Enderscope's Game by Arakade
Incomplete but gives general idea. It's about 8 hours work due to RealLife(tm) intervening so it's more "tech demo" than game/compo entry. All feedback *really* welcome (or ping on @Arakade). Worth taking further?
So, that said...
You are performing laparoscopic surgery (using an endoscope) to excise (remove) a life-threatening cancerous tumour from this patient. You must remove as much tumour as possible while damaging as minimal healthy tissue. You will (would be in finished version) scored on surgical outcome -- least damage to patient through minimal back-and-forth of endoscope, minimization of healthy tissue removed and, most importantly, removing *all* of the cancerous tissue. Failure to remove some can cause metastasis (spreading of infection to other parts of the body).
Aim with mouse, move forward and back with up/down or w/s fire laser with left click. ESCAPE to exit.
This is built with Unity3D, TerraVol (which I hadn't used before!), Livity (also not used before) and much sweat and silent swearing ;-)
Design Google Doc with dev notes and future plans can be found here: http://goo.gl/BDDvXX
Enderscope's Game! Playing this game, in the finished version, the final rounds has you unknowingly treating live patients! ;-)
UPDATE 1: Added extra ports and fixed shader.
UPDATE 2: Notes updated to remove web build and mention time & feedback.
So, that said...
You are performing laparoscopic surgery (using an endoscope) to excise (remove) a life-threatening cancerous tumour from this patient. You must remove as much tumour as possible while damaging as minimal healthy tissue. You will (would be in finished version) scored on surgical outcome -- least damage to patient through minimal back-and-forth of endoscope, minimization of healthy tissue removed and, most importantly, removing *all* of the cancerous tissue. Failure to remove some can cause metastasis (spreading of infection to other parts of the body).
Aim with mouse, move forward and back with up/down or w/s fire laser with left click. ESCAPE to exit.
This is built with Unity3D, TerraVol (which I hadn't used before!), Livity (also not used before) and much sweat and silent swearing ;-)
Design Google Doc with dev notes and future plans can be found here: http://goo.gl/BDDvXX
UPDATE 1: Added extra ports and fixed shader.
UPDATE 2: Notes updated to remove web build and mention time & feedback.
| Windows | http://goo.gl/zxkUlT |
| Linux | http://goo.gl/uBNf7X |
| OS/X | http://goo.gl/7Z2OBn |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=18287 |
Ratings
| Coolness | 33% | 1823 |
| Overall(Jam) | 3.00 | 491 |
| Audio(Jam) | 2.88 | 449 |
| Fun(Jam) | 2.35 | 645 |
| Graphics(Jam) | 3.52 | 321 |
| Innovation(Jam) | 4.00 | 23 |
| Mood(Jam) | 3.45 | 203 |
| Theme(Jam) | 3.83 | 67 |
Argh!!! I'm suffering from "WHHHHHY did I leave the Web build to the last minute!?"
There seems to be a known bug in Unity's Protobuf which I'm using to load the level data! (hence you get an empty world)
I've just spent 3 hours trying to fix it (from 2am to 5am). I've gotta be up in 3 hours so I'll upload some native builds and ask people's patience with getting the Web version working.
Really sorry and thankyousooooomuch for trying my gamelet!
Was the cancer actively spreading while the game was running? It might've been interesting if there was some warning about where the cancer was going to spread to next, like a blinking area that was under threat; could give the player the sense that they can strategically get ahead of the cancer.
Maybe also include some mechanics about how the cancer spreads, and how they player's actions impact that spread. Maybe different tissues impact the spread in various ways. Or different laser frequencies affect the cancer behavior.
It was an interesting tech demo that could be taken somewhere, but it was lacking in mechanics, and I doubt that a scoring system would be sufficient to add the intrigue that a good game needs.
What part of the gut has all these branches? :)
This game reminds me of that, but really squicky. The gameplay itself was minimal, but it was sufficiently creepy. And it's original too-- how many games have you played about laparoscopic surgery? Not many. It's incredible.
Anssi@MooseflyGames