Oh My Oilrig! by manabreak
POST-COMPO RELEASE AVAILABLE IN GOOGLE PLAY!
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I've continued to work on this, and the first release version (v0.9) is now available in Google Play! Just follow the link and let me know what you think!
Also, follow me on Twitter (@dManabreak) to keep updated on new patches. :)
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So, here's my LD29 compo entry, "Oh My Oilrig!". I skipped the compo last time, but couldn't miss this one!
Oh My Oilrig! is a tower-defense game in which you command oilrig workers and try to defend the rig while precious oil is drilled. Unfortunately, there's some guys who want you to stop drilling it (environmentalists, pffft!), and that's why you have to build defenses. :)
The game is made with libgdx and Java, so you'll need Java runtime to play it. Eclipse was used for coding and debugging, GIMP and Inkscape for graphics, and Psycle, Audacity and Oggdrop for music.
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INSTRUCTIONS
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Left mouse button selects a worker. When a worker is selected, right-clicking on an empty turret space will command the worker to walk there. When a worker is at the turret space, a building menu shows up where you can build a turret. While building, the worker is busy and cannot be moved.
Building turrets costs oil, though, so place your turrets carefully! And I think the attacking boats get more angry the deeper you drill...?
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OTHER STUFF
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Nothing else to say besides THANK YOU for playing, rating and commenting. :)
--------------------------------------------
I've continued to work on this, and the first release version (v0.9) is now available in Google Play! Just follow the link and let me know what you think!
Also, follow me on Twitter (@dManabreak) to keep updated on new patches. :)
--------------------------------------------
So, here's my LD29 compo entry, "Oh My Oilrig!". I skipped the compo last time, but couldn't miss this one!
Oh My Oilrig! is a tower-defense game in which you command oilrig workers and try to defend the rig while precious oil is drilled. Unfortunately, there's some guys who want you to stop drilling it (environmentalists, pffft!), and that's why you have to build defenses. :)
The game is made with libgdx and Java, so you'll need Java runtime to play it. Eclipse was used for coding and debugging, GIMP and Inkscape for graphics, and Psycle, Audacity and Oggdrop for music.
------------
INSTRUCTIONS
------------
Left mouse button selects a worker. When a worker is selected, right-clicking on an empty turret space will command the worker to walk there. When a worker is at the turret space, a building menu shows up where you can build a turret. While building, the worker is busy and cannot be moved.
Building turrets costs oil, though, so place your turrets carefully! And I think the attacking boats get more angry the deeper you drill...?
-----------
OTHER STUFF
-----------
Nothing else to say besides THANK YOU for playing, rating and commenting. :)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.25 | 484 |
| Audio | 3.21 | 278 |
| Fun | 3.33 | 312 |
| Graphics | 3.33 | 440 |
| Humor | 2.42 | 570 |
| Innovation | 2.84 | 719 |
| Mood | 2.80 | 730 |
| Theme | 2.78 | 916 |
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.manabreak.ld29.ComponentPlatform.buildingDone(ComponentPlatform.java:191)
at com.manabreak.ld29.SingleLaserDefense.update(SingleLaserDefense.java:68)
at com.manabreak.ld29.ComponentPlatform.update(ComponentPlatform.java:123)
at com.manabreak.ld29.Oilrig.update(Oilrig.java:171)
at com.manabreak.ld29.Scene.update(Scene.java:88)
at com.manabreak.ld29.GameScene.update(GameScene.java:75)
at com.manabreak.ld29.Game.render(Game.java:42)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Very neat and clean graphics.
All this needs now is a larger variety in turrets/enemies, and it would be an incredibly addicting game. :)
Well done.
Excellent job :)
After that I simply oneshot every boat, and gathered tons of resources :D
Also I don't see any reason to be able to select ladders, and it would be nice if the worker stood next to the tower instead of on top of it in order to make him easier to select.
It didn't have a whole lot of depth (lol) and the pacing could have been improved. I felt like I had to spend too much time waiting for resources so I could build. Maybe I just wasn't very good.
I hope you expand it!
Otherwise, pretty nice. Obviously more variation would be better, but that's an issue a lot of compo games have given the time limit :P
Nice work!
Perhaps some more turrets or turret upgrades would have helped with the 'strategy' aspect of the game, but regardless, awesome!
... You know what this game needs? Trained sharks. Head-mounted laser beams optional.
Good execution. If you were to keep going, you might want to consider giving turrets some kind of bonus when a worker is on them; would add more strategy to the placements and stuff.