Beneath by AGDG_REJECT

[raw]
made by AGDG_REJECT for LD29 (JAM)
"Beneath the Surface"

Its a high concept game with no enemies or a way to lose. It is almost like it wasn't finished. Consider it an allegory for life itself, or something like that.

It was made from scratch in C using Allegro 5. Raster art was done in Photoshop. Other tools included vim, make, a ballpoint pen, and irssi (at least while I could still join #ludumdare).

It is possible the OS X version has some linking issues (it may be dynamically linked to some libraries when it should be statically linked to them). I don't have a way to test it at the moment. It was developed on that platform, so I'll feel bad if it doesn't work. That probably means I'll end up feeling bad.

The source code is under the MIT license, copyright AGDG_REJECT, and associated parties, 2014.

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Controls:
"WASD" or arrow keys to move
'R' to restart. This will also generate a new random level.
ESC or close the display to quit.

Ratings

Coolness 46% 1460
Overall(Jam) 2.60 659
Fun(Jam) 2.13 709
Graphics(Jam) 3.71 238
Innovation(Jam) 2.83 444
Mood(Jam) 3.05 379
Theme(Jam) 2.27 688

Feedback

Magdev
29. Apr 2014 · 04:44 UTC
A game done good
kirbytails7
29. Apr 2014 · 04:51 UTC
What's here is pretty solid. The style is nice, and if the controls were a bit more fluid I could see this developing into a fun maze game or maybe an auto-scroller.
Galdon
29. Apr 2014 · 04:58 UTC
Seems to have some good style, it's unfortunate you didn't have time to make the maze have a goal or end point.
Lost King
29. Apr 2014 · 05:04 UTC
Well, that was neat.
HBurd
29. Apr 2014 · 05:07 UTC
Controls were annoying, but it was cool
hyouko
29. Apr 2014 · 05:28 UTC
I hope you take this and do some more work with it; the visuals are too cool not to take further!
baldwinthree
29. Apr 2014 · 05:29 UTC
Having also gone through the process of procedural maze generation for this LD, I feel your pain.... Impressive what you ending with, considering how low-level the tools you used to build it!
SevenKingdomsSurvivors
29. Apr 2014 · 05:35 UTC
Great start. I could see this hashing out in to a fun game
Maniulo
29. Apr 2014 · 05:45 UTC
Nice concept.
petey123567
29. Apr 2014 · 05:47 UTC
Confirmed crash on Mac :*(
mclewis
29. Apr 2014 · 06:01 UTC
Great idea with that looks amazing. Would be interesting in playing a version that has some more functionality
mtinkerhess
29. Apr 2014 · 06:22 UTC
I really like the graphical aesthetic. The changing colors in the background are especially nice, and the way the camera rotates too. I like that you did procedural levels too.

Without a clear objective it feels more like a toy than a game. But it seems like that's what you were going for!
Tuism
29. Apr 2014 · 06:23 UTC
Hmmmm. That's a great engine for something, though not sure what. It's a nice groundwork for a game - but isn't a game yet :) Good job putting it together, juicy :)
Snoother
29. Apr 2014 · 19:56 UTC
Loved the style and graphics, and even enjoyed playing it despite its incompleteness.
evilseanbot
29. Apr 2014 · 21:21 UTC
I greatly appreciate how trippy it is.

Do you think you want to try to develop on it further?
Moist
30. Apr 2014 · 12:23 UTC
Thank you, this game made me realise the meaning of life. Also, I absolutely love the aesthetics.
moonmagic
01. May 2014 · 18:41 UTC
Enjoyed pulsating color maze. Scritchy scratchy, looks good. Why free movement? Grid based with a lerp would feel better, have less bouncing around.
ChuiGum
06. May 2014 · 03:15 UTC
Love the graphics, very innovative too