Oh My Oilrig! by manabreak

[raw]
made by manabreak for LD29 (COMPO)
POST-COMPO RELEASE AVAILABLE IN GOOGLE PLAY!
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I've continued to work on this, and the first release version (v0.9) is now available in Google Play! Just follow the link and let me know what you think!

Also, follow me on Twitter (@dManabreak) to keep updated on new patches. :)

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So, here's my LD29 compo entry, "Oh My Oilrig!". I skipped the compo last time, but couldn't miss this one!

Oh My Oilrig! is a tower-defense game in which you command oilrig workers and try to defend the rig while precious oil is drilled. Unfortunately, there's some guys who want you to stop drilling it (environmentalists, pffft!), and that's why you have to build defenses. :)

The game is made with libgdx and Java, so you'll need Java runtime to play it. Eclipse was used for coding and debugging, GIMP and Inkscape for graphics, and Psycle, Audacity and Oggdrop for music.

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INSTRUCTIONS
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Left mouse button selects a worker. When a worker is selected, right-clicking on an empty turret space will command the worker to walk there. When a worker is at the turret space, a building menu shows up where you can build a turret. While building, the worker is busy and cannot be moved.

Building turrets costs oil, though, so place your turrets carefully! And I think the attacking boats get more angry the deeper you drill...?

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OTHER STUFF
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Nothing else to say besides THANK YOU for playing, rating and commenting. :)

Ratings

Coolness 100% 1
Overall 3.25 484
Audio 3.21 278
Fun 3.33 312
Graphics 3.33 440
Humor 2.42 570
Innovation 2.84 719
Mood 2.80 730
Theme 2.78 916

Feedback

martijn
27. Apr 2014 · 18:59 UTC
Hi there, I just played you game. It however crashed shortly after I build my first defense thingy. Here is the command line output if it is helpful to you.

Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.manabreak.ld29.ComponentPlatform.buildingDone(ComponentPlatform.java:191)
at com.manabreak.ld29.SingleLaserDefense.update(SingleLaserDefense.java:68)
at com.manabreak.ld29.ComponentPlatform.update(ComponentPlatform.java:123)
at com.manabreak.ld29.Oilrig.update(Oilrig.java:171)
at com.manabreak.ld29.Scene.update(Scene.java:88)
at com.manabreak.ld29.GameScene.update(GameScene.java:75)
at com.manabreak.ld29.Game.render(Game.java:42)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:206)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Kaoin
28. Apr 2014 · 02:51 UTC
Pretty fun game! If you update this I'd like to see more enemy and turret variety, gaining resources for destroying a boat, upgrades, maps etc. Otherwise a solid game in under 48 hours!
Garris
28. Apr 2014 · 05:18 UTC
The way I constantly had to keep rebuilding towers was an interesting spin on the tower defense formula. Fun game!
OhFiddleDiddle
28. Apr 2014 · 05:18 UTC
This is a pretty cool little game. :)
Very neat and clean graphics.
All this needs now is a larger variety in turrets/enemies, and it would be an incredibly addicting game. :)
Well done.
FyberOptic
28. Apr 2014 · 05:24 UTC
Cool concept for a tower defense game. Great artwork, music and sounds. The workers are designed in a way that would let them have some nice comedic reactions. It'd be fun to see where you take it from here. I can imagine that as it goes onwards that you'd unleash worse and worse things from the ocean trying to stop you from drilling, so you'd need bigger and better weapons to deal with it, as in any good tower defense game. Anyhoo, good job!
Idkfawin32
28. Apr 2014 · 05:49 UTC
Wow, either I don't play many games or this seems innovative. I haven't actually seen a tower defense type of game from this perspective.

Excellent job :)
DrPrettyPatty
28. Apr 2014 · 05:50 UTC
I see a lot of potential in this! Fun and simple as it is, but I agree with OhFiddleDiddle and FyberOptic. Nice work!
dejant
28. Apr 2014 · 06:01 UTC
Realy nice twist of tower defence! Liked it very much!
JavadocMD
28. Apr 2014 · 06:02 UTC
Very well done! Liked the ocean wave effect. Graphics are very slick. A simple feature that would add more strategic depth (pun intended) would be having the workers slowly repair the turrets while they stood there. Then you can shuffle them around to keep turrets alive longer when all of your turret spots are full and there's nothing else to do.
🎤 manabreak
28. Apr 2014 · 06:07 UTC
@JavadocMD: If you look at the source (please don't, it's messy!), there's tons of code already written for repairing. :)
terraco
28. Apr 2014 · 07:39 UTC
Really great start at a turret defence!
Flam
28. Apr 2014 · 07:49 UTC
Nice game. I really liked the graphics and the audio. :)
rincewind_cz
28. Apr 2014 · 08:00 UTC
Nice audio. Unfortunately in current state the game gets repetitive soon :)
Druid
28. Apr 2014 · 10:01 UTC
Needs looots of weapons, bonuses upgrades and other stuff. But, u like it :D
MikeyPB
28. Apr 2014 · 12:44 UTC
I enjoyed the constant repair of the towers mechanic. Nice art. Really cool work!
MAT4DOR
28. Apr 2014 · 12:57 UTC
I really liked it, but you should add some option for repairing the things, and maybe some kind of station to drill faster. Well done!
mikedirl
28. Apr 2014 · 13:02 UTC
This crashed on me once, but played ok the second time. I love your graphics they have a real polished look.
bvanschooten
28. Apr 2014 · 13:07 UTC
Very well presented and polished for an 48h game! A bit limited in terms of strategic choices. After about 500m the game didn't seem to get more difficult anymore.
no.One
28. Apr 2014 · 13:14 UTC
Fun game, but become too easy once you get the third guy.
After that I simply oneshot every boat, and gathered tons of resources :D
Almost
28. Apr 2014 · 21:04 UTC
The 1st ship comes before I have time to build anything, which is a bit annoying.

