Under the Hood by Red Light Collective

[raw]
made by Red Light Collective for LD29 (JAM)
Prepare to ignite as you rumble through the inside of an engine!

Play as Paul the gasoline drop and absorb other drops to get big enough and power up the engine!

Touching a smaller drop will add it your size, try and get to the target size before time runs out.

Fire consumes you, giving you a speed bost; while water dilutes you and makes you slower.

Move using WASD.



Made with the theme "Beneath the Surface" for Ludum Dare 29.

Progamming:

-Felix Izarra (@FelixIzarra)

-Felix Vegas (@Felix_Vegas_)

Audio: Jan Marcano (@AldianSolkai)

Art: Marcos Vieira

Ratings

Coolness 57% 3
Overall(Jam) 2.88 561
Audio(Jam) 3.17 322
Fun(Jam) 3.03 346
Graphics(Jam) 2.94 536
Humor(Jam) 2.72 311
Innovation(Jam) 2.53 593
Mood(Jam) 3.07 364
Theme(Jam) 2.84 522

Feedback

friken
28. Apr 2014 · 22:27 UTC
cool concept, good movement, but after a little while all the other shapes disappeared except for these white light things that didn't seem to impact me.
KickBack
29. Apr 2014 · 14:57 UTC
I also had trouble keeping the other shapes around. It seems if I wander a little further I never find other things to absorb.
DustyStylus
29. Apr 2014 · 14:58 UTC
Interesting idea, nice graphics. Similar similar situation to "friken", I seemed to lose all the other shapes at some point.
daandruff
29. Apr 2014 · 14:59 UTC
Nice Osmos clone, but why use WASD instead of arrow keys?
Nezzhil
29. Apr 2014 · 14:59 UTC
Too Many time without see anything to eat or scape.
lucidlarva
29. Apr 2014 · 15:00 UTC
After I figured out I gotta be fast enough to get big before the next round everything snowballed and I became ginormous.
zedutchgandalf
29. Apr 2014 · 15:01 UTC
This reminds me a lot of the first level(s) in Spore :P
I did wander of as a little drop (I don't know why) and I couldn't find anything again. It felt like the world was completely empty... :(
All in all, this is a fun, good game! Congratulations! :)
simon02
29. Apr 2014 · 15:01 UTC
Nice game. The particles did vanish at some point and new ones would spawn very sudden in big groups, almost always killing me instantly.
Korwegian
29. Apr 2014 · 21:18 UTC
Really fun, but spawning should be spread out across the area off screen instead of coming from one point. When I got too far I died from bigger drops spawning on me.
vladimirdlc
30. Apr 2014 · 15:31 UTC
Fun game, the art is nice, the music and sound seems fitting, just to add that the scale of the difficulty seems a little rough, some deads to me seemed a little too sudden.
perfect victim
30. Apr 2014 · 22:00 UTC
nice game,
mark.goetz
03. May 2014 · 18:11 UTC
Nice work. I like that you gave the other gas drops some personality. I also ran into the same issue as many other people, where the rate of other gas drops spawning was off - too much dead time without seeing other drops, followed by a bunch of humongous drops spawning. But it's an interesting new theme to play!
elefantopia
10. May 2014 · 04:30 UTC
Interesting game with cute music. Maybe smaller space or more gas drops to absorb.
pikkpoiss
10. May 2014 · 05:29 UTC
This was fun! The only frustrating bit was getting killed by randomly spawning groups which seemed to pop up right underneath me 5-6 times in a row. But I found myself getting pretty into the gameplay, just... need... a... little... more... size :)
sP0CkEr2
14. May 2014 · 04:50 UTC
cool idea and good execution - i almost got to 10 - nice job
udo
15. May 2014 · 16:17 UTC
Cute little droplets! Good job :)
Kragnir
20. May 2014 · 00:39 UTC
A fun short game, don't like the idea of balancing it so that moving around is too slow at large size. Like that the game zoom out. The growth rate of the droplet is probably too fast.