Heart of the Cards by roaet

[raw]
made by roaet for LD29 (JAM)
Not just a matching game! For the Ludum Dare 29 jam! A first entry for most in the team.

The theme for LD29 was “Beneath the Surface”. We went with the idea that under the surface of a matching game there is a story generator!

Ratings

Coolness 30% 1877
Overall(Jam) 2.80 597
Audio(Jam) 2.74 489
Fun(Jam) 2.40 629
Graphics(Jam) 2.90 547
Humor(Jam) 2.35 458
Innovation(Jam) 3.31 235
Mood(Jam) 2.50 639
Theme(Jam) 2.48 650

Feedback

CupcakeMedia
28. Apr 2014 · 21:37 UTC
Haha. It's a good idea and I like the game a lot, but I have to ask you this: What does scrambling the cards add to your game vs what does it remove?

Think about it - if the board was the same every time (by maybe with more cards on it), then the player could experiment with the story generator, with only three or so cards moved around for every new go.

Where as now, there doesn't need to be a story generator, you could just make a story that fits the couple of images no matter their order because you can't really compare whether or not it would have changed.

But then, if you did the aforementioned thing, it would beg the question of why this is a memory game at all. I don't know. I like it a lot as is, I don't mean to get you down at all, but there is something ... something that you could tweak slightly that would make the whole thing brilliant. I don't know what though. D:
mneubrand
30. Apr 2014 · 03:25 UTC
Nice idea. I wonder how many story combinations there are total. Would like to see this concept further developed.
Snicklodocus
30. Apr 2014 · 03:26 UTC
I enjoyed this quite a bit. Very cool idea - it was fun to see what the game said. I think you could emphasize the memory aspect a bit more - maybe the number of turns influences whether the story has a good or bad ending? I only had two complaints: the connection to the theme is pretty weak and sometimes the game did not recognize my clicks. Overall, great game.
ninjascript
30. Apr 2014 · 04:17 UTC
A good concept! Definitely ripe for further development.
baykush_figtree
30. Apr 2014 · 21:03 UTC
Nice mechanics / storytelling combo and great music. Some steps further and you might have a really good game
Snoother
30. Apr 2014 · 21:03 UTC
Really inventive use of theme, and well-executed too. I did find that the story moved a bit slowly, though, because the game mechanic eventually became a touch too monotonous. But I too would like to see the theme developed further.
Nezzhil
30. Apr 2014 · 21:04 UTC
Good idea!, great concept! Please, you need to do it longer.
clearlyspam23
30. Apr 2014 · 21:07 UTC
The story generator seems like a cool idea, however it was hard to play with due to the mechanics of a matching game. Still, pretty fun!
Loneshark
02. May 2014 · 03:35 UTC
Boy nukes world...Rainbow Dash loves boy?
Fox_in_sox
02. May 2014 · 06:49 UTC
Iteresting idea. The story part definitely keeps me hooked to the game, althrough I am not exactly sure how is it generated. Does is use only a part of the pictures? I would like to know how I actually contribute to the story.
thenmal
02. May 2014 · 18:54 UTC
The story generator is neat, but it'd be more fun if I could tell how it was generating them. Is it what cards I have in the first few slots or is it when certain cards appear in pairs, or is it just based all the cards that appeared at which point what did matching them do? Maybe a glow effect on the individual cards that caused the story so that the player can see how to go about getting a new story each time. A counter of how many of the possible stories you have unlocked out of the total would be cool too, to give the player a kind of goal to reach.
tenpn
02. May 2014 · 21:23 UTC
Not really sure how the theme applies here. Aside from simple card matching, I'm not seeing much else? A bit too much disconnect from my actions to the consequences for me.
gettothechapel
02. May 2014 · 23:38 UTC
a nice and different take on the theme. although i couldnt figure out if the stories are connected in some way