Also I don't see any reason to be able to select ladders, and it would be nice if the worker stood next to the tower instead of on top of it in order to make him easier to select.
csanyk
29. Apr 2014 · 02:11 UTC
Seems like if I right clicked in the game window when I *wasn't* controlling one of my guys, the game would just abruptly exit.

It didn't have a whole lot of depth (lol) and the pacing could have been improved. I felt like I had to spend too much time waiting for resources so I could build. Maybe I just wasn't very good.
TheLastBanana
29. Apr 2014 · 07:52 UTC
I liked it! For some reason, though, when I clicked the build icon, the workers often wouldn't do anything. In one case, the clock popped up to indicate he was working, but the turret never appeared.
tiffi_gaming
29. Apr 2014 · 09:16 UTC
Larger variety would be great. All in all a very nice game
Hypnohustla
29. Apr 2014 · 11:54 UTC
Nice little defense game. It was hard at first to get my own turrets to work, and the enemies had already destroyed me when I understood what to do. Took me a few tries but managed to get stuff to work eventually. :) Audio was great!
Gaspard_
29. Apr 2014 · 14:32 UTC
Nice little game we got here!
I hope you expand it!
howieV (binarygirl)
29. Apr 2014 · 14:45 UTC
nice entry.. took me awhile to realize i had to right click to get him to move ( i should read the directions hah) good work :)
Belvar
29. Apr 2014 · 15:35 UTC
Cool protoype with great potential. The graphics looks very good.
Dominator_101
29. Apr 2014 · 15:51 UTC
I think you need to give the player a bit of time before the boats appear. I had already taken a few hits before my worker even started on the tower.

Otherwise, pretty nice. Obviously more variation would be better, but that's an issue a lot of compo games have given the time limit :P

Nice work!
stenol
29. Apr 2014 · 16:06 UTC
Great concept ! There is a lot potential for the game to be continue. Gratz !
josefnpat
29. Apr 2014 · 20:12 UTC
I really enjoyed this game. Nice job!

Perhaps some more turrets or turret upgrades would have helped with the 'strategy' aspect of the game, but regardless, awesome!
runvs
30. Apr 2014 · 15:43 UTC
Hi there. Quite nice game! I like the music. Some more turrets would have been nice. Also the turrets shot on the ships while they were outside my screen. I don't know if that is intended or just some problems with my resolution.
Anti
30. Apr 2014 · 20:36 UTC
Awesome game! Really well made for 48 hours!
Jools64
01. May 2014 · 19:15 UTC
This is a very cool game, great graphics, cool music and interesting game-play. I think it would have benefited from some more enemy types and weapon types but still, fantastic job!
Make A Game
05. May 2014 · 18:15 UTC
Seems like a good base for something fun! Nice work for 48h
LemmingSurvivor
06. May 2014 · 14:20 UTC
Curse those peace-loving do-gooders. May they be eaten by sharks.

... You know what this game needs? Trained sharks. Head-mounted laser beams optional.

Good execution. If you were to keep going, you might want to consider giving turrets some kind of bonus when a worker is on them; would add more strategy to the placements and stuff.
KevinWorkman
12. May 2014 · 15:00 UTC
This was pretty well done and nicely polished. You should definitely build on this and add upgrades and whatnot to make it really replayable.
Zerkruemler
14. May 2014 · 10:11 UTC
Nice idea with good graphics and sound. The implementation is however not so smooth. Often my workers do not do what I want them to do this makes it unneccessarily difficult. The balancing seems to be also not very polished. But good starting point. Could be a really fun game when polished up.
klianc09
16. May 2014 · 18:53 UTC
Really liked the music and was a lot of fun, just missing some depth.