{"author_link":"\/author\/twitchseventeen\/","author_name":"TwitchSeventeen","author_uid":"24445","comments":[{"author_name":"Kyatric","author_uid":"5250","time":"Apr 28, 2014 @ 7:35am","epoch":1398670200,"text":"Interesting idea, fitting to the theme.\r<br\/>I found a bit tedious to have so many clicks to do.\r<br\/>It would have been nice to be able to select areas\/groups of cells and assign a &quot;function&quot; to them.\r<br\/>Also it would have been nice to have a counter as we were going, letting us know how much resources were in, according to the current number of dorms we had made.\r<br\/>\r<br\/>This way, the mechanics would have relied on space management rather than space management AND mental maths at the same time, which is overbearing to the player.\r<br\/>Especially since there is a limited time as well.\r<br\/>\r<br\/>The map is maybe a bit too big, also there should be a way to hit the &quot;I'm done&quot; button. Let's say I build resources only for four people, I don't need the 365 days\/counter to go all the way down :D\r<br\/>\r<br\/>Nevertheless, good job, it's worth working on this concept and polishing it.\r<br\/>Congrats on making a game in 48 hours."},{"author_name":"increpare","author_uid":"492","time":"Apr 29, 2014 @ 12:47am","epoch":1398732120,"text":"click click click click i would rather it have a much shorter time interval - it's hard to know what effect anything has, and constant clicking for five minutes isn't something I am predisposed towards using the stamina for.  it still beguiles, nonetheless...."},{"author_name":"Move127","author_uid":"30603","time":"Apr 29, 2014 @ 1:02am","epoch":1398733020,"text":"Interesting idea. The sound at the end scared the crap out of me, since there was no noise before that."},{"author_name":"SmilingCat","author_uid":"21630","time":"Apr 29, 2014 @ 1:23am","epoch":1398734280,"text":"Very interesting game concept. Would be nice if I could fill whole areas, though."},{"author_name":"SecondDimension","author_uid":"14838","time":"Apr 30, 2014 @ 12:31pm","epoch":1398860760,"text":"I found the controls of this a bit frustrating, I guess I am used to clicking on a building and then clicking on a plot to place it, rather than the other way round.  I agree that the screen was too big, and was a bit awkward to move.\r<br\/>Having said all that, I really like this idea, what I really wanted to see was a sped-up simulation of the people coming into the shelter and trying to survive. I put the food next to the power reactor, expecting it to go bad and I put some water down but no way to get to it, so I wanted to see the little people try to cope with these things.  I'm not saying you should have done all this in the 48hrs, I mean it as a compliment - that this a good idea with lots of potential to expand on"},{"author_name":"TheCze","author_uid":"17841","time":"May 2, 2014 @ 6:48am","epoch":1399012980,"text":"This game did not work in my firefox (but it did in chrome). Nice game, I enjoyed the setting."}],"images":["ld29\/24445-44cb1d13945f362bebec3f02127659ca.jpg"],"links":[{"url":"http:\/\/www.lkowen.co.uk\/ld29\/","text":"Web"},{"url":"https:\/\/db.tt\/1sUCwpRk","text":"Source"}],"metadata":{"g_key":"18694","g_author":"24445","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"18723","g_title":"Shelter","g_status":"UCHK1","g_place":"953","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/24445-shot0.png-eq-900-500.jpg"],"text":"In one year's time you come under nuclear attack, build and stock an underground base with supplies, and help humanity survive.","title":"Shelter"}