Heart of the Cards by roaet
Not just a matching game! For the Ludum Dare 29 jam! A first entry for most in the team.
The theme for LD29 was “Beneath the Surface”. We went with the idea that under the surface of a matching game there is a story generator!
The theme for LD29 was “Beneath the Surface”. We went with the idea that under the surface of a matching game there is a story generator!
| Web (Unity) | http://www.kongregate.com/games/roaet/heart-of-the-cards |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20235 |
Ratings
| Coolness | 30% | 1877 |
| Overall(Jam) | 2.80 | 597 |
| Audio(Jam) | 2.74 | 489 |
| Fun(Jam) | 2.40 | 629 |
| Graphics(Jam) | 2.90 | 547 |
| Humor(Jam) | 2.35 | 458 |
| Innovation(Jam) | 3.31 | 235 |
| Mood(Jam) | 2.50 | 639 |
| Theme(Jam) | 2.48 | 650 |
Think about it - if the board was the same every time (by maybe with more cards on it), then the player could experiment with the story generator, with only three or so cards moved around for every new go.
Where as now, there doesn't need to be a story generator, you could just make a story that fits the couple of images no matter their order because you can't really compare whether or not it would have changed.
But then, if you did the aforementioned thing, it would beg the question of why this is a memory game at all. I don't know. I like it a lot as is, I don't mean to get you down at all, but there is something ... something that you could tweak slightly that would make the whole thing brilliant. I don't know what though. D: