Thirst by TeamPurpleDolphins
The game involves a real-time survival scenario where you, the pilot of a small space-faring vessel, have crash landed on a seemingly inhospitable desert world. As you search for a way to survive you will find clues that will ultimately direct you to seek refuge with the planet's native species who make their homes under the planet's surface.
Throughout your journey, your ever friendly shipboard AI will attempt assist you with helpful clues and witty repartee.
The survival elements of the game involve collecting water to maintain hydration, and careful navigation through sticking to shaded areas to reduce heating effects. The game ends when you die from overheating, or succeed in finding the alien refuge.
Throughout your journey, your ever friendly shipboard AI will attempt assist you with helpful clues and witty repartee.
The survival elements of the game involve collecting water to maintain hydration, and careful navigation through sticking to shaded areas to reduce heating effects. The game ends when you die from overheating, or succeed in finding the alien refuge.
Ratings
| Coolness | 57% | 3 |
| Overall(Jam) | 3.70 | 92 |
| Audio(Jam) | 3.86 | 69 |
| Fun(Jam) | 2.75 | 505 |
| Graphics(Jam) | 3.66 | 262 |
| Humor(Jam) | 2.92 | 239 |
| Innovation(Jam) | 3.34 | 222 |
| Mood(Jam) | 3.70 | 114 |
| Theme(Jam) | 2.81 | 534 |
Normally I hate games with forced narrative like at the beginning, but I found this one to be very compelling. Great job! Loved it!
the walk is a little slow, but the mood and music are really cool
I look forward to see more
Thanks again!
Tim
Link: https://soundcloud.com/tim_six/thirst-ost
The unskippable dialogue and long intro started to annoy me the second time around. Now I initially went down the right path, but took a wrong turn later and died a slow, painful death.
At this point a third session didn't compel me anymore. I sort of, maybe, know where the underground caverns should, probably, be but I can't stomach to go through the slow and painful intro yet again.
Possible fixes:
-Skippable dialogue (it's an AI, surely I can silence it somehow)
-Slightly faster movement
-Slower water consumption. Currently if I'm in shadow with 39 degrees heat. The hydration level decreases faster than the body temperature, meaning that staying in shadow is less useful than moving on.
Technical notice:
The webplayer correcly calls lockCursor when starting the game (which is more than many other first person entries do), but if the page looses focus afterwards the lock is irreversibly lost.
Fix: Call lockCursor also in OnApplicationFocus.