9 Gems from Ludum Dare 29)
http://alexdantas.net/stuff/posts/9-gems-from-ludum-dare-29/
Thanks a lot for making this awesome entry :)
The music was really happy but not annoying - which is incredible considering how short the track is and how often it loops. And the programmer art wasn't terrible! ;)
I played the game multiple times and got to about 30 as a high score before deciding I'd had enough. I think that you might want to give some instructions about the colors, but it was sort of fun figuring that out too - just a thought.
Solid design, I could definitely see you improving the art and adding some faster levels/higher difficulty/obstacles to round out the experience.
Thanks for sharing and good luck!