The Mole Hole by Sylvain Dubrofsky

[raw]
made by Sylvain Dubrofsky for LD29 (COMPO)
Story
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All the other moles have been whacked. The area beneath the surface is toxic. But you refuse to permanently leave your home. Try to survive...

Control
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* Mouse click a mole hole to move to it
* Click SND/MUS to turn off sound effects or music

Tips
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* YOU LOSE HEALTH UNDERGROUND

Challenge
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Post your top score in the comments if you're up for it!

Ratings

Coolness 91% 2
Overall 3.10 640
Audio 2.67 602
Fun 3.06 517
Graphics 2.20 1129
Humor 3.18 185
Innovation 3.47 283
Mood 2.94 599
Theme 3.66 212

Feedback

tentativedibs
27. Apr 2014 · 22:16 UTC
Thanks for playing!
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I'll put more detailed info on my Ludum Dare journal.
ZQMony
28. Apr 2014 · 02:25 UTC
A nice addicting game.
Elforama
28. Apr 2014 · 02:25 UTC
I like how you took a classic game and reversed the players role. Nice job on the theme. This game is challenging.
SmilingCat
28. Apr 2014 · 02:27 UTC
Nice reversal of concept, and cool soundtrack. Great job!
MattV
28. Apr 2014 · 02:27 UTC
what a fun concept! Dialog is hilariously unexpected.
Andrew Adams
28. Apr 2014 · 02:36 UTC
Nice share button.
letoine
28. Apr 2014 · 02:38 UTC
Fun idea. Good rendition of the subject
terraco
28. Apr 2014 · 04:59 UTC
Why don't you take a picture with YOUR phone?
sapermysz
28. Apr 2014 · 13:47 UTC
Great idea and nice game
🎤 Sylvain Dubrofsky
28. Apr 2014 · 18:33 UTC
Thanks guys! It's my first Ludum Dare so I'm thankful for the kind words.
🎤 Sylvain Dubrofsky
28. Apr 2014 · 18:34 UTC
Here's my share...my highest score yet: http://imgur.com/twVuS3j
🎤 Sylvain Dubrofsky
28. Apr 2014 · 18:34 UTC
96 seconds...
GeorgeBroussard
28. Apr 2014 · 20:59 UTC
Great idea and pretty fun for 48hrs. I kept thinking about Caddyshack :) I never made it much past 45 secs or so, about when the difficulty increased. Could definitely see something like this on mobile.
garbagetrucks
29. Apr 2014 · 02:10 UTC
Yeah nice concept and good tension.
Fortyseven
29. Apr 2014 · 02:23 UTC
Very interesting concept. :)
atlantian
29. Apr 2014 · 05:05 UTC
good reversal of concept
copain
29. Apr 2014 · 10:01 UTC
really good idea. I was imagined the hammer was controlled by max (from sam & max).
billhung
29. Apr 2014 · 11:09 UTC
the web link is not working
MrLeePerry
29. Apr 2014 · 20:39 UTC
Worked for me! Dig it! That hammer up there is so imposing, it's surprisingly stressful (in a great way) and a great fit for the theme.
bchan
30. Apr 2014 · 05:21 UTC
The intermittent dialogue was my favorite. The pathos of the last living mole!
Empyrealhell
01. May 2014 · 02:35 UTC
I love the idea of playing the mole. It seemed a little difficult though, not a lot of strategy, just timing. It would be interesting to see this with several moles to more closely feel like playing on the wrong side of a game of whack-a-mole.
ruthiepee
01. May 2014 · 03:31 UTC
42 seconds for me... that's pretty bad, haha. Very challenging game, I like the concept! The simplicity of the graphics didn't really bother me since the gameplay was fast-paced.
ninjascript
01. May 2014 · 04:18 UTC
Nice twist on an old classic! I like the burrow effect.
luisfelipeart
02. May 2014 · 05:54 UTC
Loved this game, super addictive, I like the idea of health regenerating! I hope you continue to polish this game, it has a lot of potential
elefantopia
18. May 2014 · 03:26 UTC
The poor mole... I didn't get past the two hammers. Great game.